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//
// C++ Implementation: boatmodel
//
// Description:
//
//
// Author: Thibaut GRIDEL <tgridel@free.fr>
//
// Copyright (c) 2008-2020 Thibaut GRIDEL
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//
//
#include <iostream>
#include <cmath>
#include "boatmodel.h"
#include "commontypes.h"
#include "situationmodel.h"
#include "trackmodel.h"
#include "boatproperties.h"
extern int debugLevel;
BoatModel::BoatModel(TrackModel* track, QObject *parent)
: PositionModel(track->situation(), parent),
m_trim(0),
m_jibTrim(0),
m_spin(false),
m_spinTrim(0),
m_overlap(Boats::none),
m_flag(Boats::noFlag),
m_hidden(false),
m_acceleration(Boats::constant),
m_track(track),
m_dim(255) {
if (debugLevel & 1 << MODEL) std::cout << "new Boat " << this << std::endl;
setOrder(track->size()+1);
}
BoatModel::~BoatModel() {
if (debugLevel & 1 << MODEL) std::cout << "delete Boat " << this << std::endl;
}
void BoatModel::setHeading(const qreal& theValue) {
if (theValue != m_heading) {
m_heading = fmod(theValue,360.0); // This is always between -360 and +360
if (m_heading < 0) m_heading += 360.0; // This ensures it is between 0 and +360
emit headingChanged(m_heading);
qreal trimmedSail = trimmedSailAngle();
qreal trimmedJib = trimmedJibAngle();
qreal trimmedSpin = trimmedSpinAngle();
qreal trimmedGenn = trimmedGennAngle();
emit trimmedSailAngleChanged(trimmedSail);
emit trimmedJibAngleChanged(trimmedJib);
emit trimmedSpinAngleChanged(trimmedSpin);
emit trimmedGennAngleChanged(trimmedGenn);
m_track->changingTrack(m_track);
if (debugLevel & 1 << MODEL) std::cout
<< "Boat " << this
<< " heading = " << m_heading
<< " wind = " << wind()
<< " sailangle = " << sailAngle()
<< " sail = " << trimmedSail
<< " jib = " << trimmedJib
<< " spin = " << trimmedSpin
<< " genn = " << trimmedGenn
<< std::endl;
}
}
void BoatModel::setPosition(const QPointF& theValue) {
PositionModel::setPosition(theValue);
m_track->changingTrack(m_track);
}
void BoatModel::setTrim(const qreal& theValue) {
qreal newAngle = sailAngle() + theValue;
if (theValue != m_trim
&& newAngle < 180
&& newAngle > -180) {
m_trim = theValue;
qreal trimmedSail = trimmedSailAngle();
emit trimmedSailAngleChanged(trimmedSail);
if (debugLevel & 1 << MODEL) std::cout
<< "Boat " << this
<< " trim = " << theValue
<< " heading = " << m_heading
<< " sailangle = " << sailAngle()
<< " sail = " << trimmedSail
<< std::endl;
}
}
qreal BoatModel::trimmedSailAngle() const {
return sailAngle() + m_trim;
}
void BoatModel::setTrimmedSailAngle(qreal theValue) {
m_trim = theValue - sailAngle();
emit trimmedSailAngleChanged(theValue);
if (debugLevel & 1 << MODEL) std::cout
<< "Boat " << this
<< " sail = " << theValue
<< " heading = " << m_heading
<< " sailangle = " << sailAngle()
<< " trim = " << m_trim
<< std::endl;
}
void BoatModel::setJibTrim(const qreal& theValue) {
qreal newAngle = jibAngle() + theValue;
if (theValue != m_jibTrim
&& newAngle < 180
&& newAngle > -180) {
m_jibTrim = theValue;
qreal trimmedJib = trimmedJibAngle();
emit trimmedJibAngleChanged(trimmedJib);
if (debugLevel & 1 << MODEL) std::cout
<< "Boat " << this
<< " jibtrim = " << theValue
<< " heading = " << m_heading
<< " jib = " << trimmedJib
<< std::endl;
}
}
qreal BoatModel::trimmedJibAngle() const {
return jibAngle() + m_jibTrim;
}
void BoatModel::setTrimmedJibAngle(qreal theValue) {
m_jibTrim = theValue - jibAngle();
emit trimmedJibAngleChanged(theValue);
}
void BoatModel::setSpin(const bool theValue) {
if (theValue != m_spin) {
m_spin = theValue;
emit spinChanged(m_spin);
emit trimmedSailAngleChanged(trimmedSailAngle());
emit trimmedJibAngleChanged(trimmedJibAngle());
}
}
void BoatModel::setSpinTrim(const qreal& theValue) {
// Spinnaker graphics code doesn't actually respect spin trim so use this for gennaker trimming
qreal sailAngle = gennAngle(); // spinAngle();
qreal newAngle = sailAngle + theValue;
if (theValue != m_spinTrim
&& newAngle < 180
&& newAngle > -180) {
m_spinTrim = theValue;
qreal trimmedSpin = trimmedSpinAngle();
qreal trimmedGenn = trimmedGennAngle();
emit trimmedSpinAngleChanged(trimmedSpin);
emit trimmedGennAngleChanged(trimmedGenn);
if (debugLevel & 1 << MODEL) std::cout
<< "Boat " << this
<< " spintrim = " << theValue
<< " heading = " << m_heading
<< " spin = " << trimmedSpin
<< " genn = " << trimmedGenn
<< std::endl;
}
}
qreal BoatModel::trimmedSpinAngle() const {
return spinAngle() + m_spinTrim;
}
void BoatModel::setTrimmedSpinAngle(qreal theValue) {
m_spinTrim = theValue - spinAngle();
emit trimmedSpinAngleChanged(theValue);
}
qreal BoatModel::trimmedGennAngle() const {
return gennAngle() + m_spinTrim;
}
void BoatModel::setTrimmedGennAngle(qreal theValue) {
emit trimmedGennAngleChanged(theValue);
}
void BoatModel::setOverlap(const Boats::Overlaps theValue) {
if (theValue != m_overlap) {
if (debugLevel & 1 << MODEL) std::cout
<< "Boat " << this
<< " overlap = " << theValue
<< std::endl;
m_overlap = theValue;
emit overlapChanged(m_overlap);
}
}
void BoatModel::setFlag(const Boats::Flag theValue) {
if (theValue != m_flag) {
if (debugLevel & 1 << MODEL) std::cout
<< "Boat " << this
<< " flag = " << theValue
<< std::endl;
m_flag = theValue;
emit flagChanged(m_flag);
}
}
void BoatModel::setHidden(const bool theValue) {
if (theValue != m_hidden) {
if (debugLevel & 1 << MODEL) std::cout
<< "Boat " << this
<< " hidden = " << theValue
<< std::endl;
m_hidden = theValue;
emit hiddenChanged(m_hidden);
}
}
void BoatModel::setAcceleration(const Boats::Acceleration theValue) {
if (theValue != m_acceleration) {
if (debugLevel & 1 << MODEL) std::cout
<< "Boat " << this
<< " acceleration = " << theValue
<< std::endl;
m_acceleration = theValue;
}
}
qreal BoatModel::sailAngle(qreal heading) const {
qreal layline = situation()->laylineAngle();
qreal sailAngle;
if (heading == -1) {
heading = fmod(m_heading - wind() + 360, 360);
}
// within 10° inside layline angle, the sail is headed
if (heading < layline-10) {
sailAngle = fmin(layline-20,heading); // layline-20 so that sail is at stall angle of 10 degrees when heading = layline-10
} else if (heading > 360 - (layline-10)) {
sailAngle = fmax(-(layline-20),heading - 360);
} else {
qreal maxSailAngle;
if (m_track->hasSpin() && m_spin) {
maxSailAngle = m_track->maxWithSpinSailAngle();
} else {
maxSailAngle = m_track->maxNormalSailAngle();
}
// linear incidence variation
// incidence is 15° at layline angle and maxWithSpinSailAngle downwind
qreal a = (180 - layline) / (maxSailAngle - 15);
qreal b = layline / a - 15;
if (heading<180) {
sailAngle = heading/a - b;
} else {
sailAngle = heading/a - b - 2*maxSailAngle;
}
}
return sailAngle;
}
qreal BoatModel::jibAngle(qreal heading) const {
qreal layline = situation()->laylineAngle();
qreal sailAngle;
if (heading == -1) {
heading = fmod(m_heading - wind() + 360, 360);
}
// within 10° inside layline angle, the sail is headed
if (heading < layline-10) {
sailAngle = fmin(layline-20,heading); // layline-20 so that sail is at stall angle of 10 degrees when heading = layline-10
} else if (heading > 360 - (layline-10)) {
sailAngle = fmax(-(layline-20),heading - 360);
} else {
qreal maxJibAngle;
if (m_track->hasSpin() && m_spin) {
maxJibAngle = m_track->maxWithSpinJibAngle();
} else {
maxJibAngle = m_track->maxNormalJibAngle();
}
// linear incidence variation
// incidence is 20° at layline angle and maxWithSpinJibAngle downwind
qreal a = (180 - layline) / (maxJibAngle - 20);
qreal b = layline / a - 20;
if (heading<180) {
sailAngle = heading/a - b;
} else {
sailAngle = heading/a - b - 2*maxJibAngle;
}
}
return sailAngle;
}
qreal BoatModel::spinAngle(qreal heading) const {
qreal sailAngle;
if (heading == -1) {
heading = fmod(m_heading - wind() + 360, 360);
}
// within 10° above downwind angle, the sail is headed
if (heading < 80) {
sailAngle = heading;
} else if (heading > 280) {
sailAngle = heading - 360;
} else {
if (heading<180) {
sailAngle = heading - 20;
} else {
sailAngle = heading + 20;
}
}
return sailAngle;
}
qreal BoatModel::gennAngle(qreal heading) const {
qreal sailAngle;
if (heading == -1) {
heading = fmod(m_heading - wind() + 360, 360);
}
// within 10° above downwind angle, the sail is headed
if (heading < 80) {
sailAngle = heading / 80 * 20;
} else if (heading > 360 - 80) {
sailAngle = - (360 - heading) / 80 * 20;
} else {
// linear incidence variation
// incidence is 20° at 80° heading and 30° downwind
qreal a = (180 - 80) / (30 - 20);
qreal b = 80 / a - 20;
if (heading<180) {
sailAngle = heading/a - b;
} else {
sailAngle = heading/a - b - 2*30;
}
}
return sailAngle;
}
void BoatModel::setWind(qreal wind) {
PositionModel::setWind(wind);
emit headingChanged(m_heading);
emit trimmedSailAngleChanged(trimmedSailAngle());
emit trimmedJibAngleChanged(trimmedJibAngle());
emit trimmedSpinAngleChanged(trimmedSpinAngle());
emit trimmedGennAngleChanged(trimmedGennAngle());
}
void BoatModel::setDim(int dim) {
m_dim = dim;
emit dimChanged(dim);
}
void BoatModel::setPath(QPainterPath path) {
m_path = path;
}
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