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<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1">
<title>Chapter4.Overview</title>
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<table cellpadding="2" width="100%"><tr><td valign="top"><img alt="Boost C++ Libraries" width="277" height="86" src="../../../boost.png"></td></tr></table>
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<div class="chapter" lang="en">
<div class="titlepage"><div><div><h2 class="title">
<a name="bbv2.advanced"></a>Chapter4.Overview</h2></div></div></div>
<div class="toc">
<p><b>Table of Contents</b></p>
<dl>
<dt><span class="section"><a href="advanced.html#bbv2.advanced.jam_language">Boost.Jam Language</a></span></dt>
<dt><span class="section"><a href="advanced/configuration.html">Configuration</a></span></dt>
<dt><span class="section"><a href="advanced/invocation.html">Invocation</a></span></dt>
<dt><span class="section"><a href="advanced/targets.html">Declaring Targets</a></span></dt>
<dt><span class="section"><a href="advanced/projects.html">Projects</a></span></dt>
<dt><span class="section"><a href="advanced/build_process.html">The Build Process</a></span></dt>
</dl>
</div>
<p>This section will provide the information necessary to create your own
  projects using Boost.Build. The information provided here is relatively
  high-level, and <a href="reference.html" title="Chapter7.Detailed reference">Chapter7, <i>Detailed reference</i></a> as
  well as the on-line help system must be used to obtain
  low-level documentation (see <a href="advanced/invocation.html#bbv2.reference.init.options.help"><code class="option">--help</code></a>).</p>
<p>Boost.Build actually consists of two parts - Boost.Jam, a
  build engine with its own interpreted language, and Boost.Build itself,
  implemented in Boost.Jam's language. The chain of events when
  you type <span><strong class="command">bjam</strong></span> on the command line is:
      </p>
<div class="orderedlist"><ol type="1">
<li><p>Boost.Jam tries to find Boost.Build and loads the top-level
          module. The exact process is described in <a href="reference.html#bbv2.reference.init" title="Initialization">the section called &#8220;Initialization&#8221;</a></p></li>
<li><p>The top-level module loads user-defined configuration
          files, <code class="filename">user-config.jam</code> and <code class="filename">site-config.jam</code>, which define
          available toolsets.</p></li>
<li><p>The Jamfile in the current directory is read. That in turn
          might cause reading of further Jamfiles. As a result, a tree of
          projects is created, with targets inside projects.</p></li>
<li><p>Finally, using the build request specified on the command line,
          Boost.Build decides which targets should be built, and how. That
          information is passed back to Boost.Jam, which takes care of
          actually running commands.</p></li>
</ol></div>
<p>
    </p>
<p>So, to be able to successfully use Boost.Build, you need to know only
      four things:
      </p>
<div class="itemizedlist"><ul type="disc">
<li><p><a href="advanced/configuration.html" title="Configuration">
              How to configure Boost.Build</a></p></li>
<li><p><a href="advanced/targets.html" title="Declaring Targets">
              How to write declares targets in Jamfiles</a></p></li>
<li><p><a href="advanced/build_process.html" title="The Build Process">
              How the build process works</a></p></li>
<li><p>Some Basics about the Boost.Jam language. See 
          <a href="advanced.html#bbv2.advanced.jam_language" title="Boost.Jam Language">the section called &#8220;Boost.Jam Language&#8221;</a>.
          </p></li>
</ul></div>
<p>
    </p>
<div class="section" lang="en">
<div class="titlepage"><div><div><h2 class="title" style="clear: both">
<a name="bbv2.advanced.jam_language"></a>Boost.Jam Language</h2></div></div></div>
<p>This section will describe the basics of the Boost.Jam
      language&#8212;just enough for writing Jamfiles. For more information,
      please see the <a href="jam.html" title="AppendixA.Boost.Jam Documentation">Boost.Jam</a>
      documentation.</p>
<p>Boost.Jam has an interpreted, procedural language. 
      On the lowest level, a Boost.Jam program consists of variables and 
      <a class="indexterm" name="id2587056"></a>
      <em class="firstterm">rules</em> (the Jam term for function). They are grouped
      in modules&#8212;there's one global module and a number of named
      modules. Besides that, a Boost.Jam program contains classes and class
      instances.      
      </p>
<p>Syntantically, a Boost.Jam program consists of two kind of
      elements&#8212;keywords (which have a special meaning to Boost.Jam) and
      literals.

      Consider this code:
      </p>
<pre class="programlisting">
a = b ;</pre>
<p>
      which assigns the value <code class="literal">b</code> to the variable
      <code class="literal">a</code>. Here, <code class="literal">=</code> and
      <code class="literal">;</code> are keywords, while <code class="literal">a</code> and
      <code class="literal">b</code> are literals.
      </p>
<div class="warning"><table border="0" summary="Warning">
<tr>
<td rowspan="2" align="center" valign="top" width="25"><img alt="[Warning]" src="../../../doc/html/images/warning.png"></td>
<th align="left">Warning</th>
</tr>
<tr><td align="left" valign="top"><p>All syntax elements, even keywords, must be separated by
        spaces. For example, omitting the space character before
        <code class="literal">;</code> will lead to a syntax error.
        </p></td></tr>
</table></div>
<p>
      If you want to use a literal value that is the same as some keyword, the
      value can be quoted:
      </p>
<pre class="programlisting">
a = "=" ;</pre>
<p>
      </p>
<p>All variables in Boost.Jam have the same type&#8212;list of
      strings. To define a variable one assigns a value to it, like in the
      previous example. An undefined variable is the same as a variable with
      an empty value. Variables can be accessed with the
      <code class="computeroutput">$(<em class="replaceable"><code>variable</code></em>)</code> syntax. For example:
      </p>
<pre class="programlisting">
a = $(b) $(c) ;</pre>
<p>
      </p>
<p>
        Rules are defined by specifying the rule name, the parameter names,
        and the allowed size of the list value for each parameter. 
        </p>
<pre class="programlisting">
rule <em class="replaceable"><code>example</code></em> 
     (
         <em class="replaceable"><code>parameter1</code></em> : 
         <em class="replaceable"><code>parameter2 ?</code></em> : 
         <em class="replaceable"><code>parameter3 +</code></em> :
         <em class="replaceable"><code>parameter4 *</code></em> 
     )
     {
        // body
     }</pre>
<p>
        When this rule is called, the list passed as the first argument must
        have exactly one value. The list passed as the second argument can
        either have one value of be empty. The two remaining arguments can
        be arbitrary long, but the third argument may not be empty.
      </p>
<p>The overview of Boost.Jam language statements is given below:
      </p>
<pre class="programlisting">
helper 1 : 2 : 3 ; 
x = [ helper 1 : 2 : 3 ] ;</pre>
<p>
      This code calls the named rule with the specified arguments. When the
      result of the call must be used inside some expression, you need to add
      brackets around the call, like shown on the second line.
      </p>
<pre class="programlisting">
if cond { statements } [ else { statements } ]</pre>
<p>
      This is a regular if-statement. The condition is composed of:
      </p>
<div class="itemizedlist"><ul type="disc">
<li><p>Literals (true if at least one string is not empty)</p></li>
<li><p>Comparisons: <code class="computeroutput">a
        <em class="replaceable"><code>operator</code></em> b</code> where
        <em class="replaceable"><code>operator</code></em> is one of <code class="computeroutput">=</code>,
        <code class="computeroutput">!=</code>, <code class="computeroutput">&lt;</code>, <code class="computeroutput">&gt;</code>,
        <code class="computeroutput">&lt;=</code>, <code class="computeroutput">&gt;=</code>. The comparison is done
        pairwise between each string in the left and the right arguments.
        </p></li>
<li><p>Logical operations: <code class="computeroutput">! a</code>, <code class="computeroutput">a &amp;&amp;
        b</code>, <code class="computeroutput">a || b</code></p></li>
<li><p>Grouping: <code class="computeroutput">( cond )</code></p></li>
</ul></div>
<p>
      </p>
<pre class="programlisting">
for var in list { statements }</pre>
<p>
      Executes statements for each element in list, setting the variable
      <code class="varname">var</code> to the element value.
      </p>
<pre class="programlisting">
while cond { statements }</pre>
<p>
      Repeatedly execute statements while cond remains true upon entry. 
      </p>
<pre class="programlisting">
return values ;
      </pre>
<p>This statement should be used only inside a
      rule and assigns <code class="computeroutput">values</code> to the return value of the
      rule.
      </p>
<div class="warning"><table border="0" summary="Warning">
<tr>
<td rowspan="2" align="center" valign="top" width="25"><img alt="[Warning]" src="../../../doc/html/images/warning.png"></td>
<th align="left">Warning</th>
</tr>
<tr><td align="left" valign="top">
<p>
        The <code class="computeroutput">return</code> statement does not exit the rule. For example:
        </p>
<pre class="programlisting">
rule test ( )
{
   if 1 = 1 {
      return "reasonable" ;
   }
   return "strange" ;
}</pre>
<p> will return <code class="literal">strange</code>, not
<code class="literal">reasonable</code>.
      </p>
</td></tr>
</table></div>
<p>

        </p>
<pre class="programlisting">
import <em class="replaceable"><code>module</code></em> ;
import <em class="replaceable"><code>module</code></em> : <em class="replaceable"><code>rule</code></em> ;</pre>
<p>
      The first form imports the specified bjam module. All rules from
      that module are made available using the qualified name:
      <code class="computeroutput"><em class="replaceable"><code>module</code></em>.<em class="replaceable"><code>rule</code></em></code>.
      The second form imports the specified rules only, and they can be called
      using unqualified names.
      </p>
<p><a name="bbv2.advanced.jam_language.actions"></a>
        Sometimes, you'd need to specify the actual command lines to be used
        when creating targets. In jam language, you use named actions to do this.
        For example:
</p>
<pre class="programlisting">
actions create-file-from-another
{
    create-file-from-another $(&lt;) $(&gt;)
}
</pre>
<p>
        This specifies a named action called 
        <code class="literal">create-file-from-another</code>. The text inside braces is the
        command to invoke. The <code class="literal">$(&lt;)</code> variable will be expanded to list of
        generated files, and the <code class="literal">$(&gt;)</code> variable will be expanded
        to the list of source files.
      </p>
<p>To flexibly adjust command line, you can define a rule with the
      same name as the action, and taking three parameters -- targets, sources 
      and properties. For example:
</p>
<pre class="programlisting">
rule create-file-from-another ( targets * : sources * : properties * )
{
   if &lt;variant&gt;debug in $(properties)
   {
       OPTIONS on $(targets) = --debug ;
   }
}
actions create-file-from-another
{
    create-file-from-another $(OPTIONS) $(&lt;) $(&gt;)
}
</pre>
<p>
      In this example, the rule checks if certain build property is specified.
      If so, it sets variable <code class="varname">OPIONS</code> that's used inside
      action. Note that the variable is set "on targets" -- the value will
      be only visible inside action, not globally. Were it set globally,
      using variable named <code class="varname">OPTIONS</code> in two unrelated
      actions would be impossible.
      </p>
<p>More details can be found in Jam reference, <a href="../jam/language.html#jam.language.rules" title=" Rules">the section called &#8220; Rules&#8221;</a>
      </p>
</div>
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