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/* $Id: playermenu.c,v 1.18 2005-08-07 17:46:21 stpohle Exp $
*/
#include "bomberclone.h"
#include "menu.h"
#include "menugui.h"
#include "player.h"
#include "network.h"
#include "keyb.h"
#include "single.h"
#include "ogcache-client.h"
/*
* prototype definitions
*/
// static int playermenu_gfxaviable (int gfx);
static void playermenu_selgfx_drawplayer (int selgfx, _menu *menu);
#define PLAYERMENU_GFXSEL_Y 130
/*
* show the basis menu
*/
static void playermenu_selgfx_drawplayer (int selgfx, _menu *menu) {
static int old_gfxsel = -1;
static int changed = 0;
SDL_Rect rect, srcrect;
int i;
int i_start;
int i_end;
/*
* delete old state, to force an update of all playergfx
*/
if (menu == NULL) {
changed = 1;
return;
}
if (selgfx != old_gfxsel)
changed = 1;
old_gfxsel = selgfx;
/*
* 3. draw changes from the last loop
*/
if (changed) {
rect.x = 0;
rect.w = menu->oldscreenpos.w - 2 * menuimages[0]->w;
rect.y = PLAYERMENU_GFXSEL_Y;
rect.h = 4 * GFX_IMGSIZE;
menu_draw_background (menu, &rect);
/* calculate the first element on the screen */
if (gfx.player_gfx_count < 12 || selgfx < 4) i_start = 0;
else {
i_start = (((selgfx / 4)-1) * 4);
if (i_start < 0) i_start = 0;
}
if ((i_end = i_start + 12) > gfx.player_gfx_count)
i_end = gfx.player_gfx_count;
for (i = 0; i < i_end - i_start; i++) {
srcrect.h = rect.h = gfx.players[i + i_start].menu_image->h;
srcrect.w = rect.w = gfx.players[i + i_start].menu_image->w;
rect.x = (2 * GFX_MENUPLAYERIMGSIZE_X) * (i % 4) + ((menu->oldscreenpos.w - 2 * menuimages[0]->w) - (8 * GFX_MENUPLAYERIMGSIZE_X)) / 2;
rect.y = (GFX_MENUPLAYERIMGSIZE_X * 2) * (i / 4) + PLAYERMENU_GFXSEL_Y;
srcrect.x = 0;
srcrect.y = 0;
rect.x += menu->oldscreenpos.x + menuimages[0]->w;
rect.y += menu->oldscreenpos.y + menuimages[0]->h;
gfx_blit (gfx.players[i + i_start].menu_image, &srcrect, gfx.screen, &rect, 10002);
/* draw the select border */
if ((i + i_start) == selgfx) {
srcrect.x = 0;
srcrect.y = 0;
srcrect.h = rect.h = GFX_IMGSIZE;
srcrect.w = rect.w = GFX_IMGSIZE;
rect.x = GFX_IMGSIZE * (i % 4) + ((menu->oldscreenpos.w - 2 * menuimages[0]->w) -(4 * GFX_IMGSIZE)) / 2;
rect.y = GFX_IMGSIZE * (i / 4) + PLAYERMENU_GFXSEL_Y;
rect.x += (gfx.players[i + i_start].menu_image->w - gfx.menuselect.image->w) / 2; // center the playergfx
rect.x += menu->oldscreenpos.x + menuimages[0]->w;
rect.y += menu->oldscreenpos.y + menuimages[0]->h;
gfx_blit (gfx.menuselect.image, &srcrect, gfx.screen, &rect, 10001);
}
}
}
}
/*
* draw a small menu where the player has to select his gfx
*/
int playermenu_selgfx (int pl_nr) {
_menu *menu;
int selgfx, eventstate;
SDL_Event event;
Uint8 *keys;
int done = 0;
if (pl_nr < 0 || pl_nr >= MAX_PLAYERS)
return -1;
selgfx = players[pl_nr].gfx_nr;
if (selgfx < 0)
selgfx = 1;
playermenu_selgfx_drawplayer (-1, NULL);
player_set_gfx (&players[pl_nr], -1);
if (gfx.player_gfx_count > 8)
menu = menu_new ("Player Selection", 400, 330);
else
menu = menu_new ("Player Selection", 400, 270);
menu_create_text (menu, "playergfxsel", -1, 50, 40, 5, COLOR_yellow, "%s, please select your Player and press ENTER/RETURN or press ESCAPE for no player (that means you will only watch the next game).", players[pl_nr].name);
menu->looprunning = 1;
menu_draw (menu);
while (!done && bman.state != GS_quit) {
/* do the network loop if we have to */
if (bman.sock > 0) {
network_loop ();
if (bman.notifygamemaster)
ogc_loop ();
}
eventstate = s_fetchevent (&event);
if (eventstate) {
switch (event.type) {
case (SDL_QUIT):
bman.state = GS_quit;
done = 1;
menu_delete (menu);
return -1;
break;
case (SDL_KEYDOWN):
/*
* go to the next gfx or the preview one
*/
if (event.key.keysym.sym == SDLK_TAB) {
keys = SDL_GetKeyState (NULL);
if (keys[SDLK_LSHIFT] || keys[SDLK_RSHIFT]) {
if ((--selgfx) < 0)
selgfx = gfx.player_gfx_count-1;
}
else {
if ((++selgfx) >= gfx.player_gfx_count)
selgfx = 0;
}
break;
}
/*
* cursor keys for gfx selection
*/
if (event.key.keysym.sym == SDLK_UP && selgfx >= 4)
selgfx -= 4;
if (event.key.keysym.sym == SDLK_DOWN && selgfx < gfx.player_gfx_count-4)
selgfx += 4;
if (event.key.keysym.sym == SDLK_RIGHT && selgfx < gfx.player_gfx_count-1)
selgfx++;
if (event.key.keysym.sym == SDLK_LEFT && selgfx > 0)
selgfx--;
/*
* do not select any gfx
*/
else if (event.key.keysym.sym == SDLK_ESCAPE) {
selgfx = -1;
done = 2;
break;
}
/*
* select the current gfx if aviable
*/
else if (event.key.keysym.sym == SDLK_RETURN || event.key.keysym.sym == SDLK_KP_ENTER
|| event.key.keysym.sym == SDLK_LCTRL || event.key.keysym.sym == SDLK_RCTRL
|| event.key.keysym.sym == keyb_gamekeys.keycode[BCPK_drop] || event.key.keysym.sym == keyb_gamekeys.keycode[BCPK_special]
|| event.key.keysym.sym == keyb_gamekeys.keycode[BCPK_max + BCPK_drop] || event.key.keysym.sym == keyb_gamekeys.keycode[BCPK_max + BCPK_special]) {
done = 1;
break;
}
}
}
playermenu_selgfx_drawplayer (selgfx, menu);
gfx_blitdraw ();
s_calctimesync ();
};
menu_delete (menu);
player_set_gfx (&players[pl_nr], selgfx);
if (done == 2)
return -1;
return 0;
};
/*
+----------------------------------------------------+
| List of Players Details |
| |6) | Name: Playername Team |
| | | IP: 10.10.10.10 |
| | | Port: 11000 |
| | | Flags: Firewall, Second Player |
| | | |
| +-------------+ |
| [1) Teammenu ] |
| [2) Add AI ] [3)Add 2. Player] |
| [4)Kick Player] [5) Close ] |
+----------------------------------------------------+
*/
void playermenu () {
_menu *menu;
_menuitem *btn_SecondPlayer;
_menuitem *list_PlayerList;
_menuitem *detail_Name;
_menuitem *detail_Addr;
_menuitem *detail_Flags;
_charlist playerlist[MAX_PLAYERS + 1];
_charlist *playerlist_sel = &playerlist[0];
int i, done = 0, eventstate, pl_nr, sel_pl_nr, old_2pl_btn = -1;
SDL_Event event;
/* delete the playerlist */
playerlist[0].text[0] = 0;
playerlist[0].next = NULL;
/* create the window */
menu = menu_new ("Playermenu", 400, 350);
menu_create_label (menu, "Players", 20, 50, 0, COLOR_brown);
list_PlayerList = menu_create_list (menu, "playerlist", 15, 70, 170, 160, playerlist, &playerlist_sel, 6);
menu_create_label (menu, "Details", 240, 50, 0, COLOR_brown);
detail_Name = menu_create_label (menu, "Name", 220, 100, 0, COLOR_yellow);
detail_Addr = menu_create_label (menu, "10.10.10.1:6666", 220, 120, 0, COLOR_yellow);
detail_Flags = menu_create_label (menu, "firewall", 220, 140, 0, COLOR_yellow);
if (GT_SP || GT_MP_PTPM)
menu_create_button (menu, "Add AI Player", 20, 280, 150, 2);
btn_SecondPlayer = menu_create_button (menu, "2 Player", 250, 280, 150, 3);
if (IS_LPLAYER2)
sprintf (btn_SecondPlayer->label, "Del 2 Player");
else
sprintf (btn_SecondPlayer->label,"Add 2 Player");
if (GT_SP || GT_MP_PTPM)
menu_create_button (menu, "Kick Player", 20, 315, 150, 4);
menu_create_button (menu, "Close", 250, 315, 150, 5);
if (bman.gametype == GT_team && (GT_SP || GT_MP_PTPM))
menu_create_button (menu, "Teammenu", -1, 245, 150, 1);
/* prepare everything for the menu_loop */
menu_focus_id (menu, 5);
menu->looprunning = 1;
menu_draw (menu);
/* the menu loop */
do {
detail_Name->label[0] = 0;
detail_Addr->label[0] = 0;
detail_Flags->label[0] = 0;
sel_pl_nr = -1;
for (i = 0, pl_nr = 0; pl_nr < MAX_PLAYERS; pl_nr++) {
if (PS_IS_used(players[pl_nr].state)) {
if (i > 0)
playerlist[i-1].next = &playerlist[i];
playerlist[i].next = NULL;
strncpy (playerlist[i].text, players[pl_nr].name, LEN_PLAYERNAME);
/* get detail information */
if (i == (playerlist_sel - &playerlist[0])) {
if (players[pl_nr].team_nr >= 0 && players[pl_nr].team_nr < MAX_TEAMS)
sprintf (detail_Name->label, "%s(%s)", players[pl_nr].name, teams[players[pl_nr].team_nr].name);
else
sprintf (detail_Name->label, "%s", players[pl_nr].name);
sprintf (detail_Addr->label, "%-32s:%s",players[pl_nr].net.addr.host, players[pl_nr].net.addr.port);
sprintf (detail_Flags->label, "FIX ME");
playermenu_getflags (detail_Flags->label, &players[pl_nr]);
sel_pl_nr = pl_nr;
}
i++;
}
}
list_PlayerList->changed = 1;
detail_Name->changed = 1;
detail_Addr->changed = 1;
detail_Flags->changed = 1;
eventstate = s_fetchevent (&event);
if (bman.sock != -1)
network_loop ();
menu_draw (menu);
gfx_blitdraw ();
done = menu_event_loop (menu, &event, eventstate);
/*
* check if one of the buttons was pressed
*/
if (done == 1 && menu->focus->id == btn_SecondPlayer->id) { /* second local player want to join */
if (IS_LPLAYER2)
player_delete (bman.p2_nr);
else
player2_join ();
}
if (old_2pl_btn != IS_LPLAYER2) {
if (IS_LPLAYER2)
sprintf (btn_SecondPlayer->label, "Del 2 Player");
else
sprintf (btn_SecondPlayer->label,"Add 2 Player");
btn_SecondPlayer->changed = 1;
old_2pl_btn = IS_LPLAYER2;
}
if (done == 1 && menu->focus->id == 2) { /* create ai player */
net_send_playerid (single_create_ai (1));
done = 0;
}
if (done == 1 && menu->focus->id == 1) { /* Teammenu */
teammenu ();
done = 0;
}
if (done == 1 && menu->focus->id == list_PlayerList->id) { /* team selection */
done = 0;
players[sel_pl_nr].team_nr = teammenu_select (&players[sel_pl_nr]);
bman.updatestatusbar = 1;
if (GT_MP)
net_send_playerid (sel_pl_nr);
}
if (done == 1 && menu->focus->id == 4) { /* kick player */
if (sel_pl_nr >= 0 && sel_pl_nr < MAX_PLAYERS && sel_pl_nr != bman.p_servnr)
player_delete (sel_pl_nr);
else
menu_displaymessage ("No", "You can't kick yourself from the game.\n");
done = 0;
}
s_calctimesync ();
} while ((done == 0 || menu->focus->id != 5) && done != -1);
team_update ();
if (GT_SP || GT_MP_PTPM)
ai_team_choosegfx ();
menu_delete (menu);
};
/*
* put all flags into the givin text like:
* NET_FW, NET_2P, AI...
*/
void playermenu_getflags (char *text, _player *player) {
text[0] = 0;
if (player->net.flags & NETF_firewall)
sprintf (text, "%sNET_FW ", text);
if (player->net.flags & NETF_local2)
sprintf (text, "%sNET_2P ", text);
if (player->state & PSF_net)
sprintf (text, "%sPSF_NET ", text);
if (player->state & PSF_ai)
sprintf (text, "%sPSF_AI ", text);
};
/*
* teammenu: Returns a Teamnumber for this player.
*/
int teammenu_select (_player *pl) {
_menu *menu;
int i;
_charlist teamlist[MAX_TEAMS];
_charlist *teamlistsel=NULL;
if (pl == NULL) return -1;
/* create the list of teams */
for (i = 0; i < MAX_TEAMS; i++)
strncpy (teamlist[i].text, teams[i].name, LEN_PLAYERNAME);
charlist_fillarraypointer (teamlist, MAX_TEAMS);
teamlistsel = &teamlist[pl->team_nr];
menu = menu_new ("Teamselection", 250, 250);
menu_create_text (menu, "text", -1, 50, 200/font[0].size.x, 5, COLOR_yellow,
"Please select the team where you want to put in Player '%s'.", pl->name);
menu_create_list (menu, "teams", -1, 120, 200, 100, teamlist, &teamlistsel, 1);
menu_focus_id (menu, 1);
menu_loop (menu);
menu_delete (menu);
i = (teamlistsel - teamlist);
d_printf ("teammenu_select: Player %s is in Team %s (%d)\n", pl->name, teams[i].name);
return i;
};
/*
* with the team menu you can select your own teamnames
*/
void teammenu () {
_menu *menu;
int i, col, y;
struct _s_team {
_charlist collist[COLOR_max];
_charlist *collistsel;
} tdata[MAX_TEAMS];
menu = menu_new ("Teamsettings", 420, 100 + (MAX_TEAMS * 30));
y = 60;
for (i = 0; i < MAX_TEAMS; i++) {
for (col = 0; col < COLOR_max; col++)
strncpy (tdata[i].collist[col].text, color_map[col], LEN_CHARENTRY);
charlist_fillarraypointer (tdata[i].collist, COLOR_max);
tdata[i].collistsel = &tdata[i].collist[teams[i].col];
menu_create_entry (menu, "Name :", 25, y, 200, teams[i].name, LEN_PLAYERNAME, MENU_entrytext, 2*i + 1);
menu_create_label (menu, "Color:", 250, y, 0, COLOR_yellow);
menu_create_list (menu, "Liste", 320, y, 90, 20, tdata[i].collist, &tdata[i].collistsel, 2*i + 2);
y += 30;
}
menu_create_button (menu, "Close", -1, y + 10, 150, 2*i+1);
menu_loop (menu);
for (i = 0; i < MAX_TEAMS; i++) {
teams[i].col = tdata[i].collistsel - &tdata[i].collist[0];
if (GT_MP_PTPM)
net_send_teamdata (i);
}
menu_delete (menu);
return;
}
/*
* create a menu where we can change the playernames
*/
void playernamemenu () {
_menu *menu;
menu = menu_new ("Playernames", 350, 150);
menu_create_entry (menu, "Player 1:", -1, 50, 300, &bman.playername, LEN_PLAYERNAME, MENU_entrytext, 1);
menu_create_entry (menu, "Player 2:", -1, 80, 300, &bman.player2name, LEN_PLAYERNAME, MENU_entrytext, 2);
menu_create_button (menu, "Close", -1, 110, 100, 3);
menu_loop (menu);
menu_delete (menu);
}
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