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#ifndef _CHAT_H_
#define _CHAT_H_
#include "keybinput.h"
#define CHAT_MAX_LINES 255
#define CHAT_BG_SHADE_DARK -64
#define CHAT_BG_SHADE_BRIGHT 64
#define CHAT_TEXTCOLOR COLOR_gray
#define CHAR_NETCOLOR COLOR_blue
struct __chat {
SDL_Rect window;
signed char changed; // if the chat windows has to redarwn after chat_loop
SDL_Surface *oldscreen; // old screen
short int curline; // current line
short int active; // if the chat window is active
short int keepactive; // keep chat active after pressing enter
struct {
char text[KEYBI_LINE_LEN];
int color; // color of the line
int end; // mark the end of one line
} lines[CHAT_MAX_LINES];
_keybinput input;
} typedef _chat;
extern _chat chat;
extern void chat_show (int x, int y, int w, int h);
extern void chat_addline (char *text, int color);
extern void chat_loop (SDL_Event *event);
extern void chat_setactive (int active, int keepactive);
extern void chat_draw ();
#endif
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