File: packets.h

package info (click to toggle)
bomberclone 0.11.9-7.2
  • links: PTS, VCS
  • area: main
  • in suites: forky, sid
  • size: 11,228 kB
  • sloc: ansic: 14,256; sh: 3,800; makefile: 337
file content (417 lines) | stat: -rw-r--r-- 12,813 bytes parent folder | download | duplicates (4)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
/* $Id: packets.h,v 1.39 2009-05-11 20:51:25 stpohle Exp $
 * network packets.. */

#ifndef _PACKETS_H_
#define _PACKETS_H_

#include "flyingitems.h"
#include "player.h"
#include "bomb.h"


/* All known Packettypes for the game. All types before PKG_field are
 * only packets between client and server, all packets behinf PKG_field
 * are between all clients so they will be forwarded.					*/
enum _network_data {
	PKG_error = 0,		// 0
	PKG_gameinfo,		// 1
	PKG_joingame,		// 2 every packet below here will checked 
						// if it comes from a orginal player
	PKG_contest,		// 3
	PKG_playerid,		// 4
	PKG_servermode,		// 5
	PKG_pingreq,		// 6
	PKG_pingack,		// 7
	PKG_getfield,		// 8
	PKG_getplayerdata,	// 9 
	PKG_teamdata,		// 10
	PKG_fieldline,		// 11
	PKG_pkgack,			// 12
	PKG_mapinfo,		// 13
	PKG_tunneldata,		// 14
	PKG_updateinfo,		// 15
	PKG_field,			// 16 forward - always be the first field
	PKG_playerdata,		// 17 forward
	PKG_bombdata,		// 18 forward
	PKG_playerstatus,	// 19 forward
	PKG_playermove,		// 20 forward
	PKG_chat,			// 21 forward
	PKG_ill,			// 22 forward
	PKG_special,		// 23 forward
	PKG_dropitem,		// 24 forward
	PKG_respawn,		// 25 forward
	PKG_quit			// 26 forward - always the last known type forwarded type
};


enum _pkgflags {
	PKGF_ackreq = 1,
	PKGF_ipv6 = 2
};


struct pkgheader {
	unsigned char typ;
	unsigned char flags;
	Sint16 id;
	Sint16 len;
} __attribute__((packed));

struct pkg {
	struct pkgheader h;
	char data[0];
} __attribute__((packed));

struct pkg_bcmservchat {
	char typ;
    char data[128];
} __attribute__((packed));

struct pkg_tunneldata {
	struct pkgheader h;
	signed char tunnel_nr;
	_point target;
} __attribute__((packed));

struct pkg_pkgack {
	struct pkgheader h;
    char typ;
	Sint16 id;
} __attribute__((packed));

struct pkg_ping {
	struct pkgheader h;
    Sint32 data;
} __attribute__((packed));

struct pkg_contest {
	struct pkgheader h;
    signed char from;
	signed char to;
} __attribute__((packed));

struct pkg_teamdata {
	struct pkgheader h;
    signed char team_nr;
	signed char col;
	signed char wins;
	char name[LEN_PLAYERNAME];
} __attribute__((packed));

struct pkgdropitemelemt {
	signed char x;
	signed char y;
	unsigned char typ;
} __attribute__((packed));

struct pkg_dropitem {
	struct pkgheader h;
	_point from;				// from where the items are coming
	signed char pl_nr;			// playernumber -1 if the server jsut dropped something
	unsigned char count;		// number of elements
	struct pkgdropitemelemt items[0];	// elements		
} __attribute__((packed));

struct pkg_field {
	struct pkgheader h;
    unsigned char x;
    unsigned char y;
    unsigned char type;
	signed char mixframe;		// data for the mixed frame
    Sint16 frame;               // frame (frame > 0 && FS_stone)
    unsigned char special;      // to save special stones, or the tunnel number
    struct {
		unsigned char count;
		unsigned char frame;
		unsigned char bomb_b;
		unsigned char bomb_p;
	} ex[4]; // count up every explosion there is on this field for ever direction
    Sint32 ex_nr;               // number to identify the explosion.
} __attribute__((packed));

struct pkg_error {
	struct pkgheader h;
    unsigned char nr;
    char text[128];
} __attribute__((packed));

struct pkg_servermode {
	struct pkgheader h;
    unsigned char type;
    unsigned char state;
    unsigned char gametype;
	unsigned char dropitemsondeath;
    unsigned char players;
	unsigned char mapstate;
    unsigned char maxplayer;
	signed char last_winner;
	signed char fieldsize_x;
	signed char fieldsize_y;
	char tileset[LEN_TILESETNAME];
	signed char p_servnr;
	signed char lplayer2;	/* indicates that we mean local player 2 */
    signed char p_nr;       /* if the server sends this to a client... 
                               it will be the clients in_nr number 
                               (-1) for not set */
} __attribute__((packed));

struct pkg_joingame {
	struct pkgheader h;
	signed char ver_major;		// Version
	signed char ver_minor;		// Version
	signed char ver_sub;		// Version
	signed char secondplayer;	// this is the second player
	char name[LEN_PLAYERNAME];
	char password[LEN_PASSWORD];
} __attribute__((packed));

struct pkg_playerid {
	struct pkgheader h;
    char name[LEN_PLAYERNAME];
    char host[LEN_SERVERNAME];
    char port[LEN_PORT];
	signed char pl_nr;			// Player Nummer
	signed char gfx_nr;			// number of the graphic
	signed char state;
	signed char netflags;		// network flags
	Sint16 points;
	Sint16 wins;
	Sint16 nbrKilled;
	signed char team_nr;		// team number
	Sint16 team_points;			// team points
	Sint16 team_wins;			// team wins
} __attribute__((packed));	

struct pkg_playerdata {
	struct pkgheader h;
    signed char p_nr;			// Playernumber
	Sint16 points;				// points
	Sint16 nbrKilled;		        // number of player kill during a round
	Sint16 wins;				// how many times we win
	signed char gfx_nr;			// the gfx number we want to use
	signed char team_nr;		// teamnumber of the player
    _point pos;
    unsigned char bombs_n;
    unsigned char range;
    unsigned char state;
    unsigned char d;
    unsigned char frame;
	signed char dead_by;
	signed char ready;			// if the player is ready for the game
} __attribute__((packed));

struct pkg_playermove {
	struct pkgheader h;
    signed char p_nr;
	signed char m;
	signed char d;
	Sint16 speed;
	Sint16 tunnelto;
    _point pos;
} __attribute__((packed));

struct pkg_bombdata {
	struct pkgheader h;
    unsigned char p_nr;
    unsigned char pi_nr;
    unsigned char b_nr;
    Sint16 x;
    Sint16 y;
    unsigned char state;
    unsigned char r;
    Sint32 ex_nr;
    Sint32 to;
    Sint16 destx;
    Sint16 desty;
	Sint16 fdata;
} __attribute__((packed));

struct pkg_quit {
	struct pkgheader h;
	signed char pl_nr;
	signed char new_server;
} __attribute__((packed));

struct pkg_getfield {
	struct pkgheader h;
    signed char line;
} __attribute__((packed));

struct pkg_playerstatus {
	struct pkgheader h;
    signed char pl_nr;
    signed char net_istep;
    signed char status;
} __attribute__((packed));

struct pkg_fieldline {
	struct pkgheader h;
    signed char line;
    unsigned char type[MAX_FIELDSIZE_X];
    unsigned char special[MAX_FIELDSIZE_X];
} __attribute__((packed));

struct pkg_ill {
	struct pkgheader h;
	signed char pl_nr;
	Sint32 to[PI_max];
} __attribute__((packed));

struct pkg_updateinfo {
	struct pkgheader h;
	signed char pl_nr;
	unsigned char step[MAX_PLAYERS];
	unsigned char status[MAX_PLAYERS];	
} __attribute__((packed));

struct pkg_respawn {
	struct pkgheader h;
	signed char pl_nr;
	signed char x;
	signed char y;
	unsigned char state;
} __attribute__((packed));

struct pkg_getplayerdata {
	struct pkgheader h;
    signed char pl_nr;
} __attribute__((packed));

struct pkg_chat {
	struct pkgheader h;
	char text[128];
} __attribute__((packed));

struct pkg_special {
	struct pkgheader h;
	signed char pl_nr;
	Sint32 ex_nr;
    unsigned char typ;
} __attribute__((packed));

struct pkg_mapinfo {
	struct pkgheader h;
	char tileset[LEN_TILESETNAME];
	char mapname[LEN_FILENAME];
	unsigned char map_selection;
	unsigned char bombs;
	unsigned char shoes;
	unsigned char fire;
	unsigned char mixed;
	unsigned char death;
	unsigned char sp_trigger;
	unsigned char sp_push;
	unsigned char sp_row;
	unsigned char size_x;
	unsigned char size_y;
	unsigned char start_bombs;
	unsigned char start_range;
	char start_speed[8];		// to make sure there will be no difference
	char bomb_tickingtime[8];	// to make sure there will be no difference
} __attribute__((packed));

/* this packet type is also used in netsrvlist.c */
struct pkg_gameinfo {
	struct pkgheader h;
	Uint32 timestamp;
	unsigned char curplayers;
	unsigned char maxplayers;
	char gamename[LEN_GAMENAME];
	char version[LEN_VERSION];
	char broadcast;
	signed char password;		/* if password == -1, we do a game request */
} __attribute__((packed));

/* structures needed by the resend cache */
struct _rscache_entry {
	Uint32 timestamp;			// pointer to the timestamp
	signed char retry;			// retry's how many times we tryed this
	_net_addr addr;				// the address
	struct pkg packet;   // the packet
	char data[MAX_UDPDATA]; // packet data without header
} __attribute__((packed));	

struct _resend_cache {
	struct _rscache_entry entry[PKG_RESENDCACHE_SIZE]; // pointer to our data
	int count;
};

struct _inpkg_index {
	signed char pl_nr;
	unsigned char typ;
	Sint16 id;
};

extern void do_error (struct pkg_error *data, _net_addr *addr);
extern void do_playerid (struct pkg_playerid *p_id, _net_addr *addr);
extern void do_servermode (struct pkg_servermode *s_mod, _net_addr *addr);
extern void do_joingame (struct pkg_joingame *p_jg, _net_addr * addr);
extern void do_field (struct pkg_field *f_dat, _net_addr *addr);
extern void do_ping (struct pkg_ping *p_dat, _net_addr *addr);
extern void do_playerdata (struct pkg_playerdata *p_dat, _net_addr *addr);
extern void do_updateinfo(struct pkg_updateinfo *stat, _net_addr *addr);
extern void do_playermove (struct pkg_playermove *p_dat, _net_addr *addr);
extern void do_bombdata (struct pkg_bombdata *b_dat, _net_addr *addr);
extern void do_quit (struct pkg_quit *q_dat, _net_addr *addr);
extern void do_getfield (struct pkg_getfield *gf_dat, _net_addr *addr);
extern void do_fieldline (struct pkg_fieldline *f_dat, _net_addr *addr);
extern void do_getplayerdata (struct pkg_getplayerdata *gp_dat, _net_addr *addr);
extern void do_playerstatus (struct pkg_playerstatus *gp_dat, _net_addr *addr);
extern void do_pkgack (struct pkg_pkgack *p_ack, _net_addr *addr);
extern void do_chat (struct pkg_chat *chat_pkg, _net_addr *addr);
extern void do_pkg (struct pkg *packet, _net_addr *addr, int len);
extern void do_bcmservchat (struct pkg_bcmservchat *packet, _net_addr *addr);
extern void do_ill (struct pkg_ill *ill_pkg, _net_addr *addr);
extern void do_special (struct pkg_special *sp_pkg, _net_addr *addr);
extern void do_mapinfo (struct pkg_mapinfo *map_pkg, _net_addr *addr);
extern void do_tunneldata (struct pkg_tunneldata *tun_pkg, _net_addr *addr);
extern void do_dropitems (struct pkg_dropitem *di_pkg, _net_addr *addr);
extern void do_respawn (struct pkg_respawn *r_pkg, _net_addr *addr);
extern void do_contest (struct pkg_contest *ct_pkg, _net_addr *addr);
extern void do_teamdata (struct pkg_teamdata *td, _net_addr * addr);
extern void do_gameinfo (struct pkg_gameinfo *pgi, _net_addr *addr);

extern void send_pkg (struct pkg *packet, _net_addr *addr);
extern void send_playerid (_net_addr *addr, char *name, char *pladdr, char *plport, int p_nr, int gfx_nr, int team_nr, signed char netflags);
extern void send_servermode (_net_addr *addr, int pl_nr);
extern void send_joingame (_net_addr * addr, char *name, int secondplayer);
extern void send_error (_net_addr *addr, char *text);
extern void send_field (_net_addr *addr, int x, int y, _field * field);
extern void send_ping (_net_addr *addr, int data, unsigned char typ);
extern void send_playerdata (_net_addr *addr, int p_nr, _player * pl);
extern void send_playermove (_net_addr *addr, int p_nr, _player * pl);
extern void send_bombdata (_net_addr *addr, int p, int b, _bomb * bomb);
extern void send_quit (_net_addr *addr, int pl_nr, int new_server);
extern void send_getfield (_net_addr *addr, int line);
extern void send_fieldline (_net_addr *addr, int line);
extern void send_getplayerdata (_net_addr *addr, int pl);
extern void send_playerstatus (_net_addr *addr, int pl_nr, int net_istep, int status);
extern void send_pkgack (_net_addr *addr, unsigned char typ, short int id);
extern void send_chat (_net_addr *addr, char *text);
extern void send_ill (_net_addr *addr, int p_nr, _player *pl);
extern void send_special (_net_addr *addr, int p_nr, int typ, int ex_nr);
extern void send_mapinfo (_net_addr *addr);
extern void send_updateinfo(_net_addr *addr);
extern void send_tunneldata (_net_addr *addr, int tunnelnr, int x, int y);
extern void send_dropitems (_net_addr *addr, int pl_nr, _flyingitem **fitems, int cnt);
extern void send_respawn (_net_addr * addr, int plnr);
extern void send_contest (_net_addr * addr, int from, int to, int ackreq);
extern void send_teamdata (_net_addr * addr, int team_nr);
extern void send_gameinfo (_net_addr * addr, int sock, int broadcast);

extern void fwd_pkg (struct pkg *packet, _net_addr *addr);

extern int get_player_nr (char *host, char *port);
extern int inpkg_check (unsigned char typ, short int id, _net_addr *addr);
extern void inpkg_delplayer (int pl_nr);

/* this functions will be defined in pkgcache.c */
extern void rscache_init ();
extern void rscache_add (_net_addr *addr, struct pkg *packet);
extern void rscache_delnr (int nr);
extern int rscache_del (_net_addr *addr, unsigned char typ, short unsigned int id);
extern void rscache_loop ();

extern struct _resend_cache rscache;

#endif