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# Anjuta Version 1.2.4a
Compatibility Level: 1
<PROJECT_DESCRIPTION_START>
it's a Bomberman Clone<PROJECT_DESCRIPTION_END>
<CONFIG_PROGS_START>
<CONFIG_PROGS_END>
<CONFIG_LIBS_START>
dnl Check for SDL
AM_PATH_SDL(1.1.0,
:,
AC_MSG_ERROR(SDL not found. Make sure sdl-config is in your PATH, or specify with --with-sdl-prefix)
)
CFLAGS="$SDL_CFLAGS $CFLAGS"
LIBS="$SDL_LIBS $LIBS"
<CONFIG_LIBS_END>
<CONFIG_HEADERS_START>
<CONFIG_HEADERS_END>
<CONFIG_CHARACTERISTICS_START>
case "$target" in
*cygwin* | *mingw32* | *mingw32msvc* )
CFLAGS="$CFLAGS"
LIBS="$LIBS -liberty -lwsock32"
;;
esac
CFLAGS="$CFLAGS -Wall"
echo "T $target H $host B $buid" >cross-target.txt
<CONFIG_CHARACTERISTICS_END>
<CONFIG_LIB_FUNCS_START>
<CONFIG_LIB_FUNCS_END>
<CONFIG_ADDITIONAL_START>
<CONFIG_ADDITIONAL_END>
<CONFIG_FILES_START>
<CONFIG_FILES_END>
<MAKEFILE_AM_START>
<MAKEFILE_AM_END>
props.file.type=project
anjuta.version=1.2.4a
anjuta.compatibility.level=1
project.name=bomberclone
project.type=GENERIC
project.target.type=EXECUTABLE
project.version=0.11
project.author=steffen
project.source.target=bomberclone
project.has.gettext=0
project.gui.command=
project.programming.language=C
project.excluded.modules=intl
project.config.extra.modules.before=
project.config.extra.modules.after=
project.config.blocked=0
project.config.disable.overwriting=1 1 1 1 1 1 1 1 1
project.menu.entry=bomberclone
project.menu.group=Games
project.menu.comment=bomberclone
project.menu.icon=
project.menu.need.terminal=0
project.configure.options=
anjuta.program.arguments=
preferences.build.option.jobs=0
preferences.build.option.silent=0
preferences.build.option.autosave=1
preferences.make=make
preferences.build.option.keep.going=0
preferences.build.option.warn.undef=0
preferences.autoformat.custom.style=-br -brs -l100 -lc100 -lp -hnl -bc -nip -nce -ncdw -bli1 -i4 -ts1-bad -bap
preferences.indent.opening=0
preferences.autoformat.disable=0
preferences.indent.automatic=1
preferences.use.tabs=1
preferences.indent.size=4
preferences.tabsize=4
preferences.indent.closing=0
module.include.name=include
module.include.type=
module.include.files=\
basic.h\
bomberclone.h\
chat.h\
font.h\
gfx.h\
keybinput.h\
map.h\
network.h\
packets.h\
sound.h\
sysfunc.h\
menu.h\
menugui.h\
ogcache-client.h\
udp.h\
flyingitems.h\
keyb.h\
bomb.h\
player.h\
single.h\
broadcast.h
module.source.name=src
module.source.type=
module.source.files=\
sysfunc.c\
udp.c\
tileset.c\
special.c\
sound.c\
configuration.c\
chat.c\
debug.c\
field.c\
font.c\
bomb.c\
game.c\
gfx.c\
gfxengine.c\
gfxpixelimage.c\
keybinput.c\
main.c\
map.c\
mapmenu.c\
menu.c\
multiwait.c\
netmenu.c\
network.c\
packets.c\
pkgcache.c\
player.c\
single.c\
menulabels.c\
menubuttons.c\
menubools.c\
menuentrys.c\
menulists.c\
ogcache-client.c\
netsrvlist.c\
flyingitems.c\
help.c\
menuimages.c\
playerinput.c\
keyb.c\
playermenu.c\
broadcast.c
module.pixmap.name=pixmaps
module.pixmap.type=
module.pixmap.files=
module.data.name=data
module.data.type=
module.data.files=
module.help.name=help
module.help.type=
module.help.files=
module.doc.name=doc
module.doc.type=
module.doc.files=
module.po.files=
compiler.options.supports=
compiler.options.include.paths=
compiler.options.library.paths=
compiler.options.libraries=
compiler.options.libraries.selected=
compiler.options.defines=
compiler.options.defines.selected=
compiler.options.warning.buttons=0 0 1 1 1 1 1 1 1 1 1 0 1 0 0 1
compiler.options.optimize.buttons=0 1 0 0
compiler.options.other.buttons=1 0
compiler.options.other.c.flags=
compiler.options.other.l.flags=
compiler.options.other.l.libs=
project.src.paths=
|