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<TITLE>Boost Numeric Conversion Library - numeric_cast</TITLE>
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<H1 ALIGN="center">Boost Numeric Conversion Library</H1>
<H1><A HREF="http://www.boost.org">Header </A><A
HREF="../../../../boost/numeric/conversion/cast.hpp">boost/numeric/conversion/cast.hpp</A></H1> </TH>
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<H2>Contents</H2>
<UL>
<LI><A HREF="#introduction">Introduction</A></LI>
<LI><A HREF="#numeric_cast"><CODE>numeric_cast</CODE></A></LI>
<LI><A HREF="#examples">Examples</A></LI>
</UL> <HR>
<H2><A NAME="introduction">Introduction</A></H2>
<P>The lack of preservation of range makes conversions between numeric
types error prone. This is true for both implicit conversions and explicit
conversions (through static_cast). <A HREF="#numeric_cast"> numeric_cast</A>
detects loss of range when a numeric type is converted, and throws an
exception if the range cannot be preserved.</P>
<P>There are several situations where conversions are unsafe: </P>
<UL>
<LI>Conversions from an integral type with a wider range than the target
integral type.</LI>
<LI> Conversions from unsigned to signed (and vice versa) integral
types.</LI>
<LI> Conversions from floating point types to integral types.</LI>
</UL>
<P>The C++ Standard does not specify the behavior when a numeric type is
assigned a value that cannot be represented by the type, except for unsigned
integral types [3.9.1.4], which must obey the laws of arithmetic modulo
2<SUP>n</SUP> (this implies that the result will be reduced modulo the number
that is one greater than the largest value that can be represented). The fact
that the behavior for overflow is undefined for all conversions (except the
aforementioned unsigned to unsigned) makes any code that may produce positive
or negative overflows exposed to portability issues.</P>
<P>numeric_cast adheres to the rules for implicit conversions mandated by
the C++ Standard, such as truncating floating point types when converting to
integral types. The implementation must guarantee that for a conversion to a
type that can hold all possible values of the source type, there will be no
runtime overhead. <BR> <BR> </P> <HR>
<H2><A NAME="numeric_cast"><CODE>numeric_cast</CODE></A></H2>
<BLOCKQUOTE>
<PRE>template<typename Target, typename Source> inline
typename boost::numeric::converter<Traget,Source>::result_type
numeric_cast ( Source arg )
{
return boost::numeric::converter<Traget,Source>::convert(arg);
}
</PRE> </BLOCKQUOTE>
<P>numeric_cast returns the result of converting a value of type Source to a value of type
Target. If out-of-range is detected, an exception is thrown (see
<A HREF="converter_policies.html#bad_numc">bad_numeric_cast</A>, <A
HREF="converter_policies.html#posovr">positive_overflow</A> and
<A HREF="converter_policies.html#negovr">negative_overflow</A>). <BR> <BR> </P> <HR>
<H2><A NAME="examples">Examples</A></H2>
<P>The following example performs some typical conversions between numeric
types: </P>
<BLOCKQUOTE>
<PRE>#include <boost/numeric_cast.hpp>
#include <iostream>
int main()
{
using boost::numeric_cast;
using boost::bad_numeric_cast;
using boost::positive_overflow;
using boost::negative_overflow;
try {
int i=42;
short s=numeric_cast<short>(i);
}
catch(negative_overflow& e) {
std::cout << e.what();
}
catch(positive_overflow& e) {
std::cout << e.what();
}
try {
float f=-42.1234;
// This will cause a boost::negative_underflow exception to be thrown
unsigned int i=numeric_cast<unsigned int>(f);
double d=f+numeric_cast<double>(i);
unsigned long l=std::numeric_limits<unsigned long>::max();
// This works, because unsigned integral types cannot cause overflow.
unsigned char c=numeric_cast<unsigned char>(l);
unsigned short us=std::numeric_limits<unsigned short>::max();
// This will cause an positive_overflow exception to be thrown
short s=numeric_cast<short>(us);
}
catch(bad_numeric_cast& e) {
std::cout << e.what();
}
return 0;
}</PRE> </BLOCKQUOTE> <BR> <BR> <HR>
<HR>
<P>Back to <A HREF="index.html">Numeric Conversion library index</A></P>
<HR>
<P>Revised 23 June 2004</P>
<p> Copyright Boost 1999</p>
<p> Copyright Fernando Luis Cacciola Carballal, 1999,2004</p>
<p> Use, modification, and distribution are subject to the Boost Software
License, Version 1.0. (See accompanying file <a href="../../../../LICENSE_1_0.txt">
LICENSE_1_0.txt</a> or copy at <a href="http://www.boost.org/LICENSE_1_0.txt">
www.boost.org/LICENSE_1_0.txt</a>)</p>
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