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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
"http://www.w3.org/TR/html4/loose.dtd">

<html>
<head>
  <meta http-equiv="Content-Language" content="en-us">
  <meta http-equiv="Content-Type" content="text/html; charset=us-ascii">
  <link href="../pool.css" rel="stylesheet" type="text/css">

  <title>pool_alloc - Boost Pool Standard Allocators</title>
</head>

<body>
  <img src="../../../../boost.png" width="276" height="86" alt="C++ Boost">

  <h1 align="center">pool_alloc - Boost Pool Standard Allocators</h1>

  <h2>Introduction</h2>

  <p>pool_alloc.hpp provides two template types that can be used for fast and
  efficient memory allocation. These types both satisfy the Standard
  Allocator requirements [20.1.5] and the additional requirements in
  [20.1.5/4], so they can be used with Standard or user-supplied containers.
  For information on other pool-based interfaces, see <a href=
  "../interfaces.html">the other pool interfaces</a>.</p>

  <h2>Synopsis</h2>
  <pre class="code">
struct pool_allocator_tag { };

template &lt;typename T,
    typename UserAllocator = default_user_allocator_new_delete&gt;
class pool_allocator
{
  public:
    typedef UserAllocator user_allocator;
    typedef T value_type;
    typedef value_type * pointer;
    typedef const value_type * const_pointer;
    typedef value_type &amp; reference;
    typedef const value_type &amp; const_reference;
    typedef typename pool&lt;UserAllocator&gt;::size_type size_type;
    typedef typename pool&lt;UserAllcoator&gt;::difference_type difference_type;

    template &lt;typename U&gt;
    struct rebind
    { typedef pool_allocator&lt;U, UserAllocator&gt; other; };

  public:
    pool_allocator();
    pool_allocator(const pool_allocator &amp;);
    // The following is not explicit, mimicking std::allocator [20.4.1]
    template &lt;typename U&gt;
    pool_allocator(const pool_allocator&lt;U, UserAllocator&gt; &amp;);
    pool_allocator &amp; operator=(const pool_allocator &amp;);
    ~pool_allocator();

    static pointer address(reference r);
    static const_pointer address(const_reference s);
    static size_type max_size();
    static void construct(pointer ptr, const value_type &amp; t);
    static void destroy(pointer ptr);

    bool operator==(const pool_allocator &amp;) const;
    bool operator!=(const pool_allocator &amp;) const;

    static pointer allocate(size_type n);
    static pointer allocate(size_type n, pointer);
    static void deallocate(pointer ptr, size_type n);
};

struct fast_pool_allocator_tag { };

template &lt;typename T
    typename UserAllocator = default_user_allocator_new_delete&gt;
class fast_pool_allocator
{
  public:
    typedef UserAllocator user_allocator;
    typedef T value_type;
    typedef value_type * pointer;
    typedef const value_type * const_pointer;
    typedef value_type &amp; reference;
    typedef const value_type &amp; const_reference;
    typedef typename pool&lt;UserAllocator&gt;::size_type size_type;
    typedef typename pool&lt;UserAllocator&gt;::difference_type difference_type;

    template &lt;typename U&gt;
    struct rebind
    { typedef fast_pool_allocator&lt;U, UserAllocator&gt; other; };

  public:
    fast_pool_allocator();
    fast_pool_allocator(const fast_pool_allocator &amp;);
    // The following is not explicit, mimicking std::allocator [20.4.1]
    template &lt;typename U&gt;
    fast_pool_allocator(const fast_pool_allocator&lt;U, UserAllocator&gt; &amp;);
    fast_pool_allocator &amp; operator=(const fast_pool_allocator &amp;);
    ~fast_pool_allocator();

    static pointer address(reference r);
    static const_pointer address(const_reference s);
    static size_type max_size();
    static void construct(pointer ptr, const value_type &amp; t);
    static void destroy(pointer ptr);

    bool operator==(const fast_pool_allocator &amp;) const;
    bool operator!=(const fast_pool_allocator &amp;) const;

    static pointer allocate(size_type n);
    static pointer allocate(size_type n, pointer);
    static void deallocate(pointer ptr, size_type n);

    static pointer allocate();
    static void deallocate(pointer ptr);
};
</pre>

  <h2>Template Parameters</h2>

  <h3>T</h3>

  <p>The first template parameter is the type of object to
  allocate/deallocate.</p>

  <h3>UserAllocator</h3>

  <p>Defines the method that the underlying Pool will use to allocate memory
  from the system. See <a href="user_allocator.html">User Allocators</a> for
  details.</p>

  <h2>Semantics</h2>

  <p>Both of the pool allocators above satisfy all Standard Allocator
  requirements, as laid out in the Standard [20.1.5]. They also both satisfy
  the additional requirements found in [20.1.5/4]; this permits their usage
  with any Standard-compliant container.</p>

  <p>In addition, the <span class="code">fast_pool_allocator</span> also
  provides an additional allocation and an additional deallocation
  function:</p>

  <table border align="center" summary="">
    <caption>
      <em>Symbol Table</em>
    </caption>

    <tr>
      <th>Symbol</th>

      <th>Meaning</th>
    </tr>

    <tr>
      <td class="code">PoolAlloc</td>

      <td><span class="code">fast_pool_allocator&lt;T,
      UserAllocator&gt;</span></td>
    </tr>

    <tr>
      <td class="code">p</td>

      <td>value of type <span class="code">T *</span></td>
    </tr>
  </table><br>

  <table border align="center" summary="">
    <caption>
      <em>Additional allocation/deallocation functions (<span class=
      "code">fast_pool_allocator</span> only)</em>
    </caption>

    <tr>
      <th>Expression</th>

      <th>Return Type</th>

      <th>Semantic Equivalence</th>
    </tr>

    <tr>
      <td class="code">PoolAlloc::allocate()</td>

      <td class="code">T *</td>

      <td class="code">PoolAlloc::allocate(1)</td>
    </tr>

    <tr>
      <td class="code">PoolAlloc::deallocate(p)</td>

      <td>void</td>

      <td class="code">PoolAlloc::deallocate(p, 1)</td>
    </tr>
  </table>

  <p>The typedef <span class="code">user_allocator</span> publishes the value
  of the <span class="code">UserAllocator</span> template parameter.</p>

  <h2>Notes</h2>

  <p>If the allocation functions run out of memory, they will throw
  <span class="code">std::bad_alloc</span>.</p>

  <p>The underlying Pool type used by the allocators is accessible through
  the <a href="singleton_pool.html">Singleton Pool Interface</a>. The
  identifying tag used for <span class="code">pool_allocator</span> is
  <span class="code">pool_allocator_tag</span>, and the tag used for
  <span class="code">fast_pool_allocator</span> is <span class=
  "code">fast_pool_allocator_tag</span>. All template parameters of the
  allocators (including <a href=
  "../implementation/pool_alloc.html">implementation-specific ones</a>)
  determine the type of the underlying Pool, with the exception of the first
  parameter <span class="code">T</span>, whose size is used instead.</p>

  <p>Since the size of <span class="code">T</span> is used to determine the
  type of the underlying Pool, each allocator for different types of the same
  size <em>will share</em> the same underlying pool. The tag class prevents
  pools from being shared between <span class="code">pool_allocator</span>
  and <span class="code">fast_pool_allocator</span>. For example, on a system
  where sizeof(int) == sizeof(void *), <span class=
  "code">pool_allocator&lt;int&gt;</span> and <span class=
  "code">pool_allocator&lt;void *&gt;</span> will both allocate/deallocate
  from/to the same pool.</p>

  <p>If there is only one thread running before <span class=
  "code">main()</span> starts and after <span class="code">main()</span>
  ends, then both allocators are completely thread-safe.</p>

  <h2>The Fast Pool Allocator</h2>

  <p><span class="code">pool_allocator</span> is a more general-purpose
  solution, geared towards efficiently servicing requests for any number of
  contiguous chunks. <span class="code">fast_pool_allocator</span> is also a
  general-purpose solution, but is geared towards efficiently servicing
  requests for one chunk at a time; it will work for contiguous chunks, but
  not as well as <span class="code">pool_allocator</span>. If you are
  seriously concerned about performance, use <span class=
  "code">fast_pool_allocator</span> when dealing with containers such as
  <span class="code">std::list</span>, and use <span class=
  "code">pool_allocator</span> when dealing with containers such as
  <span class="code">std::vector</span>.</p>

  <h2>Symbols</h2>

  <ul>
    <li>boost::pool_allocator</li>

    <li>boost::pool_allocator_tag</li>

    <li>boost::fast_pool_allocator</li>

    <li>boost::fast_pool_allocator_tag</li>
  </ul>

  <h2><a href="../implementation/pool_alloc.html">Implementation
  Details</a></h2>
  <hr>

  <p><a href="http://validator.w3.org/check?uri=referer"><img border="0" src=
  "http://www.w3.org/Icons/valid-html401" alt="Valid HTML 4.01 Transitional"
  height="31" width="88"></a></p>

  <p>Revised 
  <!--webbot bot="Timestamp" s-type="EDITED" s-format="%d %B, %Y" startspan -->05
  December, 2006<!--webbot bot="Timestamp" endspan i-checksum="38516" --></p>

  <p><i>Copyright &copy; 2000, 2001 Stephen Cleary (scleary AT jerviswebb DOT
  com)</i></p>

  <p><i>Distributed under the Boost Software License, Version 1.0. (See
  accompanying file <a href="../../../../LICENSE_1_0.txt">LICENSE_1_0.txt</a>
  or copy at <a href=
  "http://www.boost.org/LICENSE_1_0.txt">http://www.boost.org/LICENSE_1_0.txt</a>)</i></p>
</body>
</html>