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package main
import (
"bytes"
"fmt"
"testing"
)
var Rounds = 100
func BenchmarkCellularAutomataCaveMap(b *testing.B) {
for i := 0; i < b.N; i++ {
g := &game{}
g.GenCellularAutomataCaveMap(DungeonHeight, DungeonWidth)
}
}
func TestCellularAutomataCaveMap(t *testing.T) {
for i := 0; i < Rounds; i++ {
g := &game{}
g.GenCellularAutomataCaveMap(DungeonHeight, DungeonWidth)
if !g.Dungeon.connex() {
t.Errorf("Not connex:\n%s\n", g.Dungeon.String())
}
}
}
func TestCaveMap(t *testing.T) {
for i := 0; i < Rounds; i++ {
g := &game{}
g.GenCaveMap(DungeonHeight, DungeonWidth)
if !g.Dungeon.connex() {
t.Errorf("Not connex:\n%s\n", g.Dungeon.String())
}
}
}
func TestCaveMapTree(t *testing.T) {
for i := 0; i < Rounds; i++ {
g := &game{}
g.GenCaveMapTree(DungeonHeight, DungeonWidth)
if !g.Dungeon.connex() {
t.Errorf("Not connex:\n%s\n", g.Dungeon.String())
}
}
}
func TestRuinsMap(t *testing.T) {
for i := 0; i < Rounds; i++ {
g := &game{}
g.GenRuinsMap(DungeonHeight, DungeonWidth)
if !g.Dungeon.connex() {
t.Errorf("Not connex:\n%s\n", g.Dungeon.String())
}
}
}
func TestBSPMap(t *testing.T) {
for i := 0; i < Rounds; i++ {
g := &game{}
g.GenBSPMap(DungeonHeight, DungeonWidth)
if !g.Dungeon.connex() {
t.Errorf("Not connex:\n%s\n", g.Dungeon.String())
}
}
}
func (d *dungeon) String() string {
b := &bytes.Buffer{}
for i, c := range d.Cells {
if i > 0 && i%DungeonWidth == 0 {
fmt.Fprint(b, "\n")
}
if c.T == WallCell {
fmt.Fprint(b, "#")
} else {
fmt.Fprint(b, ".")
}
}
return b.String()
}
func TestRoomMap(t *testing.T) {
for i := 0; i < Rounds; i++ {
g := &game{}
g.GenRoomMap(DungeonHeight, DungeonWidth)
if !g.Dungeon.connex() {
t.Errorf("Not connex:\n%s\n", g.Dungeon.String())
}
}
}
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