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/* $Id: packets.h,v 1.39 2009-05-11 20:51:25 stpohle Exp $
* network packets.. */
#ifndef _PACKETS_H_
#define _PACKETS_H_
#include "flyingitems.h"
#include "player.h"
#include "bomb.h"
/* All known Packettypes for the game. All types before PKG_field are
* only packets between client and server, all packets behinf PKG_field
* are between all clients so they will be forwarded. */
enum _network_data {
PKG_error = 0, // 0
PKG_gameinfo, // 1
PKG_joingame, // 2 every packet below here will checked
// if it comes from a orginal player
PKG_contest, // 3
PKG_playerid, // 4
PKG_servermode, // 5
PKG_pingreq, // 6
PKG_pingack, // 7
PKG_getfield, // 8
PKG_getplayerdata, // 9
PKG_teamdata, // 10
PKG_fieldline, // 11
PKG_pkgack, // 12
PKG_mapinfo, // 13
PKG_tunneldata, // 14
PKG_updateinfo, // 15
PKG_field, // 16 forward - always be the first field
PKG_playerdata, // 17 forward
PKG_bombdata, // 18 forward
PKG_playerstatus, // 19 forward
PKG_playermove, // 20 forward
PKG_chat, // 21 forward
PKG_ill, // 22 forward
PKG_special, // 23 forward
PKG_dropitem, // 24 forward
PKG_respawn, // 25 forward
PKG_quit // 26 forward - always the last known type forwarded type
};
enum _pkgflags {
PKGF_ackreq = 1,
PKGF_ipv6 = 2
};
struct pkgheader {
unsigned char typ;
unsigned char flags;
Sint16 id;
Sint16 len;
} __attribute__((packed));
struct pkg {
struct pkgheader h;
char data[0];
} __attribute__((packed));
struct pkg_bcmservchat {
char typ;
char data[128];
} __attribute__((packed));
struct pkg_tunneldata {
struct pkgheader h;
signed char tunnel_nr;
_point target;
} __attribute__((packed));
struct pkg_pkgack {
struct pkgheader h;
char typ;
Sint16 id;
} __attribute__((packed));
struct pkg_ping {
struct pkgheader h;
Sint32 data;
} __attribute__((packed));
struct pkg_contest {
struct pkgheader h;
signed char from;
signed char to;
} __attribute__((packed));
struct pkg_teamdata {
struct pkgheader h;
signed char team_nr;
signed char col;
signed char wins;
char name[LEN_PLAYERNAME];
} __attribute__((packed));
struct pkgdropitemelemt {
signed char x;
signed char y;
unsigned char typ;
} __attribute__((packed));
struct pkg_dropitem {
struct pkgheader h;
_point from; // from where the items are coming
signed char pl_nr; // playernumber -1 if the server jsut dropped something
unsigned char count; // number of elements
struct pkgdropitemelemt items[0]; // elements
} __attribute__((packed));
struct pkg_field {
struct pkgheader h;
unsigned char x;
unsigned char y;
unsigned char type;
signed char mixframe; // data for the mixed frame
Sint16 frame; // frame (frame > 0 && FS_stone)
unsigned char special; // to save special stones, or the tunnel number
struct {
unsigned char count;
unsigned char frame;
unsigned char bomb_b;
unsigned char bomb_p;
} ex[4]; // count up every explosion there is on this field for ever direction
Sint32 ex_nr; // number to identify the explosion.
} __attribute__((packed));
struct pkg_error {
struct pkgheader h;
unsigned char nr;
char text[128];
} __attribute__((packed));
struct pkg_servermode {
struct pkgheader h;
unsigned char type;
unsigned char state;
unsigned char gametype;
unsigned char dropitemsondeath;
unsigned char players;
unsigned char mapstate;
unsigned char maxplayer;
signed char last_winner;
signed char fieldsize_x;
signed char fieldsize_y;
char tileset[LEN_TILESETNAME];
signed char p_servnr;
signed char lplayer2; /* indicates that we mean local player 2 */
signed char p_nr; /* if the server sends this to a client...
it will be the clients in_nr number
(-1) for not set */
} __attribute__((packed));
struct pkg_joingame {
struct pkgheader h;
signed char ver_major; // Version
signed char ver_minor; // Version
signed char ver_sub; // Version
signed char secondplayer; // this is the second player
char name[LEN_PLAYERNAME];
char password[LEN_PASSWORD];
} __attribute__((packed));
struct pkg_playerid {
struct pkgheader h;
char name[LEN_PLAYERNAME];
char host[LEN_SERVERNAME];
char port[LEN_PORT];
signed char pl_nr; // Player Nummer
signed char gfx_nr; // number of the graphic
signed char state;
signed char netflags; // network flags
Sint16 points;
Sint16 wins;
Sint16 nbrKilled;
signed char team_nr; // team number
Sint16 team_points; // team points
Sint16 team_wins; // team wins
} __attribute__((packed));
struct pkg_playerdata {
struct pkgheader h;
signed char p_nr; // Playernumber
Sint16 points; // points
Sint16 nbrKilled; // number of player kill during a round
Sint16 wins; // how many times we win
signed char gfx_nr; // the gfx number we want to use
signed char team_nr; // teamnumber of the player
_point pos;
unsigned char bombs_n;
unsigned char range;
unsigned char state;
unsigned char d;
unsigned char frame;
signed char dead_by;
signed char ready; // if the player is ready for the game
} __attribute__((packed));
struct pkg_playermove {
struct pkgheader h;
signed char p_nr;
signed char m;
signed char d;
Sint16 speed;
Sint16 tunnelto;
_point pos;
} __attribute__((packed));
struct pkg_bombdata {
struct pkgheader h;
unsigned char p_nr;
unsigned char pi_nr;
unsigned char b_nr;
Sint16 x;
Sint16 y;
unsigned char state;
unsigned char r;
Sint32 ex_nr;
Sint32 to;
Sint16 destx;
Sint16 desty;
Sint16 fdata;
} __attribute__((packed));
struct pkg_quit {
struct pkgheader h;
signed char pl_nr;
signed char new_server;
} __attribute__((packed));
struct pkg_getfield {
struct pkgheader h;
signed char line;
} __attribute__((packed));
struct pkg_playerstatus {
struct pkgheader h;
signed char pl_nr;
signed char net_istep;
signed char status;
} __attribute__((packed));
struct pkg_fieldline {
struct pkgheader h;
signed char line;
unsigned char type[MAX_FIELDSIZE_X];
unsigned char special[MAX_FIELDSIZE_X];
} __attribute__((packed));
struct pkg_ill {
struct pkgheader h;
signed char pl_nr;
Sint32 to[PI_max];
} __attribute__((packed));
struct pkg_updateinfo {
struct pkgheader h;
signed char pl_nr;
unsigned char step[MAX_PLAYERS];
unsigned char status[MAX_PLAYERS];
} __attribute__((packed));
struct pkg_respawn {
struct pkgheader h;
signed char pl_nr;
signed char x;
signed char y;
unsigned char state;
} __attribute__((packed));
struct pkg_getplayerdata {
struct pkgheader h;
signed char pl_nr;
} __attribute__((packed));
struct pkg_chat {
struct pkgheader h;
char text[128];
} __attribute__((packed));
struct pkg_special {
struct pkgheader h;
signed char pl_nr;
Sint32 ex_nr;
unsigned char typ;
} __attribute__((packed));
struct pkg_mapinfo {
struct pkgheader h;
char tileset[LEN_TILESETNAME];
char mapname[LEN_FILENAME];
unsigned char map_selection;
unsigned char bombs;
unsigned char shoes;
unsigned char fire;
unsigned char mixed;
unsigned char death;
unsigned char sp_trigger;
unsigned char sp_push;
unsigned char sp_row;
unsigned char size_x;
unsigned char size_y;
unsigned char start_bombs;
unsigned char start_range;
char start_speed[8]; // to make sure there will be no difference
char bomb_tickingtime[8]; // to make sure there will be no difference
} __attribute__((packed));
/* this packet type is also used in netsrvlist.c */
struct pkg_gameinfo {
struct pkgheader h;
Uint32 timestamp;
unsigned char curplayers;
unsigned char maxplayers;
char gamename[LEN_GAMENAME];
char version[LEN_VERSION];
char broadcast;
signed char password; /* if password == -1, we do a game request */
} __attribute__((packed));
/* structures needed by the resend cache */
struct _rscache_entry {
Uint32 timestamp; // pointer to the timestamp
signed char retry; // retry's how many times we tryed this
_net_addr addr; // the address
struct pkg packet; // the packet
char data[MAX_UDPDATA]; // packet data without header
} __attribute__((packed));
struct _resend_cache {
struct _rscache_entry entry[PKG_RESENDCACHE_SIZE]; // pointer to our data
int count;
};
struct _inpkg_index {
signed char pl_nr;
unsigned char typ;
Sint16 id;
};
extern void do_error (struct pkg_error *data, _net_addr *addr);
extern void do_playerid (struct pkg_playerid *p_id, _net_addr *addr);
extern void do_servermode (struct pkg_servermode *s_mod, _net_addr *addr);
extern void do_joingame (struct pkg_joingame *p_jg, _net_addr * addr);
extern void do_field (struct pkg_field *f_dat, _net_addr *addr);
extern void do_ping (struct pkg_ping *p_dat, _net_addr *addr);
extern void do_playerdata (struct pkg_playerdata *p_dat, _net_addr *addr);
extern void do_updateinfo(struct pkg_updateinfo *stat, _net_addr *addr);
extern void do_playermove (struct pkg_playermove *p_dat, _net_addr *addr);
extern void do_bombdata (struct pkg_bombdata *b_dat, _net_addr *addr);
extern void do_quit (struct pkg_quit *q_dat, _net_addr *addr);
extern void do_getfield (struct pkg_getfield *gf_dat, _net_addr *addr);
extern void do_fieldline (struct pkg_fieldline *f_dat, _net_addr *addr);
extern void do_getplayerdata (struct pkg_getplayerdata *gp_dat, _net_addr *addr);
extern void do_playerstatus (struct pkg_playerstatus *gp_dat, _net_addr *addr);
extern void do_pkgack (struct pkg_pkgack *p_ack, _net_addr *addr);
extern void do_chat (struct pkg_chat *chat_pkg, _net_addr *addr);
extern void do_pkg (struct pkg *packet, _net_addr *addr, int len);
extern void do_bcmservchat (struct pkg_bcmservchat *packet, _net_addr *addr);
extern void do_ill (struct pkg_ill *ill_pkg, _net_addr *addr);
extern void do_special (struct pkg_special *sp_pkg, _net_addr *addr);
extern void do_mapinfo (struct pkg_mapinfo *map_pkg, _net_addr *addr);
extern void do_tunneldata (struct pkg_tunneldata *tun_pkg, _net_addr *addr);
extern void do_dropitems (struct pkg_dropitem *di_pkg, _net_addr *addr);
extern void do_respawn (struct pkg_respawn *r_pkg, _net_addr *addr);
extern void do_contest (struct pkg_contest *ct_pkg, _net_addr *addr);
extern void do_teamdata (struct pkg_teamdata *td, _net_addr * addr);
extern void do_gameinfo (struct pkg_gameinfo *pgi, _net_addr *addr);
extern void send_pkg (struct pkg *packet, _net_addr *addr);
extern void send_playerid (_net_addr *addr, char *name, char *pladdr, char *plport, int p_nr, int gfx_nr, int team_nr, signed char netflags);
extern void send_servermode (_net_addr *addr, int pl_nr);
extern void send_joingame (_net_addr * addr, char *name, int secondplayer);
extern void send_error (_net_addr *addr, char *text);
extern void send_field (_net_addr *addr, int x, int y, _field * field);
extern void send_ping (_net_addr *addr, int data, unsigned char typ);
extern void send_playerdata (_net_addr *addr, int p_nr, _player * pl);
extern void send_playermove (_net_addr *addr, int p_nr, _player * pl);
extern void send_bombdata (_net_addr *addr, int p, int b, _bomb * bomb);
extern void send_quit (_net_addr *addr, int pl_nr, int new_server);
extern void send_getfield (_net_addr *addr, int line);
extern void send_fieldline (_net_addr *addr, int line);
extern void send_getplayerdata (_net_addr *addr, int pl);
extern void send_playerstatus (_net_addr *addr, int pl_nr, int net_istep, int status);
extern void send_pkgack (_net_addr *addr, unsigned char typ, short int id);
extern void send_chat (_net_addr *addr, char *text);
extern void send_ill (_net_addr *addr, int p_nr, _player *pl);
extern void send_special (_net_addr *addr, int p_nr, int typ, int ex_nr);
extern void send_mapinfo (_net_addr *addr);
extern void send_updateinfo(_net_addr *addr);
extern void send_tunneldata (_net_addr *addr, int tunnelnr, int x, int y);
extern void send_dropitems (_net_addr *addr, int pl_nr, _flyingitem **fitems, int cnt);
extern void send_respawn (_net_addr * addr, int plnr);
extern void send_contest (_net_addr * addr, int from, int to, int ackreq);
extern void send_teamdata (_net_addr * addr, int team_nr);
extern void send_gameinfo (_net_addr * addr, int sock, int broadcast);
extern void fwd_pkg (struct pkg *packet, _net_addr *addr);
extern int get_player_nr (char *host, char *port);
extern int inpkg_check (unsigned char typ, short int id, _net_addr *addr);
extern void inpkg_delplayer (int pl_nr);
/* this functions will be defined in pkgcache.c */
extern void rscache_init ();
extern void rscache_add (_net_addr *addr, struct pkg *packet);
extern void rscache_delnr (int nr);
extern int rscache_del (_net_addr *addr, unsigned char typ, short unsigned int id);
extern void rscache_loop ();
extern struct _resend_cache rscache;
#endif
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