File: siminterface.h

package info (click to toggle)
bochs 3.0%2Bdfsg-1
  • links: PTS, VCS
  • area: main
  • in suites: forky, sid, trixie
  • size: 25,244 kB
  • sloc: cpp: 270,331; ansic: 25,334; sh: 8,371; makefile: 5,512; yacc: 1,485; asm: 395; perl: 359; lex: 318; csh: 3
file content (829 lines) | stat: -rw-r--r-- 35,660 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
/////////////////////////////////////////////////////////////////////////
// $Id$
/////////////////////////////////////////////////////////////////////////
//
//  Copyright (C) 2001-2025  The Bochs Project
//
//  This library is free software; you can redistribute it and/or
//  modify it under the terms of the GNU Lesser General Public
//  License as published by the Free Software Foundation; either
//  version 2 of the License, or (at your option) any later version.
//
//  This library is distributed in the hope that it will be useful,
//  but WITHOUT ANY WARRANTY; without even the implied warranty of
//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
//  Lesser General Public License for more details.
//
//  You should have received a copy of the GNU Lesser General Public
//  License along with this library; if not, write to the Free Software
//  Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301 USA
//
/////////////////////////////////////////////////////////////////////////

#ifndef BX_SIM_INTERFACE_H
#define BX_SIM_INTERFACE_H

//
// Intro to siminterface by Bryce Denney:
//
// Before I can describe what this file is for, I have to make the
// distinction between a configuration interface (CI) and the VGA display
// window (VGAW).  I will try to avoid the term 'GUI' because it is unclear
// if that means CI or VGAW, and because not all interfaces are graphical
// anyway.
//
// The traditional Bochs screen is a window with a large VGA display panel and
// a series of buttons (floppy, cdrom, snapshot, power).  Over the years, we
// have collected many implementations of the VGAW for different environments
// and platforms; each implementation is in a separate file under gui/*:
// x.cc, win32.cc, macintosh.cc, etc.  The files gui.h and gui.cc
// define the platform independent part of the VGAW, leaving about 15 methods
// of the bx_gui_c class undefined.  The platform dependent file must
// implement the remaining 15 methods.
//
// The configuration interface is relatively new, started by Bryce Denney in
// June 2001.  The CI is intended to allow the user to edit a variety of
// configuration and runtime options.  Some options, such as memory size or
// enabling the ethernet card, should only be changed before the simulation
// begins; others, such as floppy disk image, instructions per second, and
// logging options can be safely changed at runtime.  The CI allows the user to
// make these changes.  Before the CI existed, only a few things could be
// changed at runtime, all linked to clicking on the VGAW buttons.
//
// At the time that the CI was conceived, we were still debating what form the
// user interface part would take: stdin/stdout menus, a graphical application
// with menus and dialogs running in a separate thread, or even a tiny web
// server that you can connect to with a web browser.  As a result the
// interface to the CI was designed so that the user interface of the CI
// could be replaced easily at compile time, or maybe even at runtime via
// a plugin architecture.  To this end, we kept a clear separation between
// the user interface code and the siminterface, the code that interfaces with
// the simulator.  The same siminterface is used all the time, while
// different implementations of the CI can be switched in reasonably easily.
// Only the CI code uses library specific graphics and I/O functions; the
// siminterface deals in portable abstractions and callback functions.
// The first CI implementation was a series of text mode menus implemented in
// textconfig.cc.
//
// The configuration interface MUST use the siminterface methods to access the
// simulator.  It should not modify settings in some device with code like
// bx_floppy.s.media[2].heads = 17.  If such access is needed, then a
// siminterface method should be written to make the change on the CI's behalf.
// This separation is enforced by the fact that the CI does not even include
// bochs.h.  You'll notice that textconfig.cc includes osdep.h, paramtree.h
// and siminterface.h, so it doesn't know what bx_floppy or bx_cpu_c are.
// I'm sure some people will say is overly restrictive and/or annoying.  When I
// set it up this way, we were still talking about making the CI in a seperate
// process, where direct method calls would be impossible.  Also, we have been
// considering turning devices into plugin modules which are dynamically
// linked.  Any direct references to something like bx_floppy.s.media[2].heads
// would have to be reworked before a plugin interface was possible as well.
//
// The siminterface is the glue between the CI and the simulator.  There is
// just one global instance of the siminterface object, which can be referred
// to by the global variable bx_simulator_interface_c *SIM.  The base class
// bx_simulator_interface_c, contains only virtual functions and it defines the
// interface that the CI is allowed to use.  In siminterface.cc, a class
// called bx_real_sim_c is defined with bx_simulator_interface_c as its parent
// class.  Bx_real_sim_c implements each of the functions.  The separation into
// parent class and child class leaves the possibility of making a different
// child class that talks to the simulator in a different way (networking for
// example).  If you were writing a user interface in a separate process, you
// could define a subclass of bx_simulator_interface_c called
// bx_siminterface_proxy_c which opens up a network port and turns all method
// calls into network sends and receives.  Because the interface is defined
// entirely by the base class, the code that calls the methods would not know
// the difference.
//
// An important part of the siminterface implementation is the use of parameter
// classes, or bx_param_*.  The parameter classes are described below, where
// they are declared.  Search for "parameter classes" below for details.
//
// Also this header file declares data structures for certain events that pass
// between the siminterface and the CI.  Search for "event structures" below.


// base value for generated new parameter id
#define BXP_NEW_PARAM_ID 1001

typedef enum {
  BX_TOOLBAR_UNDEFINED,
  BX_TOOLBAR_FLOPPYA,
  BX_TOOLBAR_FLOPPYB,
  BX_TOOLBAR_CDROM1,
  BX_TOOLBAR_RESET,
  BX_TOOLBAR_POWER,
  BX_TOOLBAR_SAVE_RESTORE,
  BX_TOOLBAR_COPY,
  BX_TOOLBAR_PASTE,
  BX_TOOLBAR_SNAPSHOT,
  BX_TOOLBAR_CONFIG,
  BX_TOOLBAR_MOUSE_EN,
  BX_TOOLBAR_USER,
  BX_TOOLBAR_USB_DEBUG
} bx_toolbar_buttons;

// normally all action choices are available for all event types. The exclude
// expression allows some choices to be eliminated if they don't make any
// sense.  For example, it would be stupid to ignore a panic.
#define BX_LOG_OPTS_EXCLUDE(type, choice)  (             \
   /* can't die, ask or warn, on debug or info events */ \
   (type <= LOGLEV_INFO && (choice >= ACT_WARN))         \
   /* can't ignore panics */                             \
   || (type == LOGLEV_PANIC && choice == ACT_IGNORE)     \
   )

// floppy / cdrom media status
enum { BX_EJECTED = 0, BX_INSERTED = 1 };

// boot devices (using the same values as the rombios)
enum {
  BX_BOOT_NONE,
  BX_BOOT_FLOPPYA,
  BX_BOOT_DISKC,
  BX_BOOT_CDROM,
  BX_BOOT_PCMCIA,
  BX_BOOT_USB,
  BX_BOOT_NETWORK
};

///////////////////////////////////////////////////////////////////
// event structures for communication between simulator and CI
///////////////////////////////////////////////////////////////////
// Because the CI (configuration interface) might be in a different
// thread or even a different process, we pass events encoded in data
// structures to it instead of just calling functions.  Each type of
// event is declared as a different structure, and then all those
// structures are squished into a union in BxEvent.  (BTW, this is
// almost exactly how X windows event structs work.)
//
// These are simple structs, unblemished by C++ methods and tricks.
// No matter what event type it is, we allocate a BxEvent for each
// one, as opposed to trying to save a few bytes on small events by
// allocating only the bytes necessary for it.  This makes it easy and
// fast to store events in a queue, like this
//   BxEvent event_queue[MAX_EVENTS];
//
// Events come in two varieties: synchronous and asynchronous.  We
// have to worry about sync and async events because the CI and the
// simulation may be running in different threads.  An async event is
// the simplest.  Whichever thread originates the event just builds
// the data structure, sends it, and then continues with its business.
// Async events can go in either direction.  Synchronous events
// require the other thread to "respond" before the originating thread
// can continue.  It's like a function with a return value; you can't
// continue until you get the return value back.
//
// Examples:
//
// async event: In the wxWidgets implementation, both the CI and the
// VGAW operate in the wxWidgets GUI thread.  When the user presses a
// key, wxWidgets sends a wxKeyEvent to the VGAW event handler code in
// wx.cc.  The VGAW handler then builds a BxEvent with
// type=BX_ASYNC_EVT_KEY, and fills in the bx_key and raw_scancode
// fields.  The asynchronous event is placed on the event_queue for
// the simulator, then the VGAW handler returns.  (With wxWidgets and
// many other graphical libaries, the event handler must return
// quickly because the window will not be updated until it's done.)
// Some time later, the simulator reaches the point where it checks
// for new events from the user (actually controlled by
// bx_devices_c::timer() in iodev/devices.cc) and calls
// bx_gui->handle_events(). Then all the events in the queue are
// processed by the simulator.  There is no "response" sent back to
// the originating thread.
//
// sync event: Sometimes the simulator reaches a point where it needs
// to ask the user how to proceed.  In this case, the simulator sends
// a synchronous event because it requires a response before it can
// continue.  It builds an event structure, perhaps with type
// BX_SYNC_EVT_ASK_PARAM, sends it to the user interface
// using the event handler function defined by set_notify_callback(),
// and pauses the simulation.  The user interface asks the user the
// question, and puts the answer into the BxEvent.retcode field.  The
// event handler function returns the modified BxEvent with retcode
// filled in, and the simulation continues.  The details of this
// transaction can be complicated if the simulation and CI are not
// in the same thread, but the behavior is as described.
//

///// types and definitions used in event structures

#include "paramtree.h"

#define BX_EVT_IS_ASYNC(type) ((type) > __ALL_EVENTS_BELOW_ARE_ASYNC__)

typedef enum {
  __ALL_EVENTS_BELOW_ARE_SYNCHRONOUS__ = 2000,
  BX_SYNC_EVT_GET_PARAM,          // CI -> simulator -> CI
  BX_SYNC_EVT_ASK_PARAM,          // simulator -> CI -> simulator
  BX_SYNC_EVT_TICK,               // simulator -> CI, wait for response.
  BX_SYNC_EVT_LOG_DLG,            // simulator -> CI, wait for response.
  BX_SYNC_EVT_GET_DBG_COMMAND,    // simulator -> CI, wait for response.
  BX_SYNC_EVT_MSG_BOX,            // simulator -> CI, wait for response.
  BX_SYNC_EVT_ML_MSG_BOX,         // simulator -> CI, do not wait for response.
  BX_SYNC_EVT_ML_MSG_BOX_KILL,    // simulator -> CI, do not wait for response.
  __ALL_EVENTS_BELOW_ARE_ASYNC__,
  BX_ASYNC_EVT_KEY,               // vga window -> simulator
  BX_ASYNC_EVT_MOUSE,             // vga window -> simulator
  BX_ASYNC_EVT_SET_PARAM,         // CI -> simulator
  BX_ASYNC_EVT_LOG_MSG,           // simulator -> CI
  BX_ASYNC_EVT_DBG_MSG,           // simulator -> CI
  BX_ASYNC_EVT_VALUE_CHANGED,     // simulator -> CI
  BX_ASYNC_EVT_TOOLBAR,           // CI -> simulator
  BX_ASYNC_EVT_STATUSBAR,         // simulator -> CI
  BX_ASYNC_EVT_REFRESH,           // simulator -> CI
  BX_ASYNC_EVT_QUIT_SIM           // simulator -> CI
} BxEventType;

typedef union {
  Bit32s s32;
  char *charptr;
} AnyParamVal;

// Define substructures which make up the interior of BxEvent.  The
// substructures, such as BxKeyEvent or BxMouseEvent, should never be
// allocated on their own.  They are only intended to be used within
// the union in the BxEvent structure.

// Event type: BX_SYNC_EVT_TICK
//
// A tick event is synchronous, sent from the simulator to the GUI.  The
// event doesn't do anything visible.  Primarily it gives the GUI a chance
// to tell the simulator to quit, if necessary.  There may be other uses
// for the tick in the future, such as giving some kind of regular
// status report or mentioning watched values that changed, but so far
// it's just for that one thing.  There is no data associated with a
// tick event.

// Event type: BX_ASYNC_EVT_KEY
//
// A key event can be sent from the VGA window to the Bochs simulator.
// It is asynchronous.
typedef struct {
  // what was pressed?  This is a BX_KEY_* value.  For key releases,
  // BX_KEY_RELEASED is ORed with the base BX_KEY_*.
  Bit32u bx_key;
  bool raw_scancode;
} BxKeyEvent;

// Event type: BX_ASYNC_EVT_MOUSE
//
// A mouse event can be sent from the VGA window to the Bochs
// simulator.  It is asynchronous.
typedef struct {
  // type is BX_EVT_MOUSE
  Bit16s dx, dy, dz;       // mouse motion delta
  Bit8u buttons;           // which buttons are pressed.
                           // bit 0: 1=left button down, 0=up
                           // bit 1: 1=right button down, 0=up
                           // bit 2: 1=middle button down, 0=up
} BxMouseEvent;

// Event type: BX_SYNC_EVT_GET_PARAM, BX_ASYNC_EVT_SET_PARAM
//
// Parameter set/get events are initiated by the CI, since Bochs can
// always access the parameters directly.  So far, I haven't used
// these event types.  In the CI I just call
// SIM->get_param(parameter_id) to get a pointer to the bx_param_c
// object and then call the get/set methods.  This is okay for
// configuration since bochs is not running.  However it could be
// dangerous for the GUI thread to poke around in Bochs structures
// while the thread is running.  For these cases, I may have to be
// more careful and actually build get/set events and place them on
// Bochs's event queue to be processed during SIM->periodic() or
// something.
typedef struct {
  // type is BX_EVT_GET_PARAM, BX_EVT_SET_PARAM
  class bx_param_c *param;         // pointer to param structure
  AnyParamVal val;
} BxParamEvent;

// Event type: BX_SYNC_EVT_ASK_PARAM
// Synchronous event sent from the simulator to the CI.  This tells the
// CI to ask the user to choose the value of a parameter.  The CI may
// need to discover the type of parameter so that it can use the right
// kind of graphical display.  The BxParamEvent is used for these events
// too.
// FIXME: at the moment the GUI implements the ASK_PARAM event for just
// a few parameter types.  I need to implement the event for all parameter
// types.

// Event type: BX_ASYNC_EVT_VALUE_CHANGED
//
// Asynchronous event sent from the simulator to the CI, telling it that
// some value that it (hopefully) cares about has changed.  This isn't
// being used yet, but a good example is in a debugger interface, you might
// want to maintain a reasonably current display of the PC or some other
// simulation state.  The CI would set some kind of event mask (which
// doesn't exist now of course) and then when certain values change, the
// simulator would send this event so that the CI can update.  We may need
// some kind of "flow control" since the simulator will be able to produce
// new events much faster than the gui can accept them.

// Event type: BX_ASYNC_EVT_LOG_MSG
//
// Asynchronous event from the simulator to the CI.  When a BX_PANIC,
// BX_ERROR, BX_INFO, or BX_DEBUG is found in the simulator code, this
// event type can be used to inform the CI of the condition.  There is
// no point in sending messages to the CI that will not be displayed; these
// would only slow the simulation.  So we will need some mechanism for
// choosing what kinds of events will be delivered to the CI.  Normally,
// you wouldn't want to look at the log unless something is going wrong.
// At that point, you might want to open up a window to watch the debug
// messages from one or two devices only.
//
// Idea: Except for panics that require user attention to continue, it
// might be most efficient to just append log messages to a file.
// When the user wants to look at the log messages, the gui can reopen
// the file (read only), skip to the end, and look backward for a
// reasonable number of lines to display (200?).  This allows it to
// skip over huge bursts of log entries without allocating memory,
// synchronizing threads, etc. for each.
typedef struct {
  Bit8u level;
  Bit8u mode;
  const char *prefix;
  const char *msg;
} BxLogMsgEvent;

// Event type: BX_ASYNC_EVT_DBG_MSG
//
// Also uses BxLogMsgEvent, but this is a message to be displayed in
// the debugger history window.

// Event type: BX_SYNC_EVT_LOG_DLG
//
// This is a synchronous version of BX_ASYNC_EVT_LOG_MSG, which is used
// when the "action=ask" setting is used.  If the simulator runs into a
// panic, it sends a synchronous BX_SYNC_EVT_LOG_DLG to the CI to be
// displayed.  The CI shows a dialog that asks if the user wants to
// continue, quit, etc. and sends the answer back to the simulator.
// This event also uses BxLogMsgEvent.
enum {
  BX_LOG_ASK_CHOICE_CONTINUE,
  BX_LOG_ASK_CHOICE_CONTINUE_ALWAYS,
  BX_LOG_ASK_CHOICE_DIE,
  BX_LOG_ASK_CHOICE_DUMP_CORE,
  BX_LOG_ASK_CHOICE_ENTER_DEBUG,
  BX_LOG_ASK_N_CHOICES,
  BX_LOG_NOTIFY_FAILED
};

enum {
  BX_LOG_DLG_ASK,
  BX_LOG_DLG_WARN,
  BX_LOG_DLG_QUIT
};

// Event type: BX_SYNC_EVT_GET_DBG_COMMAND
//
// This is a synchronous event sent from the simulator to the debugger
// requesting the next action.  In a text mode debugger, this would prompt
// the user for the next command.  When a new command is ready, the
// synchronous event is sent back with its fields filled in.
typedef struct {
  char *command;   // null terminated string. allocated by debugger interface
                   // with new operator, freed by simulator with delete.
} BxDebugCommand;



// Event type: BX_ASYNC_EVT_TOOLBAR
// Asynchronous event from the VGAW to the simulator, sent when the user
// clicks on a toolbar button.  This may one day become something more
// general, like a command event, but at the moment it's only needed for
// the toolbar events.
typedef struct {
  bx_toolbar_buttons button;
  bool on; // for toggling buttons, on=true means the toolbar button is
              // pressed. on=false means it is not pressed.
} BxToolbarEvent;

// Event type: BX_ASYNC_EVT_STATUSAR
typedef struct {
  int element;
  char *text;
  bool active;
  bool w;
} BxStatusbarEvent;

// The BxEvent structure should be used for all events.  Every event has
// a type and a spot for a return code (only used for synchronous events).
typedef struct {
  BxEventType type; // what kind is this?
  Bit32s retcode;   // success or failure. only used for synchronous events.
  void *param0;     // misc parameter
  union {
    BxKeyEvent key;
    BxMouseEvent mouse;
    BxParamEvent param;
    BxLogMsgEvent logmsg;
    BxToolbarEvent toolbar;
    BxStatusbarEvent statbar;
    BxDebugCommand debugcmd;
  } u;
} BxEvent;

// These are the different start modes.
enum {
  // Just start the simulation without running the configuration interface
  // at all, unless something goes wrong.
  BX_QUICK_START = 200,
  // Run the configuration interface.  The default action will be to load a
  // configuration file.  This makes sense if a config file could not be
  // loaded, either because it wasn't found or because it had errors.
  BX_LOAD_START,
  // Run the configuration interface.  The default action will be to
  // edit the configuration.
  BX_EDIT_START,
  // Run the configuration interface, but make the default action be to
  // start the simulation.
  BX_RUN_START
};

enum {
  BX_VGA_EXTENSION_NONE,
  BX_VGA_EXTENSION_VBE
};

enum {
  BX_DDC_MODE_DISABLED,
  BX_DDC_MODE_BUILTIN,
  BX_DDC_MODE_FILE
};

enum {
  BX_VBE_MEMSIZE_4MB,
  BX_VBE_MEMSIZE_8MB,
  BX_VBE_MEMSIZE_16MB,
  BX_VBE_MEMSIZE_32MB
};

enum {
  BX_MOUSE_TYPE_NONE,
  BX_MOUSE_TYPE_PS2,
  BX_MOUSE_TYPE_IMPS2,
#if BX_SUPPORT_BUSMOUSE
  BX_MOUSE_TYPE_INPORT,
  BX_MOUSE_TYPE_BUS,
#endif
  BX_MOUSE_TYPE_SERIAL,
  BX_MOUSE_TYPE_SERIAL_WHEEL,
  BX_MOUSE_TYPE_SERIAL_MSYS
};

enum {
  BX_MOUSE_TOGGLE_CTRL_MB,
  BX_MOUSE_TOGGLE_CTRL_F10,
  BX_MOUSE_TOGGLE_CTRL_ALT,
  BX_MOUSE_TOGGLE_CTRL_ALT_G,
  BX_MOUSE_TOGGLE_F12
};

#define BX_FDD_NONE  0 // floppy not present
#define BX_FDD_525DD 1 // 360K  5.25"
#define BX_FDD_525HD 2 // 1.2M  5.25"
#define BX_FDD_350DD 3 // 720K  3.5"
#define BX_FDD_350HD 4 // 1.44M 3.5"
#define BX_FDD_350ED 5 // 2.88M 3.5"

#define BX_FLOPPY_NONE   10 // media not present
#define BX_FLOPPY_1_2    11 // 1.2M  5.25"
#define BX_FLOPPY_1_44   12 // 1.44M 3.5"
#define BX_FLOPPY_2_88   13 // 2.88M 3.5"
#define BX_FLOPPY_720K   14 // 720K  3.5"
#define BX_FLOPPY_360K   15 // 360K  5.25"
#define BX_FLOPPY_160K   16 // 160K  5.25"
#define BX_FLOPPY_180K   17 // 180K  5.25"
#define BX_FLOPPY_320K   18 // 320K  5.25"
#define BX_FLOPPY_LAST   18 // last legal value of floppy type

#define BX_FLOPPY_AUTO     19 // autodetect image size
#define BX_FLOPPY_UNKNOWN  20 // image size doesn't match one of the types above

#define BX_ATA_DEVICE_NONE       0
#define BX_ATA_DEVICE_DISK       1
#define BX_ATA_DEVICE_CDROM      2

#define BX_ATA_BIOSDETECT_AUTO   0
#define BX_ATA_BIOSDETECT_CMOS   1
#define BX_ATA_BIOSDETECT_NONE   2

enum {
  BX_SECT_SIZE_512,
  BX_SECT_SIZE_1024,
  BX_SECT_SIZE_4096
};

enum {
  BX_ATA_TRANSLATION_NONE,
  BX_ATA_TRANSLATION_LBA,
  BX_ATA_TRANSLATION_LARGE,
  BX_ATA_TRANSLATION_RECHS,
  BX_ATA_TRANSLATION_AUTO
};
#define BX_ATA_TRANSLATION_LAST  BX_ATA_TRANSLATION_AUTO

enum {
  BX_CLOCK_SYNC_NONE,
  BX_CLOCK_SYNC_REALTIME,
  BX_CLOCK_SYNC_SLOWDOWN,
  BX_CLOCK_SYNC_BOTH
};
#define BX_CLOCK_SYNC_LAST       BX_CLOCK_SYNC_BOTH

enum {
  BX_PCI_CHIPSET_I430FX,
  BX_PCI_CHIPSET_I440FX,
  BX_PCI_CHIPSET_I440BX
};

#define BX_CLOCK_TIME0_LOCAL     1
#define BX_CLOCK_TIME0_UTC       2

BOCHSAPI extern const char *floppy_devtype_names[];
BOCHSAPI extern const char *floppy_type_names[];
BOCHSAPI extern int floppy_type_n_sectors[];
BOCHSAPI extern const char *media_status_names[];
BOCHSAPI extern const char *bochs_bootdisk_names[];

// usb_debug items
#if BX_USB_DEBUGGER

enum {
  USB_DEBUG_NONE,
  USB_DEBUG_UHCI,
  USB_DEBUG_OHCI,
  USB_DEBUG_EHCI,
  USB_DEBUG_XHCI
};

// USB debug break_type
#define USB_DEBUG_FRAME    1
#define USB_DEBUG_COMMAND  2
#define USB_DEBUG_EVENT    3
#define USB_DEBUG_NONEXIST 4
#define USB_DEBUG_RESET    5
#define USB_DEBUG_ENABLE   6
#define USB_DEBUG_DATA     7

#define BX_USB_DEBUG_SOF_NONE      0
#define BX_USB_DEBUG_SOF_SET       1
#define BX_USB_DEBUG_SOF_TRIGGER   2

// lParam flags
#define USB_LPARAM_FLAG_BEFORE  0x00000001
#define USB_LPARAM_FLAG_AFTER   0x00000002

#endif

////////////////////////////////////////////////////////////////////
// base class simulator interface, contains just virtual functions.
// I'm not longer sure that having a base class is going to be of any
// use... -Bryce

#include <setjmp.h>

enum ci_command_t { CI_START, CI_RUNTIME_CONFIG, CI_SHUTDOWN };
enum ci_return_t {
  CI_OK,                  // normal return value
  CI_ERR_NO_TEXT_CONSOLE  // err: can't work because there's no text console
};
typedef int (*config_interface_callback_t)(void *userdata, ci_command_t command);
typedef BxEvent* (*bxevent_handler)(void *theclass, BxEvent *event);
typedef void (*rt_conf_handler_t)(void *this_ptr);
typedef Bit32s (*addon_option_parser_t)(const char *context, int num_params, char *params[]);
typedef Bit32s (*addon_option_save_t)(FILE *fp);

// bx_gui->set_display_mode() changes the mode between the configuration
// interface and the simulation.  This is primarily intended for display
// libraries which have a full-screen mode such as SDL or term.  The display
// mode is set to DISP_MODE_CONFIG before displaying any configuration
// menus, for panics that requires user input, when entering the debugger, etc.
// It is set to DISP_MODE_SIM when the Bochs simulation resumes.  The constants
// are defined here so that configuration interfaces can use them with the
// bx_simulator_interface_c::set_display_mode() method.
enum disp_mode_t { DISP_MODE_CONFIG=100, DISP_MODE_SIM };

class BOCHSAPI bx_simulator_interface_c {
public:
  bx_simulator_interface_c() {}
  virtual ~bx_simulator_interface_c() {}
  virtual void set_quit_context(jmp_buf *context) {}
  virtual bool get_init_done() { return 0; }
  virtual int set_init_done(bool n) {return 0;}
  virtual bool get_ci_started() { return 0; }
  virtual void reset_all_param() {}
  // new param methods
  virtual bx_param_c *get_param(const char *pname, bx_param_c *base=NULL) {return NULL;}
  virtual bx_param_num_c *get_param_num(const char *pname, bx_param_c *base=NULL) {return NULL;}
  virtual bx_param_string_c *get_param_string(const char *pname, bx_param_c *base=NULL) {return NULL;}
  virtual bx_param_bool_c *get_param_bool(const char *pname, bx_param_c *base=NULL) {return NULL;}
  virtual bx_param_enum_c *get_param_enum(const char *pname, bx_param_c *base=NULL) {return NULL;}
  virtual unsigned gen_param_id() {return 0;}
  virtual int get_n_log_modules() {return -1;}
  virtual const char *get_logfn_name(int mod) {return NULL;}
  virtual int get_logfn_id(const char *name) {return -1;}
  virtual const char *get_prefix(int mod) {return NULL;}
  virtual int get_log_action(int mod, int level) {return -1;}
  virtual void set_log_action(int mod, int level, int action) {}
  virtual int get_default_log_action(int level) {return -1;}
  virtual void set_default_log_action(int level, int action) {}
  virtual const char *get_action_name(int action) {return NULL;}
  virtual int is_action_name(const char *val) {return -1;}
  virtual const char *get_log_level_name(int level) {return NULL;}
  virtual int get_max_log_level() {return -1;}

  // exiting is somewhat complicated!  The preferred way to exit bochs is
  // to call BX_EXIT(exitcode).  That is defined to call
  // SIM->quit_sim(exitcode).  The quit_sim function first calls
  // the cleanup functions in bochs so that it can destroy windows
  // and free up memory, then sends a notify message to the CI
  // telling it that bochs has stopped.
  virtual void quit_sim(int code) {}

  virtual int get_exit_code() { return 0; }

  virtual int get_default_rc(char *path, int len) {return -1;}
  virtual int read_rc(const char *path) {return -1;}
  virtual int write_rc(const char *rc, int overwrite) {return -1;}
  virtual int get_log_file(char *path, int len) {return -1;}
  virtual int set_log_file(const char *path) {return -1;}
  virtual int get_log_prefix(char *prefix, int len) {return -1;}
  virtual int set_log_prefix(const char *prefix) {return -1;}
  virtual int get_debugger_log_file(char *path, int len) {return -1;}
  virtual int set_debugger_log_file(const char *path) {return -1;}

  // The CI calls set_notify_callback to register its event handler function.
  // This event handler function is called whenever the simulator needs to
  // send an event to the CI.  For example, if the simulator hits a panic and
  // wants to ask the user how to proceed, it would call the CI event handler
  // to ask the CI to display a dialog.
  //
  // NOTE: At present, the standard VGAW buttons (floppy, snapshot, power,
  // etc.) are displayed and handled by gui.cc, not by the CI or siminterface.
  // gui.cc uses its own callback functions to implement the behavior of
  // the buttons.  Some of these implementations call the siminterface.
  virtual void set_notify_callback(bxevent_handler func, void *arg) {}
  virtual void get_notify_callback(bxevent_handler *func, void **arg) {}

  // send an event from the simulator to the CI.
  virtual BxEvent* sim_to_ci_event(BxEvent *event) {return NULL;}

  // called from simulator to display a gui dialog in particular situations.
  // 1. When it hits serious errors, to ask if the user wants to continue or not.
  // 2. When it hits errors, to warn the user before continuing simulation
  // 3. When it hits critical errors, inform the user before terminating simulation.
  virtual int log_dlg(const char *prefix, int level, const char *msg, int mode) {return -1;}
  // called from simulator when writing a message to log file
  virtual void log_msg(const char *prefix, int level, const char *msg) {}
  // set this to 1 if the gui has a log viewer
  virtual void set_log_viewer(bool val) {}
  virtual bool has_log_viewer() const {return 0;}

  // tell the CI to ask the user for the value of a parameter.
  virtual int ask_param(bx_param_c *param) {return -1;}
  virtual int ask_param(const char *pname) {return -1;}

  // ask the user for a pathname
  virtual int ask_filename(const char *filename, int maxlen, const char *prompt, const char *the_default, int flags) {return -1;}
  // yes/no dialog
  virtual int ask_yes_no(const char *title, const char *prompt, bool the_default) {return -1;}
  // simple message box
  virtual void message_box(const char *title, const char *message) {}
  // modeless message box
  virtual void *ml_message_box(const char *title, const char *message) {return NULL;}
  // kill modeless message box
  virtual void ml_message_box_kill(void *ptr) {}
  // called at a regular interval, currently by the bx_devices_c::timer()
  virtual void periodic() {}
  virtual int create_disk_image(const char *filename, int sectors, bool overwrite) {return -3;}
  // Tell the configuration interface (CI) that some parameter values have
  // changed.  The CI will reread the parameters and change its display if it's
  // appropriate.  Maybe later: mention which params have changed to save time.
  virtual void refresh_ci() {}
  // forces a vga update.  This was added so that a debugger can force
  // a vga update when single stepping, without having to wait thousands
  // of cycles for the normal vga refresh triggered by the vga timer handler..
  virtual void refresh_vga() {}
  // forces a call to bx_gui.handle_events.  This was added so that a debugger
  // can force the gui events to be handled, so that interactive things such
  // as a toolbar click will be processed.
  virtual void handle_events() {}
  // return first hard disk in ATA interface
  virtual bx_param_c *get_first_hd() {return NULL;}
  // return first cdrom in ATA interface
  virtual bx_param_c *get_first_cdrom() {return NULL;}
  // return 1 if device is connected to a PCI slot
  virtual bool is_pci_device(const char *name) {return 0;}
  // return 1 if device is connected to the AGP slot
  virtual bool is_agp_device(const char *name) {return 0;}
  virtual bool debugger_active() {return false;}
#if BX_DEBUGGER
  // for debugger: same behavior as pressing control-C
  virtual void debug_break() {}
  virtual void debug_interpret_cmd(char *cmd) {}
  virtual char *debug_get_next_command() {return NULL;}
  virtual void debug_puts(const char *text) {}
#endif
  virtual void register_configuration_interface(
    const char* name,
    config_interface_callback_t callback,
    void *userdata) {}
  virtual int configuration_interface(const char* name, ci_command_t command) {return -1; }
#if BX_USB_DEBUGGER
  virtual void register_usb_debug_type(int type) {}
  virtual void usb_debug_trigger(int type, int trigger, Bit64u param0, int param1, int param2) {}
  virtual int usb_debug_interface(int type, Bit64u param0, int param1, int param2) { return -1; }
#endif
  virtual int begin_simulation(int argc, char *argv[]) {return -1;}
  virtual int register_runtime_config_handler(void *dev, rt_conf_handler_t handler) {return 0;}
  virtual void unregister_runtime_config_handler(int id) {}
  virtual void update_runtime_options() {}
  typedef bool (*is_sim_thread_func_t)();
  is_sim_thread_func_t is_sim_thread_func;
  virtual void set_sim_thread_func(is_sim_thread_func_t func) {
    is_sim_thread_func = func;
  }
  virtual bool is_sim_thread() {return 1;}
  virtual bool is_wx_selected() const {return 0;}
  virtual void set_debug_gui(bool val) {}
  virtual bool has_debug_gui() const {return 0;}
  // provide interface to bx_gui->set_display_mode() method for config
  // interfaces to use.
  virtual void set_display_mode(disp_mode_t newmode) {}
  virtual bool test_for_text_console() {return 1;}

  // add-on config option support
  virtual bool register_addon_option(const char *keyword, addon_option_parser_t parser, addon_option_save_t save_func) {return 0;}
  virtual bool unregister_addon_option(const char *keyword) {return 0;}
  virtual bool is_addon_option(const char *keyword) {return 0;}
  virtual Bit32s parse_addon_option(const char *context, int num_params, char *params []) {return -1;}
  virtual Bit32s save_addon_options(FILE *fp) {return -1;}

  // statistics
  virtual void init_statistics() {}
  virtual void cleanup_statistics() {}
  virtual bx_list_c *get_statistics_root() {return NULL;}

  // save/restore support
  virtual void init_save_restore() {}
  virtual void cleanup_save_restore() {}
  virtual bool save_state(const char *checkpoint_path) {return 0;}
  virtual bool restore_config() {return 0;}
  virtual bool restore_logopts() {return 0;}
  virtual bool restore_hardware() {return 0;}
  virtual bx_list_c *get_bochs_root() {return NULL;}
  virtual bool restore_bochs_param(bx_list_c *root, const char *sr_path, const char *restore_name) { return 0; }

  // special config parameter and options functions for plugins
  virtual bool opt_plugin_ctrl(const char *plugname, bool load) {return 0;}
  virtual void init_std_nic_options(const char *name, bx_list_c *menu) {}
  virtual void init_usb_options(const char *usb_name, const char *pname, int maxports, int param0) {}
  virtual int  parse_param_from_list(const char *context, const char *param, bx_list_c *base) {return 0;}
  virtual int  parse_nic_params(const char *context, const char *param, bx_list_c *base) {return 0;}
  virtual int  parse_usb_port_params(const char *context, const char *param,
                                     int maxports, bx_list_c *base) {return -1;}
  virtual int  split_option_list(const char *msg, const char *rawopt, char **argv, int max_argv) {return 0;}
  virtual int  write_param_list(FILE *fp, bx_list_c *base, const char *optname, bool multiline) {return 0;}
  virtual int  write_usb_options(FILE *fp, int maxports, bx_list_c *base) {return 0;}

#if BX_USE_GUI_CONSOLE
  virtual int  bx_printf(const char *fmt, ...) {return 0;}
  virtual char* bx_gets(char *s, int size, FILE *stream) {return NULL;}
#endif
};

BOCHSAPI extern bx_simulator_interface_c *SIM;

extern void bx_init_siminterface();
extern int bx_cleanup_siminterface();

#if defined(__WXMSW__) || defined(WIN32)
// Just to provide HINSTANCE, etc. in files that have not included bochs.h.
// I don't like this at all, but I don't see a way around it.
#include <windows.h>
#endif

// define structure to hold data that is passed into our main function.
typedef struct BOCHSAPI {
  // standard argc,argv
  int argc;
  char **argv;
#ifdef WIN32
  char initial_dir[MAX_PATH];
#endif
#ifdef __WXMSW__
  // these are only used when compiling with wxWidgets.  This gives us a
  // place to store the data that was passed to WinMain.
  HINSTANCE hInstance;
  HINSTANCE hPrevInstance;
  LPSTR m_lpCmdLine;
  int nCmdShow;
#endif
} bx_startup_flags_t;

BOCHSAPI extern bx_startup_flags_t bx_startup_flags;
BOCHSAPI extern bool bx_user_quit;

#endif