File: uc2_graphics.cpp

package info (click to toggle)
boinc 7.14.2%2Bdfsg-3
  • links: PTS, VCS
  • area: main
  • in suites: buster
  • size: 111,132 kB
  • sloc: cpp: 163,589; php: 113,173; ansic: 49,284; pascal: 35,620; xml: 17,864; java: 13,521; python: 6,551; sh: 4,082; perl: 1,843; makefile: 1,796; objc: 1,543; sql: 959; csh: 126; lisp: 47
file content (300 lines) | stat: -rw-r--r-- 8,171 bytes parent folder | download | duplicates (10)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
// This file is part of BOINC.
// http://boinc.berkeley.edu
// Copyright (C) 2012 University of California
//
// BOINC is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License
// as published by the Free Software Foundation,
// either version 3 of the License, or (at your option) any later version.
//
// BOINC is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
// See the GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with BOINC.  If not, see <http://www.gnu.org/licenses/>.

// Example graphics application, paired with uc2.cpp
// This demonstrates:
// - using shared memory to communicate with the worker app
// - reading XML preferences by which users can customize graphics
//   (in this case, select colors)
// - handle mouse input (in this case, to zoom and rotate)
// - draw text and 3D objects using OpenGL
//
// - Expects TrueType font 0 (by default, LiberationSans-Regular.ttf) 
//   to be in the current directory.  
// - Must be linked with api/ttfont.cpp, libfreetype.a and libftgl.a.
//   (libfreetype.a may also require linking with -lz and -lbz2.)
//   See comments at top of api/ttfont.cpp for more information.
//

#ifdef _WIN32
#include "boinc_win.h"
#else
#include <cmath>
#endif

#include "parse.h"
#include "util.h"
#include "gutil.h"
#include "boinc_gl.h"
#include "app_ipc.h"
#include "boinc_api.h"
#include "graphics2.h"
#include "ttfont.h"
#include "uc2.h"
#include "diagnostics.h"

#ifdef __APPLE__
#include "mac/app_icon.h"
#endif

using TTFont::ttf_render_string;
using TTFont::ttf_load_fonts;

float white[4] = {1., 1., 1., 1.};
TEXTURE_DESC logo;
int width, height;      // window dimensions
APP_INIT_DATA uc_aid;
bool mouse_down = false;
int mouse_x, mouse_y;
double pitch_angle, roll_angle, viewpoint_distance=10;
float color[4] = {.7, .2, .5, 1};
    // the color of the 3D object.
    // Can be changed using preferences
UC_SHMEM* shmem = NULL;

// set up lighting model
//
static void init_lights() {
   GLfloat ambient[] = {1., 1., 1., 1.0};
   GLfloat position[] = {-13.0, 6.0, 20.0, 1.0};
   GLfloat dir[] = {-1, -.5, -3, 1.0};
   glLightfv(GL_LIGHT0, GL_AMBIENT, ambient);
   glLightfv(GL_LIGHT0, GL_POSITION, position);
   glLightfv(GL_LIGHT0, GL_SPOT_DIRECTION, dir);
}

static void draw_logo() {
    if (logo.present) {
        float pos[3] = {.2, .3, 0};
        float size[3] = {.6, .4, 0};
        logo.draw(pos, size, ALIGN_CENTER, ALIGN_CENTER);
    }
}

static void draw_text() {
    static float x=0, y=0;
    static float dx=0.0003, dy=0.0007;
    char buf[256];
    x += dx;
    y += dy;
    if (x < 0 || x > .5) dx *= -1;
    if (y < 0 || y > .4) dy *= -1;
    double fd = 0, cpu=0, dt;
    if (shmem) {
        fd = shmem->fraction_done;
        cpu = shmem->cpu_time;
    }
    sprintf(buf, "User: %s", uc_aid.user_name);
    ttf_render_string(x, y, 0, 500, white, buf);
    sprintf(buf, "Team: %s", uc_aid.team_name);
    ttf_render_string(x, y+.1, 0, 500, white, buf);
    sprintf(buf, "%% Done: %f", 100*fd);
    ttf_render_string(x, y+.2, 0, 500, white, buf);
    sprintf(buf, "CPU time: %f", cpu); 
    ttf_render_string(x, y+.3, 0, 500, white, buf);
    if (shmem) {
        dt = dtime() - shmem->update_time;
        if (dt > 10) {
            boinc_close_window_and_quit("shmem not updated");
        } else if (dt > 5) {
            ttf_render_string(0, 0, 0, 500, white, "App not running - exiting in 5 seconds");
        } else if (shmem->status.suspended) {
            ttf_render_string(0, 0, 0, 500, white, "App suspended");
        }
    } else {
        ttf_render_string(0, 0, 0, 500, white, "No shared mem");
    }
}

static void draw_3d_stuff() {
    static float x=0, y=0, z=10;
    static float dx=0.3, dy=0.2, dz=0.5;
    x += dx;
    y += dy;
    z += dz;
    if (x < -15 || x > 15) dx *= -1;
    if (y < -15 || y > 15) dy *= -1;
    if (z < 0 || z > 40) dz *= -1;
    float pos[3];
    pos[0] = x;
    pos[1] = y;
    pos[2] = z;
    drawSphere(pos, 4);
    drawCylinder(false, pos, 6, 6);
}

void set_viewpoint(double dist) {
    double x, y, z;
    x = 0;
    y = 3.0*dist;
    z = 11.0*dist;
    glMatrixMode(GL_MODELVIEW);
    glLoadIdentity();
    gluLookAt(
        x, y, z,        // eye position
        0,-.8,0,        // where we're looking
        0.0, 1.0, 0.    // up is in positive Y direction
    );
    glRotated(pitch_angle, 1., 0., 0);
    glRotated(roll_angle, 0., 1., 0);
}

static void init_camera(double dist) {
    glMatrixMode(GL_PROJECTION);
    glLoadIdentity();
    gluPerspective(
        45.0,       // field of view in degree
        1.0,        // aspect ratio
        1.0,        // Z near clip
        1000.0      // Z far
    );
    set_viewpoint(dist);
}

void app_graphics_render(int xs, int ys, double time_of_day) {
    // boinc_graphics_get_shmem() must be called after 
    // boinc_parse_init_data_file()
    // Put this in the main loop to allow retries if the 
    // worker application has not yet created shared memory
    //
    if (shmem == NULL) {
        shmem = (UC_SHMEM*)boinc_graphics_get_shmem("uppercase");
    }
    if (shmem) {
        shmem->countdown = 5;
    }

    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

    // draw logo first - it's in background
    //
    mode_unshaded();
    mode_ortho();
    draw_logo();
    ortho_done();

    // draw 3D objects
    //
    init_camera(viewpoint_distance);
    scale_screen(width, height);
    mode_shaded(color);
    draw_3d_stuff();

    // draw text on top
    //
    mode_unshaded();
    mode_ortho();
    draw_text();
    ortho_done();
}

void app_graphics_resize(int w, int h){
    width = w;
    height = h;
    glViewport(0, 0, w, h);
}

// mouse drag w/ left button rotates 3D objects;
// mouse draw w/ right button zooms 3D objects
//
void boinc_app_mouse_move(int x, int y, int left, int middle, int right) {
    if (left) {
        pitch_angle += (y-mouse_y)*.1;
        roll_angle += (x-mouse_x)*.1;
        mouse_y = y;
        mouse_x = x;
    } else if (right) {
        double d = (y-mouse_y);
        viewpoint_distance *= exp(d/100.);
        mouse_y = y;
        mouse_x = x;
    } else {
        mouse_down = false;
    }
}

void boinc_app_mouse_button(int x, int y, int which, int is_down) {
    if (is_down) {
        mouse_down = true;
        mouse_x = x;
        mouse_y = y;
    } else {
        mouse_down = false;
    }
}

void boinc_app_key_press(int, int){}

void boinc_app_key_release(int, int){}

void app_graphics_init() {
    char path[256];

    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);

    ttf_load_fonts(strlen(uc_aid.project_dir)?uc_aid.project_dir:".");

    boinc_resolve_filename("logo.jpg", path, sizeof(path));
    logo.load_image_file(path);

    init_lights();
}

static void parse_project_prefs(char* buf) {
    char cs[256];
    COLOR c;
    double hue;
    double max_frames_sec, max_gfx_cpu_pct;
    if (!buf) return;
    if (parse_str(buf, "<color_scheme>", cs, 256)) {
        if (!strcmp(cs, "Tahiti Sunset")) {
            hue = .9;
        } else if (!strcmp(cs, "Desert Sands")) {
            hue = .1;
        } else {
            hue = .5;
        }
        HLStoRGB(hue, .5, .5, c);
        color[0] = c.r;
        color[1] = c.g;
        color[2] = c.b;
        color[3] = 1;
    }
    if (parse_double(buf, "<max_frames_sec>", max_frames_sec)) {
        boinc_max_fps = max_frames_sec;
    }
    if (parse_double(buf, "<max_gfx_cpu_pct>", max_gfx_cpu_pct)) {
        boinc_max_gfx_cpu_frac = max_gfx_cpu_pct/100;
    }
}

int main(int argc, char** argv) {
    boinc_init_graphics_diagnostics(BOINC_DIAG_DEFAULTS);

#ifdef __APPLE__
    setMacIcon(argv[0], MacAppIconData, sizeof(MacAppIconData));
#endif

    boinc_parse_init_data_file();
    boinc_get_init_data(uc_aid);
    if (uc_aid.project_preferences) {
        parse_project_prefs(uc_aid.project_preferences);
    }
    boinc_graphics_loop(argc, argv);

    boinc_finish_diag();
}