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/* $Id: mapmenu.c,v 1.27 2006-07-30 11:44:58 stpohle Exp $ */
/* map/tileset selection menu */
#include "bomberclone.h"
#include "menu.h"
/* launch the map options menu */
void
mapmenu ()
{
int menuselect = 0;
char *mapname = NULL,
pathname[LEN_PATHFILENAME];
_charlist maptypes[] = {
{"selected file", NULL},
{"random file", NULL},
{"autogenerated", NULL},
{"more random", NULL}
}, tiletypes[] = {
{
"random"}, {
"selected"}
}, tunneltypes[] = {
{
"normal"}, {
"tunnel"}, {
"random"},}, *selmt = NULL, *selts = NULL, *seltt = NULL;
char mname[100];
_menu *menu;
charlist_fillarraypointer (maptypes, 4);
charlist_fillarraypointer (tiletypes, 2);
charlist_fillarraypointer (tunneltypes, 3);
while (menuselect != -1 && bman.state != GS_quit) {
menu = menu_new ("Map Options", 420, 400);
switch (map.map_selection) {
case (MAPS_select): // Selected Map
selmt = charlist_findtext (maptypes, "selected file");
if (map.map[0] == 0)
sprintf (mname, "< undefined >");
else
sprintf (mname, "%s", getfilename (map.map));
menu_create_label (menu, "Selected Map:", 20, 160, 0, COLOR_brown);
menu_create_button (menu, mname, 10, 180, 170, 2);
break;
case (MAPS_randmap): // Random Map
selmt = charlist_findtext (maptypes, "random file");
break;
case (MAPS_randgen): // Random Generated Map
selmt = charlist_findtext (maptypes, "autogenerated");
d_printf ("autogen\n");
menu_create_entry (menu, "X Size:", 20, 160, 120, &map.size.x, MAX_FIELDSIZE_X, MENU_entryint16, 2);
menu_create_entry (menu, "Y Size:", 20, 180, 120, &map.size.y, MAX_FIELDSIZE_Y, MENU_entryint16, 3);
break;
case (MAPS_morerand): // More Random
selmt = charlist_findtext (maptypes, "more random");
d_printf ("more random\n");
menu_create_entry (menu, "X Size:", 20, 160, 120, &map.size.x, MAX_FIELDSIZE_X, MENU_entryint16, 2);
menu_create_entry (menu, "Y Size:", 20, 180, 120, &map.size.y, MAX_FIELDSIZE_Y, MENU_entryint16, 3);
break;
}
if (map.random_tileset)
selts = &tiletypes[0];
else
selts = &tiletypes[1];
if (map.tileset[0] == 0)
sprintf (mname, "< undefined >");
else
sprintf (mname, "%s", map.tileset);
menu_create_label (menu, "Selected Tileset:", 250, 140, 0, COLOR_brown);
menu_create_button (menu, mname, 250, 160, 170, 5);
switch (map.type) {
case (MAPT_normal):
seltt = charlist_findtext (tunneltypes, "normal");
break;
case (MAPT_tunnel):
seltt = charlist_findtext (tunneltypes, "tunnel");
break;
default:
seltt = charlist_findtext (tunneltypes, "random");
break;
}
menu_create_label (menu, "Map Type:", 10, 50, 1, COLOR_brown);
menu_create_label (menu, "Tileset:", 250, 50, 1, COLOR_brown);
menu_create_label (menu, "Items:", 220, 200, 1, COLOR_brown);
menu_create_list (menu, "mt", 10, 85, 170, 60, maptypes, &selmt, 1);
menu_create_list (menu, "ts", 250, 85, 170, 40, tiletypes, &selts, 4);
menu_create_list (menu, "tt", 10, 220, 100, 60, tunneltypes, &seltt, 6);
menu_create_entry (menu, "Bombs:", 140, 240, 110, &map.bombs, 100, MENU_entryint32, 7);
menu_create_entry (menu, "Fire: ", 140, 260, 110, &map.fire, 100, MENU_entryint32, 8);
menu_create_entry (menu, "Shoes:", 140, 280, 110, &map.shoes, 100, MENU_entryint32, 9);
menu_create_entry (menu, "Mixed:", 140, 300, 110, &map.mixed, 100, MENU_entryint32, 10);
menu_create_entry (menu, "Death:", 140, 320, 110, &map.death, 100, MENU_entryint32, 11);
menu_create_entry (menu, "Trigger:", 280, 240, 120, &map.sp_trigger, 30, MENU_entryint32, 12);
menu_create_entry (menu, "Push: ", 280, 260, 120, &map.sp_push, 30, MENU_entryint32, 13);
menu_create_entry (menu, "Row: ", 280, 280, 120, &map.sp_row, 30, MENU_entryint32, 14);
menu_create_entry (menu, "Kick: ", 280, 300, 120, &map.sp_kick, 30, MENU_entryint32, 15);
menu_create_button (menu, "Game Options", -1, 350, 150, 16);
menu_create_button (menu, "Ok", -1, 380, 150, 0);
menuselect = menu_loop (menu);
menu_delete (menu);
switch (menuselect) {
case (0):
menuselect = -1;
break;
case (2): // Select Map
sprintf (pathname, "%s/maps", bman.datapath);
mapname = menu_dir_select ("Select Map", pathname, DF_file);
if (mapname == NULL) {
map.map[0] = 0;
map.map_selection = 2;
}
else
sprintf (map.map, "%s/maps/%s", bman.datapath, mapname);
break;
case (5): // Selected Tileset
sprintf (pathname, "%s/tileset", bman.datapath);
mapname = menu_dir_select ("Select Tileset", pathname, DF_dir);
if (mapname == NULL) {
map.tileset[0] = 0;
map.random_tileset = 1;
}
else
strcpy (map.tileset, mapname);
break;
case (16): /* Game Settings */
mapgamesetting ();
break;
}
/* map type */
map.type = seltt - &tunneltypes[0];
if (map.type == 2)
map.type = -1;
d_printf ("Tunnel:%d\n", map.type);
/* tileset mode and map mode */
map.random_tileset = 1-(selts - &tiletypes[0]);
map.map_selection = selmt - &maptypes[0];
}
map.size.x = map.size.x | 1;
if (map.size.x < MIN_FIELDSIZE_X) {
map.size.x = MIN_FIELDSIZE_X;
}
if (map.size.x > MAX_FIELDSIZE_X) {
map.size.x = MAX_FIELDSIZE_X;
}
map.size.y = map.size.y | 1;
if (map.size.y < MIN_FIELDSIZE_Y) {
map.size.y = MIN_FIELDSIZE_Y;
}
if (map.size.y > MAX_FIELDSIZE_Y) {
map.size.y = MAX_FIELDSIZE_Y;
}
config_write ();
if (GT_MP_PTPM) {
net_send_servermode ();
}
}
/*
Draw an info Screen about the mapsetting which are currently used
*/
#define WIN_X 500
#define WIN_Y 350
void
mapinfo ()
{
_keybinput ki;
SDL_Event event;
int y,
eventstate,
done = 0;
char text[255];
// draw_menubox (WIN_X, WIN_Y);
y = gfx.res.y / 2 - WIN_Y / 2;
sprintf (text, "Map Settings");
// font_setcolor (128,128,0,1);
// font_draw (x - (font[1].size.x * strlen (text) / 2), y, text, 1);
// font_setcolor (255,255,0,1);
// font_draw (1 + x - (font[1].size.x * strlen (text) / 2),1 + y, text, 1);
y = y + 2 + (font[1].size.y << 1);
/* MapSize */
sprintf (text, "Fieldsize: %d,%d", map.size.x, map.size.y);
// font_setcolor (128,128,128,0);
// font_draw (x - (font[0].size.x * strlen (text) / 2), y, text, 0);
// font_setcolor (255,255,255,0);
// font_draw (1 + x - (font[0].size.x * strlen (text) / 2),1 + y, text, 0);
y = y + 2 + font[0].size.y;
/* Tileset */
if (map.random_tileset)
sprintf (text, "Random Tileset");
else
sprintf (text, "Tileset: %s", map.tileset);
// font_setcolor (128,128,128,0);
// font_draw (2 + x - (WIN_X / 2), y, text, 0);
// font_setcolor (255,255,255,0);
// font_draw (3 + x - (WIN_X / 2) ,1 + y, text, 0);
/* Mapselection */
if (map.map_selection == 0)
sprintf (text, "Selected Map: %s", map.map);
else if (map.map_selection == 1)
sprintf (text, "Random Map");
else
sprintf (text, "Random Generated Map");
// font_setcolor (128,128,128,0);
// font_draw (x , y, text, 0);
// font_setcolor (255,255,255,0);
// font_draw (1 + x, 1 + y, text, 0);
y = y + 2 + (font[0].size.y << 1);
/* Bomb Powerups */
sprintf (text, "Bomb Powerup: %d", map.bombs);
// font_setcolor (128,128,128,0);
// font_draw (2 + x - (WIN_X / 2), y, text, 0);
// font_setcolor (255,255,255,0);
// font_draw (3 + x - (WIN_X / 2) ,1 + y, text, 0);
/* Trigger */
sprintf (text, "Trigger Specials: %d", map.sp_trigger);
// font_setcolor (128,128,128,0);
// font_draw (x , y, text, 0);
// font_setcolor (255,255,255,0);
// font_draw (1 + x, 1 + y, text, 0);
y = y + 2 + font[0].size.y;
/* Fire Powerups */
sprintf (text, "Fire Powerup: %d", map.fire);
// font_setcolor (128,128,128,0);
// font_draw (2 + x - (WIN_X / 2), y, text, 0);
// font_setcolor (255,255,255,0);
// font_draw (3 + x - (WIN_X / 2) ,1 + y, text, 0);
/* Push */
sprintf (text, "Push Specials: %d", map.sp_push);
// font_setcolor (128,128,128,0);
// font_draw (x , y, text, 0);
// font_setcolor (255,255,255,0);
// font_draw (1 + x, 1 + y, text, 0);
y = y + 2 + font[0].size.y;
/* Shoe Powerups */
sprintf (text, "Shoe Powerup: %d", map.shoes);
// font_setcolor (128,128,128,0);
// font_draw (2 + x - (WIN_X / 2), y, text, 0);
// font_setcolor (255,255,255,0);
// font_draw (3 + x - (WIN_X / 2) ,1 + y, text, 0);
/* Row */
sprintf (text, "Row Specials: %d", map.sp_row);
// font_setcolor (128,128,128,0);
// font_draw (x , y, text, 0);
// font_setcolor (255,255,255,0);
// font_draw (1 + x, 1 + y, text, 0);
y = y + 2 + font[0].size.y;
/* Mixed Powerups */
sprintf (text, "Mixed Powerup: %d", map.mixed);
// font_setcolor (128,128,128,0);
// font_draw (2 + x - (WIN_X / 2), y, text, 0);
// font_setcolor (255,255,255,0);
// font_draw (3 + x - (WIN_X / 2) ,1 + y, text, 0);
/* Special FREE
sprintf (text, "Push Specials: %d", map.sp_push);
font_setcolor (128,128,128,0);
font_draw (x , y, text, 0);
font_setcolor (255,255,255,0);
font_draw (1 + x, 1 + y, text, 0); */
y = y + 2 + font[0].size.y;
/* Death Powerups */
sprintf (text, "Death Powerup: %d", map.death);
// font_setcolor (128,128,128,0);
// font_draw (2 + x - (WIN_X / 2), y, text, 0);
// font_setcolor (255,255,255,0);
// font_draw (3 + x - (WIN_X / 2) ,1 + y, text, 0);
/* Special FREE
sprintf (text, "Row Specials: %d", map.sp_row);
font_setcolor (128,128,128,0);
font_draw (x , y, text, 0);
font_setcolor (255,255,255,0);
font_draw (1 + x, 1 + y, text, 0); */
y = y + 2 + font[0].size.y;
SDL_Flip (gfx.screen);
keybinput_new (&ki, KEYBI_text, 10);
while (!done && bman.state == GS_wait) {
if (GT_MP && bman.sock != -1) {
network_loop ();
eventstate = s_fetchevent (&event);
}
else
eventstate = SDL_WaitEvent (&event);
if (eventstate != 0)
switch (event.type) {
case (SDL_QUIT):
bman.state = GS_quit;
done = 1;
break;
}
done = keybinput_loop (&ki, &event);
}
}
#undef WIN_X
#undef WIN_Y
/* change start settings for the game */
void mapgamesetting () {
int menuselect = 0;
_charlist gametype [] = {
{"Bomberman", NULL},
{"Deathmatch", NULL},
{"Teammode", NULL}
};
_charlist *gametype_sel = &gametype[bman.gametype];
_menu *menu;
charlist_fillarraypointer (gametype, 3);
while (menuselect != -1 && bman.state != GS_quit) {
menu = menu_new ("Game Options", 420, 400);
menu_create_label (menu, "Start Values", 25, 50, 0, COLOR_brown);
menu_create_entry (menu, "Bombs:", 25, 80, 150, &bman.start_bombs, MAX_BOMBS, MENU_entryint32, 1);
menu_create_entry (menu, "Speed:", 25,110, 150, &bman.start_speed, MAX_SPEED, MENU_entryfloat, 2);
menu_create_entry (menu, "Range:", 25,140, 150, &bman.start_range, MAX_RANGE, MENU_entryint32, 3);
menu_create_label (menu, "Other Values", 200, 50, 0, COLOR_brown);
menu_create_entry (menu, "Gametime:", 200, 80, 150, &bman.init_timeout, 1200, MENU_entryint32, 4);
menu_create_label (menu, "Game Parameter", 25, 180, 1, COLOR_brown);
menu_create_entry (menu, "Bomb Time:", 25, 220, 200, &bman.bomb_tickingtime, 1200, MENU_entryfloat, 5);
menu_create_label (menu, "Gametype", 25, 250, 0, COLOR_brown);
menu_create_list (menu, "GameType", 25, 280, 150, 60, gametype, &gametype_sel, 6);
menu_create_bool (menu, "Drop Items", 200, 280, 150, &bman.dropitemsondeath, 7);
menu_create_button (menu, "Ok", -1, 380, 150, 0);
menuselect = menu_loop (menu);
menu_delete (menu);
if (menuselect == 0) {
bman.gametype = gametype_sel- &gametype[0];
menuselect = -1;
}
}
};
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