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<TITLE>doc/heap-common.mfd.3</TITLE>
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<H1>Common Methods of the Priority Queues</H1>
<A NAME="Synopsis"><H1>Synopsis</H1></A>
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<PRE>
template <typename Heap>
void example()
{
typedef typename <A HREF="#value_type">Heap::value_type</A> value_type;
typedef typename <A HREF="#size_type">Heap::size_type</A> size_type;
typedef typename <A HREF="#pointer">Heap::pointer</A> pointer;
typedef typename <A HREF="#const_iterator">Heap::const_iterator</A> const_iterator;
typedef typename <A HREF="#const_reference">Heap::const_reference</A> const_reference;
typedef typename <A HREF="#compare_type">Heap::compare_type</A> compare_type;
Heap heap; // <A HREF="#default-ctor">default constructor</A>
heap.<A HREF="#push">push</A>(value_type());
heap.<A HREF="#top">top</A>();
heap.<A HREF="#pop">pop</A>();
heap.<A HREF="#size">size</A>();
heap.<A HREF="#empty">empty</A>();
const_iterator beg = heap.<A HREF="#begin">begin</A>();
const_iterator end = heap.<A HREF="#end">end</A>();
pointer ptr = heap.<A HREF="#push">push</A>(value_type());
heap.<A HREF="#change_top">change_top</A>(value_type());
heap.<A HREF="#change">change</A>(ptr, value_type());
heap.<A HREF="#decrease">decrease</A>(ptr, value_type());
heap.<A HREF="#increase">increase</A>(ptr, value_type());
heap.<A HREF="#remove">remove</A>(ptr);
}
</PRE></TD></TABLE>
<A NAME="Description"><H1>Description</H1></A>
This page describes the common members of the various priority queue classes:
The common members have the same semantics and are thus only described just
once. However, not all of the members described here are supported for all
priority classes. See the respective manual page for the members supported.
Also the manual pages for the individual priority queues document briefly how
the class implemented.
<A NAME="Typedefs"><H1>Typedefs</H1></A>
A few types are defined for the priority classes to support their
generic manipulation.
<A NAME="value_type"></A>
<A NAME="Heap::value_type"><H3><nobr><tt>Heap::value_type</tt></nobr></H3></A>
The typedef <nobr><tt>value_type</tt></nobr> identifies the type of the objects stored
in the priority queue. This type is used as argument for the
<nobr><tt><A HREF="#push">push</A>()</tt></nobr> member to insert a new element into the heap. The
member <nobr><tt><A HREF="#top">top</A>()</tt></nobr> returns a reference to a constant object of
this type.
<A NAME="size_type"></A>
<A NAME="Heap::size_type"><H3><nobr><tt>Heap::size_type</tt></nobr></H3></A>
The typedef <nobr><tt>size_type</tt></nobr> identifies the type used to maintain the
number of the elements in the priority queue. The member
<nobr><tt><A HREF="#size">size</A>()</tt></nobr> returns an object of this type.
<A NAME="pointer"></A>
<A NAME="Heap::pointer"><H3><nobr><tt>Heap::pointer</tt></nobr></H3></A>
The type <nobr><tt>pointer</tt></nobr> is used to represent handles to objects inserted
into a priority queue. These handles are used for efficient lookup of
the object when the object's priority is changed using one of the
functions <nobr><tt><A HREF="#change">change</A>()</tt></nobr>, <nobr><tt><A HREF="#increase">increase</A>()</tt></nobr>,
or <nobr><tt><A HREF="#decrease">decrease</A>()</tt></nobr>. Whether this type really is a
pointer like the name suggests of some other handle type is not defined.
Objects of this type should be handled as opaque objects.
<A NAME="const_reference"></A>
<A NAME="Heap::const_reference"><H3><nobr><tt>Heap::const_reference</tt></nobr></H3></A>
The method <nobr><tt><A HREF="#top">top</A>()</tt></nobr> returns this type to access the largest
element in the priority queue.
<A NAME="const_iterator"></A>
<A NAME="Heap::const_iterator"><H3><nobr><tt>Heap::const_iterator</tt></nobr></H3></A>
Objects of the type <nobr><tt>const_iterator</tt></nobr> are used to iterate over all
objects currently stored in a priority queue. The members
<nobr><tt><A HREF="#begin">begin</A>()</tt></nobr> and <nobr><tt><A HREF="#end">end</A>()</tt></nobr> return objects of
this type.
<A NAME="compare_type"></A>
<A NAME="Heap::compare_type"><H3><nobr><tt>Heap::compare_type</tt></nobr></H3></A>
<nobr><tt>Heap::compare_type</tt></nobr> is the type of the comparator object used to
compare elements of the priority queue. This type is not defined by
all priority classes because some priority classes can't be parameterized
with a compare type. Where this type is present, it defaults to
<nobr><tt>std::less<value_type></tt></nobr>.
<A NAME="Member Functions"><H1>Member Functions</H1></A>
<A NAME="default-ctor"></A>
<A NAME="Heap::Heap()"><H3><nobr><tt>Heap::Heap()</tt></nobr></H3></A>
<DL>
<DT>
Effect
<DD>
The default constructor creates an empty object. In some cases,
namely when the comparator class does not have a default constructor,
the default constructor is not available. In this case you have to
pass a comparator to the constructor of the priority queue (i.e. the
comparator has to be copy constructible).
</DL>
<A NAME="push"></A>
<A NAME="Heap::push(val)"><H3><nobr><tt>Heap::push(val)</tt></nobr></H3></A>
<DL>
<DT>
Effect
<DD>
The function <nobr><tt>push()</tt></nobr> inserts a copy of <nobr><tt>val</tt></nobr> into the
corresponding priority queue. If the priority queue supports
changing the priority of arbitrary elements, a
<nobr><tt><A HREF="#pointer">pointer</A></tt></nobr> to the newly inserted element is
inserted.
<DT>
Return
<DD>
A <nobr><tt><A HREF="#pointer">pointer</A></tt></nobr> is returned if arbitrary priority
changes are supported by the priority class. Otherwise, <nobr><tt>void</tt></nobr>
is returned.
<DT>
Postcondition
<DD>
<nobr><tt><A HREF="#size">size</A>()</tt></nobr> is increased by one and
<nobr><tt><A HREF="#top">top</A>()</tt></nobr> returns a reference to the new object if it
is larger than all elements stored in the priority. Whether the
<nobr><tt><A HREF="#top">top</A>()</tt></nobr> returns a reference to the new object or some
other object, if the new object compares equal to the largest
element previously stored in the priority queue is not specified.
</DL>
<A NAME="top"></A>
<A NAME="Heap::top()"><H3><nobr><tt>Heap::top()</tt></nobr></H3></A>
<DL>
<DT>
Effect
<DD>
This member functions provides efficient access to the
largest element in the priority queue. Some implementations
determine the minimum element when <nobr><tt>top()</tt></nobr> is called although
this member function is declared to be <nobr><tt>const</tt></nobr>: This is a
typical case of <B>logical constness</B> vs.
<nobr><tt>bitwise constness</tt></nobr>. Although the observable state of the
object does not change (the logic view of the object does not
change), the data structure might be update on this request
internally, ie. the actual representation changes.
<DT>
Return
<DD>
A reference to the largest object is returned. Note, that the
referenced object is constant.
<DT>
Precondition
<DD>
There has to be at least one element in the priority queue, i.e.
<nobr><tt><A HREF="#empty">empty</A>()</tt></nobr> has to return <nobr><tt>false</tt></nobr>.
</DL>
<A NAME="pop"></A>
<A NAME="Heap::pop()"><H3><nobr><tt>Heap::pop()</tt></nobr></H3></A>
<DL>
<DT>
Effect
<DD>
The function <nobr><tt>pop()</tt></nobr> removes the largest element from the
priority queue. If there are multiple copies of the largest
element stored in the priority queue, only one of those elements
is removed.
<DT>
Precondition
<DD>
There has to be at least one element in the priority queue, i.e.
<nobr><tt><A HREF="#empty">empty</A>()</tt></nobr> has to return <nobr><tt>false</tt></nobr>.
<DT>
Postcondition
<DD>
The largest element is removed from the priority queue and
correspondingly the value returned from <nobr><tt><A HREF="#size">size</A>()</tt></nobr>
is reduced by one.
</DL>
<A NAME="empty"></A>
<A NAME="Heap::empty()"><H3><nobr><tt>Heap::empty()</tt></nobr></H3></A>
<DL>
<DT>
Return
<DD>
If <nobr><tt><A HREF="#size">size</A>() > 0</tt></nobr> then <nobr><tt>false</tt></nobr> is returned,
otherwise <nobr><tt>true</tt></nobr> is returned.
</DL>
<A NAME="size"></A>
<A NAME="Heap::size()"><H3><nobr><tt>Heap::size()</tt></nobr></H3></A>
<DL>
<DT>
Return
<DD>
The number of elements currently stored in the priority queue
is returned.
</DL>
<A NAME="begin"></A>
<A NAME="Heap::begin()"><H3><nobr><tt>Heap::begin()</tt></nobr></H3></A>
<DL>
<DT>
Effect
<DD>
The member function <nobr><tt>begin()</tt></nobr> returns an iterator defining
the beginning of the sequence representing all elements stored in
the priority queue. The end of the sequence is returned by
<nobr><tt><A HREF="#end">end</A>()</tt></nobr>.
<P>
The returned iterator in general only conforms to the input
iterator requirements. Some classes support more specific
iterators but probably the application should no rely on
other requirements to allow easy replacement of the selected
priority queue.
<P>
The order in which the elements are accessed is in general
unspecified. However, for some classes there is a specific
order. If this is the case, the manual page of the respective
priority queue class will describe this order.
<DT>
Return
<DD>
The start iterator for the sequence of all elements in the
priority queue is returned.
</DL>
<A NAME="end"></A>
<A NAME="Heap::end()"><H3><nobr><tt>Heap::end()</tt></nobr></H3></A>
<DL>
<DT>
Effect
<DD>
The member function <nobr><tt>end()</tt></nobr> returns an iterator defining
the end of the sequence representing all elements stored in
the priority queue. The begin of the sequence is returned by
<nobr><tt><A HREF="#begin">begin</A>()</tt></nobr>. See the documention of this
function for more details.
<DT>
Return
<DD>
The end iterator for the sequence of all elements in the
priority queue is returned.
</DL>
<A NAME="change_top"></A>
<A NAME="Heap::change_top(val)"><H3><nobr><tt>Heap::change_top(val)</tt></nobr></H3></A>
<DL>
<DT>
Effect
<DD>
The member function <nobr><tt>change_top()</tt></nobr> is used to change the
priority of the currently largest element to <nobr><tt>val</tt></nobr>. This
is basically identical to a <nobr><tt><A HREF="#pop">pop</A>()</tt></nobr> followed by
to <nobr><tt><A HREF="#push">push</A>(val)</tt></nobr>. However, <nobr><tt>change_top()</tt></nobr>
may be significantly more efficient for some priority queue
classes: For example, when changing the top of a
<A HREF="d_heap.html">d-heap</A>, the corresponding element only
has to moved down as far as necessary. Removal and insertion
would make a complete pass from root to leaf (for removal)
and leaf to root (for insertion).
<DT>
Precondition
<DD>
There has to be at least one element in the priority queue, i.e.
<nobr><tt><A HREF="#empty">empty</A>()</tt></nobr> has to return <nobr><tt>false</tt></nobr>.
<DT>
Postcondition
<DD>
The priority of the top element is adjusted to <nobr><tt>val</tt></nobr> and
correspondingly the data structure is updated to make the new
largest element the new top. Of course, if the changed element
remained the largest, it may stay the top.
<DT>
Note
<DD>
This function is a member template to make it possible to change
only the priority in composite elements: To do so, the assignment
operator (<nobr><tt>operator=()</tt></nobr>) can be overloaded to take a type
which is then passed to this function changing selectively the
priority.
</DL>
<A NAME="change"></A>
<A NAME="Heap::change(ptr, val)"><H3><nobr><tt>Heap::change(ptr, val)</tt></nobr></H3></A>
<DL>
<DT>
Effect
<DD>
The priority of the element identified by <nobr><tt>ptr</tt></nobr> is changed
to <nobr><tt>val</tt></nobr>.
<DT>
Precondition
<DD>
The object identified by <nobr><tt>ptr</tt></nobr> is indeed an element of the
priority queue on which the <nobr><tt>change()</tt></nobr> method is called. In
particular, this means that there is at least one element in the
priority queue.
<DT>
Note
<DD>
This function is a member template to make it possible to change
only the priority in composite elements: To do so, the assignment
operator (<nobr><tt>operator=()</tt></nobr>) can be overloaded to take a type
which is then passed to this function changing selectively the
priority.
</DL>
<A NAME="decrease"></A>
<A NAME="Heap::decrease(ptr, val)"><H3><nobr><tt>Heap::decrease(ptr, val)</tt></nobr></H3></A>
<DL>
<DT>
Effect
<DD>
The priority of the element identified by <nobr><tt>ptr</tt></nobr> is changed
to <nobr><tt>val</tt></nobr>. This function assumes that <nobr><tt>val</tt></nobr> is smaller
than the current priority of the element: This is not checked
at all. This method is useful if it is known that the priority
is guaranteed to be smaller than the current priority.
<DT>
Precondition
<DD>
The object identified by <nobr><tt>ptr</tt></nobr> is indeed an element of the
priority queue on which the <nobr><tt>decrease()</tt></nobr> method is called. In
particular, this means that there is at least one element in the
priority queue.
<DT>
Note
<DD>
This function is a member template to make it possible to change
only the priority in composite elements: To do so, the assignment
operator (<nobr><tt>operator=()</tt></nobr>) can be overloaded to take a type
which is then passed to this function changing selectively the
priority.
</DL>
<A NAME="increase"></A>
<A NAME="Heap::increase(ptr, val)"><H3><nobr><tt>Heap::increase(ptr, val)</tt></nobr></H3></A>
<DL>
<DT>
Effect
<DD>
The priority of the element identified by <nobr><tt>ptr</tt></nobr> is changed
to <nobr><tt>val</tt></nobr>. This function assumes that <nobr><tt>val</tt></nobr> is greater
than the current priority of the element: This is not checked
at all. This method is useful if it is known that the priority
is guaranteed to be greater than the current priority.
<DT>
Precondition
<DD>
The object identified by <nobr><tt>ptr</tt></nobr> is indeed an element of the
priority queue on which the <nobr><tt>decrease()</tt></nobr> method is called. In
particular, this means that there is at least one element in the
priority queue.
<DT>
Note
<DD>
This function is a member template to make it possible to change
only the priority in composite elements: To do so, the assignment
operator (<nobr><tt>operator=()</tt></nobr>) can be overloaded to take a type
which is then passed to this function changing selectively the
priority.
</DL>
<A NAME="remove"></A>
<A NAME="Heap::remove(ptr)"><H3><nobr><tt>Heap::remove(ptr)</tt></nobr></H3></A>
<DL>
<DT>
Effect
<DD>
This method removes the element identified by <nobr><tt>ptr</tt></nobr> from the
priority queue.
<DT>
Precondition
<DD>
The object identified by <nobr><tt>ptr</tt></nobr> is indeed an element of the
priority queue on which the <nobr><tt>remove()</tt></nobr> method is called. In
particular, this means that there is at least one element in the
priority queue.
</DL>
<A NAME="See Also"><H1>See Also</H1></A>
<A HREF="d_heap.html">d_heap(3)</A>,
<A HREF="f_heap.html">f_heap(3)</A>,
<A HREF="l_heap.html">l_heap(3)</A>,
<A HREF="p_heap.html">p_heap(3)</A>,
<A HREF="p_queue.html">p_queue(3)</A>,
<A HREF="queue.html">queue(3)</A>,
<A HREF="r_heap.html">r_heap(3)</A>,
<A HREF="stack.html">stack(3)</A>
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Copyright © 1999 <A HREF=http://www.claas-solutions.de/kuehl>Dietmar Kühl</A> (<A HREF="mailto:dietmar.kuehl@claas-solutions.de">dietmar.kuehl@claas-solutions.de</A>)<BR>
<a href="http://www.claas-solutions.de/">Claas Solutions GmbH</a>
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