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<title>object_pool - Boost Object Pool Allocator</title>
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<img src="../../../../boost.png" width="276" height="86" alt="C++ Boost">
<h1 align="center">object_pool - Boost Object Pool Allocator</h1>
<h2>Introduction</h2>
<p>object_pool.hpp provides a template type that can be used for fast and
efficient memory allocation. It also provides automatic destruction of
non-deallocated objects. For information on other pool-based interfaces, see <a href="../interfaces.html">
the other pool interfaces</a>.</p>
<h2>Synopsis</h2>
<pre class="code">
template <typename ElementType, typename UserAllocator = default_user_allocator_new_delete>
class object_pool
{
private:
object_pool(const object_pool &);
void operator=(const object_pool &);
public:
typedef ElementType element_type;
typedef UserAllocator user_allocator;
typedef typename pool<UserAllocator>::size_type size_type;
typedef typename pool<UserAllocator>::difference_type difference_type;
object_pool();
~object_pool();
element_type * malloc();
void free(element_type * p);
bool is_from(element_type * p) const;
element_type * construct();
// other construct() functions
void destroy(element_type * p);
};
</pre>
<h2>Template Parameters</h2>
<h3>ElementType</h3>
<p>The template parameter is the type of object to allocate/deallocate. It
must have a non-throwing destructor.</p>
<h3>UserAllocator</h3>
<p>Defines the method that the underlying Pool will use to allocate memory
from the system. See <a href="user_allocator.html">User Allocators</a> for
details.</p>
<h2>Semantics</h2>
<table border align="center" summary="">
<caption>
<em>Symbol Table</em>
</caption>
<tr>
<th>Symbol</th>
<th>Meaning</th>
</tr>
<tr>
<td class="code">ObjectPool</td>
<td><span class="code">object_pool<ElementType, UserAllocator></span></td>
</tr>
<tr>
<td class="code">t</td>
<td>value of type <span class="code">ObjectPool</span></td>
</tr>
<tr>
<td class="code">u</td>
<td>value of type <span class="code">const ObjectPool</span></td>
</tr>
<tr>
<td class="code">p</td>
<td>value of type <span class="code">ElementType *</span></td>
</tr>
</table><br>
<table border align="center" summary="">
<caption>
<em>Typedefs</em>
</caption>
<tr>
<th>Expression</th>
<th>Type</th>
</tr>
<tr>
<td class="code">ObjectPool::element_type</td>
<td class="code">ElementType</td>
</tr>
<tr>
<td class="code">ObjectPool::user_allocator</td>
<td class="code">UserAllocator</td>
</tr>
<tr>
<td class="code">ObjectPool::size_type</td>
<td class="code">pool<UserAllocator>::size_type</td>
</tr>
<tr>
<td class="code">ObjectPool::difference_type</td>
<td class="code">pool<UserAllocator>::difference_type</td>
</tr>
</table><br>
<table border align="center" summary="">
<caption>
<em>Constructors, Destructors, and Testing</em>
</caption>
<tr>
<th>Expression</th>
<th>Return Type</th>
<th>Notes</th>
</tr>
<tr>
<td class="code">ObjectPool()</td>
<td>not used</td>
<td>Constructs a new empty <span class="code">ObjectPool</span></td>
</tr>
<tr>
<td class="code">(&t)->~ObjectPool()</td>
<td>not used</td>
<td>Destructs the <span class="code">ObjectPool</span>; <span class=
"code">~ElementType()</span> is called for each allocated ElementType
that has not been deallocated. O(N).</td>
</tr>
<tr>
<td class="code">u.is_from(p)</td>
<td class="code">bool</td>
<td>Returns <span class="code">true</span> if <span class=
"code">p</span> was allocated from <span class="code">u</span> or may be
returned as the result of a future allocation from <span class=
"code">u</span>. Returns <span class="code">false</span> if
<span class="code">p</span> was allocated from some other pool or may be
returned as the result of a future allocation from some other pool.
Otherwise, the return value is meaningless; note that this function may
<strong>not</strong> be used to reliably test random pointer values.</td>
</tr>
</table><br>
<table border align="center" summary="">
<caption>
<em>Allocation and Deallocation</em>
</caption>
<tr>
<th>Expression</th>
<th>Return Type</th>
<th>Pre-Condition</th>
<th>Semantic Equivalence</th>
<th>Notes</th>
</tr>
<tr>
<td class="code">t.malloc()</td>
<td class="code">ElementType *</td>
<td></td>
<td></td>
<td>Allocates memory that can hold an object of type <span class=
"code">ElementType</span>. If out of memory, returns <span class=
"code">0</span>. Amortized O(1).</td>
</tr>
<tr>
<td class="code">t.free(p)</td>
<td>not used</td>
<td><span class="code">p</span> must have been previously allocated from <span class="code">
t</span></td>
<td></td>
<td>Deallocates a chunk of memory. Note that <span class=
"code">p</span> may not be <span class="code">0</span>. Note that the
destructor for <span class="code">p</span> is not called. O(N).</td>
</tr>
<tr>
<td class="code">t.construct(???)</td>
<td class="code">ElementType *</td>
<td><span class="code">ElementType</span> must have a constructor
matching <span class="code">???</span>; the number of parameters given
must not exceed what is supported through <a href=
"../implementation/pool_construct.html">pool_construct</a></td>
<td></td>
<td>Allocates and initializes an object of type <span class=
"code">ElementType</span>. If out of memory, returns <span class=
"code">0</span>. Amortized O(1).</td>
</tr>
<tr>
<td class="code">t.destroy(p)</td>
<td>not used</td>
<td><span class="code">p</span> must have been previously allocated from <span class="code">
t</span></td>
<td class="code">p->~ElementType(); t.free(p);</td>
<td></td>
</tr>
</table>
<h2>Symbols</h2>
<ul>
<li>boost::object_pool</li>
</ul>
<h2><a href="../implementation/object_pool.html">Implementation Details</a></h2>
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<p>Revised
<!--webbot bot="Timestamp" s-type="EDITED" s-format="%d %B, %Y" startspan -->05 December, 2006<!--webbot bot="Timestamp" endspan i-checksum="38516" --></p>
<p><i>Copyright © 2000, 2001 Stephen Cleary (scleary AT jerviswebb DOT com)</i></p>
<p><i>Distributed under the Boost Software License, Version 1.0. (See
accompanying file <a href="../../../../LICENSE_1_0.txt">LICENSE_1_0.txt</a>
or copy at <a href=
"http://www.boost.org/LICENSE_1_0.txt">http://www.boost.org/LICENSE_1_0.txt</a>)</i></p>
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