1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232
|
++++++++++++++++++++++++++++
Interoperability Revisited
++++++++++++++++++++++++++++
:date: $Date: 2004/01/06 19:37:17 $
:copyright: Copyright Thomas Witt 2004.
Problem
=======
The current iterator_facade specification makes it unneccessarily tedious to
implement interoperable iterators.
In the following text a simplified example of the current iterator_facade specification is used to
illustrate the problem.
In the current specification binary operators are implemented in the following way:
template <class Derived>
struct Facade
{
};
template <class T1, T2>
struct is_interoperable :
or_<
is_convertible<T1, T2>
, is_convertible<T2, T1>
>
{};
template<
class Derived1
, class Derived2
>
enable_if<is_interoperable<Derived1, Derived2>, bool> operator==(
Derived1 const& lhs
, Derived2 const& rhs
)
{
return static_cast<Derived1 const&>(lhs).equal_to(static_cast<Derived2 const&(rhs));
}
The problem with this is that operator== always forwards to Derived1::equal_to. The net effect is that the
following "obvious" implementation of to interoperable types does not quite work.
struct Mutable : Facade<Mutable>
{
bool equal_to(Mutable const&);
};
struct Constant : Facade<Constant>
{
Constant();
Constant(Constant const&);
Constant(Mutable const&);
...
bool equal_to(Constant const&);
};
Constant c;
Mutable m;
c == m; // ok, dispatched to Constant::equal_to
m == c; // !! error, dispatched to Mutable::equal_to
Instead the following "slightly" more complicated implementation is neccessary
struct Mutable : Facade<Mutable>
{
template <class T>
enable_if<is_convertible<Mutable, T> || is_convertible<T, Mutable>, bool>::type equal_to(T const&);
};
struct Constant : Tag<Constant>
{
Constant();
Constant(Constant const&);
Constant(Mutable const&);
template <class T>
enable_if<is_convertible<Constant, T> || is_convertible<T, Constant>, bool>::type equal_to(T const&);
};
Beside the fact that the code is significantly more complex to understand and to teach there is
a major design problem lurking here. Note that in both types equal_to is a function template with
an unconstrained argument T. This is neccessary so that further types can be made interoperable with
Mutable or Constant. Would Mutable be defined as
struct Mutable : Facade<Mutable>
{
bool equal_to(Mutable const&);
bool equal_to(Constant const&);
};
Constant and Mutable would still be interoperable but no further interoperable could be added
without changing Mutable. Even if this would be considered acceptable the current specification forces
a two way dependency between interoperable types. Note in the templated equal_to case this dependency
is implicitly created when specializing equal_to.
Solution
========
The two way dependency can be avoided by enabling type conversion in the binary operator
implementation. Note that this is the usual way interoperability betwween types is achieved
for binary operators and one reason why binary operators are usually implemented as non-members.
A simple implementation of this strategy would look like this
template<
class T1
, class T2
>
struct interoperable_base :
if_<
is_convertible<
T2
, T1
>
, T1
, T2>
{};
template<
class Derived1
, class Derived2
>
enable_if<is_interoperable<Derived1, Derived2>, bool> operator==(
Derived1 const& lhs
, Derived2 const& rhs
)
{
typedef interoperable_base<
Derived1
, Derived2
>::type Base;
return static_cast<Base const&>(lhs).equal_to(static_cast<Derived2 const&(rhs));
}
This way our original simple and "obvious" implementation would work again.
c == m; // ok, dispatched to Constant::equal_to
m == c; // ok, dispatched to Constant::equal_to, m converted to Constant
The backdraw of this approach is that a possibly costly conversion of iterator objects
is forced on the user even in cases where direct comparison could be implemented
in a much more efficient way. This problem arises especially for iterator_adaptor
specializations and can be significantly slow down the iteration over ranges. Given the fact
that iteration is a very basic operation this possible performance degradation is not
acceptable.
Luckily whe can have our cake and eat it by a slightly more clever implementation of the binary
operators.
template<
class Derived1
, class Derived2
>
enable_if<is_convertible<Derived2, Derived1>, bool> operator==(
Derived1 const& lhs
, Derived2 const& rhs
)
{
return static_cast<Derived1 const&>(lhs).equal_to(static_cast<Derived2 const&(rhs));
}
template<
class Derived1
, class Derived2
>
enable_if<is_convertible<Derived1, Derived2>, bool> operator==(
Derived1 const& lhs
, Derived2 const& rhs
)
{
return static_cast<Derived2 const&>(rhs).equal_to(static_cast<Derived1 const&(lhs));
}
Given our simple and obvious definition of Mutable and Constant nothing has changed yet.
c == m; // ok, dispatched to Constant::equal_to, m converted to Constant
m == c; // ok, dispatched to Constant::equal_to, m converted to Constant
But now the user can avoid the type conversion by supplying the appropriate overload in Constant
struct Constant : Facade<Constant>
{
Constant();
Constant(Constant const&);
Constant(Mutable const&);
...
bool equal_to(Constant const&);
bool equal_to(Mutable const&);
};
c == m; // ok, dispatched to Constant::equal_to(Mutable const&), no conversion
m == c; // ok, dispatched to Constant::equal_to(Mutable const&), no conversion
This definition of operator== introduces a possible ambiguity when both types are convertible
to each other. I don't think this is a problem as this behaviour is the same with concrete types.
I.e.
struct A {};
bool operator==(A, A);
struct B { B(A); };
bool operator==(B, B);
A a;
B b(a);
a == b; // error, ambiguous overload
Effect
======
Iterator implementations using iterator_facade look exactly as if they were
"hand-implemented" (I am working on better wording).
a) Less burden for the user
b) The definition (standardese) of specialized adpters might be easier
(This has to be proved yet)
|