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<body>
<div class="document" id="boost-pointer-container-library">
<h1 class="title"><img alt="Boost" src="boost.png" /> Pointer Container Library</h1>
<h2 class="subtitle" id="examples">Examples</h2>
<p>Some examples are given here and in the accompanying test files:</p>
<div class="contents local topic">
<ul class="simple">
<li><a class="reference" href="#null-pointers-cannot-be-stored-in-the-containers" id="id2" name="id2">1. Null pointers cannot be stored in the containers</a></li>
<li><a class="reference" href="#iterators-and-other-operations-return-indirected-values" id="id3" name="id3">2. Iterators and other operations return indirected values</a></li>
<li><a class="reference" href="#copy-semantics-of-pointer-containers" id="id4" name="id4">3. Copy-semantics of pointer containers</a></li>
<li><a class="reference" href="#making-a-non-copyable-type-clonable" id="id5" name="id5">4. Making a non-copyable type Clonable</a></li>
<li><a class="reference" href="#objects-are-cloned-before-insertion-inserted-pointers-are-owned-by-the-container" id="id6" name="id6">5. Objects are cloned before insertion, inserted pointers are owned by the container</a></li>
<li><a class="reference" href="#transferring-ownership-of-a-single-element" id="id7" name="id7">6. Transferring ownership of a single element</a></li>
<li><a class="reference" href="#transferring-ownership-of-pointers-between-different-pointer-containers" id="id8" name="id8">7. Transferring ownership of pointers between different pointer containers</a></li>
<li><a class="reference" href="#selected-test-files" id="id9" name="id9">8. Selected test files</a></li>
<li><a class="reference" href="#a-large-example" id="id10" name="id10">9. A large example</a></li>
</ul>
</div>
<div class="section">
<h1><a class="toc-backref" href="#id2" id="null-pointers-cannot-be-stored-in-the-containers" name="null-pointers-cannot-be-stored-in-the-containers"><span id="example-1"></span>1. Null pointers cannot be stored in the containers</a></h1>
<pre class="literal-block">
my_container.push_back( 0 ); // throws bad_ptr
my_container.replace( an_iterator, 0 ); // throws bad_ptr
my_container.insert( an_iterator, 0 ); // throws bad_ptr
std::auto_ptr<T> p( 0 );
my_container.push_back( p ); // throws bad_ptr
</pre>
</div>
<div class="section">
<h1><a class="toc-backref" href="#id3" id="iterators-and-other-operations-return-indirected-values" name="iterators-and-other-operations-return-indirected-values"><span id="example-2"></span>2. Iterators and other operations return indirected values</a></h1>
<pre class="literal-block">
ptr_vector<X> pvec;
std::vector<X*> vec;
*vec.begin() = new X; // fine, memory leak
*pvec.begin() = new X; // compile time error
( *vec.begin() )->foo(); // call X::foo(), a bit clumsy
pvec.begin()->foo(); // no indirection needed
*vec.front() = X(); // overwrite first element
pvec.front() = X(); // no indirection needed
</pre>
</div>
<div class="section">
<h1><a class="toc-backref" href="#id4" id="copy-semantics-of-pointer-containers" name="copy-semantics-of-pointer-containers"><span id="example-3"></span>3. Copy-semantics of pointer containers</a></h1>
<pre class="literal-block">
ptr_vector<T> vec1;
...
ptr_vector<T> vec2( vec1.clone() ); // deep copy objects of 'vec1' and use them to construct 'vec2', could be very expensive
vec2 = vec1.release(); // give up ownership of pointers in 'vec1' and pass the ownership to 'vec2', rather cheap
vec2.release(); // give up ownership; the objects will be deallocated if not assigned to another container
vec1 = vec2; // compile time error: 'operator=()' not defined
ptr_vector<T> vec3( vec1 ); // compile time error: copy-constructor not defined
</pre>
</div>
<div class="section">
<h1><a class="toc-backref" href="#id5" id="making-a-non-copyable-type-clonable" name="making-a-non-copyable-type-clonable"><span id="example-4"></span>4. Making a non-copyable type Clonable</a></h1>
<pre class="literal-block">
// a class that has no normal copy semantics
class X : boost::noncopyable { public: X* clone() const; ... };
// this will be found by the library by argument dependent lookup (ADL)
X* new_clone( const X& x )
{ return x.clone(); }
// we can now use the interface that requires clonability
ptr_vector<X> vec1, vec2;
...
vec2 = vec1.clone(); // 'clone()' requires cloning <g>
vec2.insert( vec2.end(), vec1.begin(), vec1.end() ); // inserting always means inserting clones
</pre>
</div>
<div class="section">
<h1><a class="toc-backref" href="#id6" id="objects-are-cloned-before-insertion-inserted-pointers-are-owned-by-the-container" name="objects-are-cloned-before-insertion-inserted-pointers-are-owned-by-the-container"><span id="example-5"></span>5. Objects are cloned before insertion, inserted pointers are owned by the container</a></h1>
<pre class="literal-block">
class X { ... }; // assume 'X' is Clonable
X x; // and 'X' can be stack-allocated
ptr_list<X> list;
list.push_back( new_clone( x ) ); // insert a clone
list.push_back( new X ); // always give the pointer directly to the container to avoid leaks
list.push_back( &x ); // don't do this!!!
std::auto_ptr<X> p( new X );
list.push_back( p ); // give up ownership
BOOST_ASSERT( p.get() == 0 );
</pre>
</div>
<div class="section">
<h1><a class="toc-backref" href="#id7" id="transferring-ownership-of-a-single-element" name="transferring-ownership-of-a-single-element"><span id="example-6"></span>6. Transferring ownership of a single element</a></h1>
<pre class="literal-block">
ptr_deque<T> deq;
typedef ptr_deque<T>::auto_type auto_type;
// ... fill the container somehow
auto_type ptr = deq.release_back(); // remove back element from container and give up ownership
auto_type ptr2 = deq.release( deq.begin() + 2 ); // use an iterator to determine the element to release
ptr = deq.release_front(); // supported for 'ptr_list' and 'ptr_deque'
deq.push_back( ptr.release() ); // give ownership back to the container
</pre>
</div>
<div class="section">
<h1><a class="toc-backref" href="#id8" id="transferring-ownership-of-pointers-between-different-pointer-containers" name="transferring-ownership-of-pointers-between-different-pointer-containers"><span id="example-7"></span>7. Transferring ownership of pointers between different pointer containers</a></h1>
<pre class="literal-block">
ptr_list<X> list; ptr_vector<X> vec;
...
//
// note: no cloning happens in these examples
//
list.transfer( list.begin(), vec.begin(), vec ); // make the first element of 'vec' the first element of 'list'
vec.transfer( vec.end(), list.begin(), list.end(), list ); // put all the lists element into the vector
</pre>
<p>We can also transfer objects from <tt class="docutils literal"><span class="pre">ptr_container<Derived></span></tt> to <tt class="docutils literal"><span class="pre">ptr_container<Base</span></tt> without any problems.</p>
</div>
<div class="section">
<h1><a class="toc-backref" href="#id9" id="selected-test-files" name="selected-test-files"><span id="example-8"></span>8. Selected test files</a></h1>
<table class="docutils field-list" frame="void" rules="none">
<col class="field-name" />
<col class="field-body" />
<tbody valign="top">
<tr class="field"><th class="field-name" colspan="2"><a class="reference" href="../test/incomplete_type_test.cpp">incomplete_type_test.cpp</a>:</th></tr>
<tr><td> </td><td class="field-body">Shows how to implement the Composite pattern.</td>
</tr>
<tr class="field"><th class="field-name" colspan="2"><a class="reference" href="../test/simple_test.cpp">simple_test.cpp</a>:</th></tr>
<tr><td> </td><td class="field-body">Shows how the usage of pointer container compares with a
container of smart pointers</td>
</tr>
<tr class="field"><th class="field-name" colspan="2"><a class="reference" href="../test/view_example.cpp">view_example.cpp</a>:</th></tr>
<tr><td> </td><td class="field-body">Shows how to use a pointer container as a view into other container</td>
</tr>
<tr class="field"><th class="field-name"><a class="reference" href="../test/tree_test.cpp">tree_test.cpp</a>:</th><td class="field-body">Shows how to make a tree-structure</td>
</tr>
<tr class="field"><th class="field-name"><a class="reference" href="../test/ptr_array.cpp">array_test.cpp</a>:</th><td class="field-body">Shows how to make an n-ary tree</td>
</tr>
</tbody>
</table>
</div>
<div class="section">
<h1><a class="toc-backref" href="#id10" id="a-large-example" name="a-large-example">9. A large example</a></h1>
<p>This examples shows many of the most common
features at work. The example provide lots of comments.</p>
<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1">
<title> </title>
<link rel="stylesheet" href="style.css" type="text/css">
</head>
<body>
<pre><span class=comment>//
// Boost.Pointer Container
//
// Copyright Thorsten Ottosen 2003-2005. Use, modification and
// distribution is subject to the Boost Software License, Version
// 1.0. (See accompanying file LICENSE_1_0.txt or copy at
// http://www.boost.org/LICENSE_1_0.txt)
//
// For more information, see http://www.boost.org/libs/ptr_container/
//
//
// This example is intended to get you started.
// Notice how the smart container
//
// 1. takes ownership of objects
// 2. transfers ownership
// 3. applies indirection to iterators
// 4. clones objects from other smart containers
//
//
// First we select which container to use.
//</span>
<span class=preprocessor>#include</span> <span class=special><</span><span class=identifier>boost</span><span class=special>/</span><span class=identifier>ptr_container</span><span class=special>/</span><span class=identifier>ptr_deque</span><span class=special>.</span><span class=identifier>hpp</span><span class=special>></span>
<span class=comment>//
// we need these later in the example
//</span>
<span class=preprocessor>#include</span> <span class=special><</span><span class=identifier>boost</span><span class=special>/</span><span class=identifier>assert</span><span class=special>.</span><span class=identifier>hpp</span><span class=special>></span>
<span class=preprocessor>#include</span> <span class=special><</span><span class=identifier>string</span><span class=special>></span>
<span class=preprocessor>#include</span> <span class=special><</span><span class=identifier>exception</span><span class=special>></span>
<span class=comment>//
// Then we define a small polymorphic class
// hierarchy.
//</span>
<span class=keyword>class</span> <span class=identifier>animal</span> <span class=special>:</span> <span class=identifier>boost</span><span class=special>::</span><span class=identifier>noncopyable</span>
<span class=special>{</span>
<span class=keyword>virtual</span> <span class=identifier>std</span><span class=special>::</span><span class=identifier>string</span> <span class=identifier>do_speak</span><span class=special>()</span> <span class=keyword>const</span> <span class=special>=</span> <span class=number>0</span><span class=special>;</span>
<span class=identifier>std</span><span class=special>::</span><span class=identifier>string</span> <span class=identifier>name_</span><span class=special>;</span>
<span class=keyword>protected</span><span class=special>:</span>
<span class=comment>//
// Animals cannot be copied...
//</span>
<span class=identifier>animal</span><span class=special>(</span> <span class=keyword>const</span> <span class=identifier>animal</span><span class=special>&</span> <span class=identifier>r</span> <span class=special>)</span> <span class=special>:</span> <span class=identifier>name_</span><span class=special>(</span> <span class=identifier>r</span><span class=special>.</span><span class=identifier>name_</span> <span class=special>)</span> <span class=special>{</span> <span class=special>}</span>
<span class=keyword>void</span> <span class=keyword>operator</span><span class=special>=(</span> <span class=keyword>const</span> <span class=identifier>animal</span><span class=special>&</span> <span class=special>);</span>
<span class=keyword>private</span><span class=special>:</span>
<span class=comment>//
// ...but due to advances in genetics, we can clone them!
//</span>
<span class=keyword>virtual</span> <span class=identifier>animal</span><span class=special>*</span> <span class=identifier>do_clone</span><span class=special>()</span> <span class=keyword>const</span> <span class=special>=</span> <span class=number>0</span><span class=special>;</span>
<span class=keyword>public</span><span class=special>:</span>
<span class=identifier>animal</span><span class=special>(</span> <span class=keyword>const</span> <span class=identifier>std</span><span class=special>::</span><span class=identifier>string</span><span class=special>&</span> <span class=identifier>name</span> <span class=special>)</span> <span class=special>:</span> <span class=identifier>name_</span><span class=special>(</span><span class=identifier>name</span><span class=special>)</span> <span class=special>{</span> <span class=special>}</span>
<span class=keyword>virtual</span> <span class=special>~</span><span class=identifier>animal</span><span class=special>()</span> <span class=keyword>throw</span><span class=special>()</span> <span class=special>{</span> <span class=special>}</span>
<span class=identifier>std</span><span class=special>::</span><span class=identifier>string</span> <span class=identifier>speak</span><span class=special>()</span> <span class=keyword>const</span>
<span class=special>{</span>
<span class=keyword>return</span> <span class=identifier>do_speak</span><span class=special>();</span>
<span class=special>}</span>
<span class=identifier>std</span><span class=special>::</span><span class=identifier>string</span> <span class=identifier>name</span><span class=special>()</span> <span class=keyword>const</span>
<span class=special>{</span>
<span class=keyword>return</span> <span class=identifier>name_</span><span class=special>;</span>
<span class=special>}</span>
<span class=identifier>animal</span><span class=special>*</span> <span class=identifier>clone</span><span class=special>()</span> <span class=keyword>const</span>
<span class=special>{</span>
<span class=keyword>return</span> <span class=identifier>do_clone</span><span class=special>();</span>
<span class=special>}</span>
<span class=special>};</span>
<span class=comment>//
// An animal is still not Clonable. We need this last hook.
//
// Notice that we pass the animal by const reference
// and return by pointer.
//</span>
<span class=identifier>animal</span><span class=special>*</span> <span class=identifier>new_clone</span><span class=special>(</span> <span class=keyword>const</span> <span class=identifier>animal</span><span class=special>&</span> <span class=identifier>a</span> <span class=special>)</span>
<span class=special>{</span>
<span class=keyword>return</span> <span class=identifier>a</span><span class=special>.</span><span class=identifier>clone</span><span class=special>();</span>
<span class=special>}</span>
<span class=comment>//
// We do not need to define 'delete_clone()' since
// since the default is to call the default 'operator delete()'.
//</span>
<span class=keyword>const</span> <span class=identifier>std</span><span class=special>::</span><span class=identifier>string</span> <span class=identifier>muuuh</span> <span class=special>=</span> <span class=string>"Muuuh!"</span><span class=special>;</span>
<span class=keyword>const</span> <span class=identifier>std</span><span class=special>::</span><span class=identifier>string</span> <span class=identifier>oiink</span> <span class=special>=</span> <span class=string>"Oiiink"</span><span class=special>;</span>
<span class=keyword>class</span> <span class=identifier>cow</span> <span class=special>:</span> <span class=keyword>public</span> <span class=identifier>animal</span>
<span class=special>{</span>
<span class=keyword>virtual</span> <span class=identifier>std</span><span class=special>::</span><span class=identifier>string</span> <span class=identifier>do_speak</span><span class=special>()</span> <span class=keyword>const</span>
<span class=special>{</span>
<span class=keyword>return</span> <span class=identifier>muuuh</span><span class=special>;</span>
<span class=special>}</span>
<span class=keyword>virtual</span> <span class=identifier>animal</span><span class=special>*</span> <span class=identifier>do_clone</span><span class=special>()</span> <span class=keyword>const</span>
<span class=special>{</span>
<span class=keyword>return</span> <span class=keyword>new</span> <span class=identifier>cow</span><span class=special>(</span> <span class=special>*</span><span class=keyword>this</span> <span class=special>);</span>
<span class=special>}</span>
<span class=keyword>public</span><span class=special>:</span>
<span class=identifier>cow</span><span class=special>(</span> <span class=keyword>const</span> <span class=identifier>std</span><span class=special>::</span><span class=identifier>string</span><span class=special>&</span> <span class=identifier>name</span> <span class=special>)</span> <span class=special>:</span> <span class=identifier>animal</span><span class=special>(</span><span class=identifier>name</span><span class=special>)</span> <span class=special>{</span> <span class=special>}</span>
<span class=special>};</span>
<span class=keyword>class</span> <span class=identifier>pig</span> <span class=special>:</span> <span class=keyword>public</span> <span class=identifier>animal</span>
<span class=special>{</span>
<span class=keyword>virtual</span> <span class=identifier>std</span><span class=special>::</span><span class=identifier>string</span> <span class=identifier>do_speak</span><span class=special>()</span> <span class=keyword>const</span>
<span class=special>{</span>
<span class=keyword>return</span> <span class=identifier>oiink</span><span class=special>;</span>
<span class=special>}</span>
<span class=keyword>virtual</span> <span class=identifier>animal</span><span class=special>*</span> <span class=identifier>do_clone</span><span class=special>()</span> <span class=keyword>const</span>
<span class=special>{</span>
<span class=keyword>return</span> <span class=keyword>new</span> <span class=identifier>pig</span><span class=special>(</span> <span class=special>*</span><span class=keyword>this</span> <span class=special>);</span>
<span class=special>}</span>
<span class=keyword>public</span><span class=special>:</span>
<span class=identifier>pig</span><span class=special>(</span> <span class=keyword>const</span> <span class=identifier>std</span><span class=special>::</span><span class=identifier>string</span><span class=special>&</span> <span class=identifier>name</span> <span class=special>)</span> <span class=special>:</span> <span class=identifier>animal</span><span class=special>(</span><span class=identifier>name</span><span class=special>)</span> <span class=special>{</span> <span class=special>}</span>
<span class=special>};</span>
<span class=comment>//
// Then we, of course, need a place to put all
// those animals.
//</span>
<span class=keyword>class</span> <span class=identifier>farm</span>
<span class=special>{</span>
<span class=comment>//
// This is where the smart containers are handy
//</span>
<span class=keyword>typedef</span> <span class=identifier>boost</span><span class=special>::</span><span class=identifier>ptr_deque</span><span class=special><</span><span class=identifier>animal</span><span class=special>></span> <span class=identifier>barn_type</span><span class=special>;</span>
<span class=identifier>barn_type</span> <span class=identifier>barn</span><span class=special>;</span>
<span class=comment>//
// An error type
//</span>
<span class=keyword>struct</span> <span class=identifier>farm_trouble</span> <span class=special>:</span> <span class=keyword>public</span> <span class=identifier>std</span><span class=special>::</span><span class=identifier>exception</span> <span class=special>{</span> <span class=special>};</span>
<span class=keyword>public</span><span class=special>:</span>
<span class=comment>//
// We would like to make it possible to
// iterate over the animals in the farm
//</span>
<span class=keyword>typedef</span> <span class=identifier>barn_type</span><span class=special>::</span><span class=identifier>iterator</span> <span class=identifier>animal_iterator</span><span class=special>;</span>
<span class=comment>//
// We also need to count the farm's size...
//</span>
<span class=keyword>typedef</span> <span class=identifier>barn_type</span><span class=special>::</span><span class=identifier>size_type</span> <span class=identifier>size_type</span><span class=special>;</span>
<span class=comment>//
// And we also want to transfer an animal
// safely around. The easiest way to think
// about '::auto_type' is to imagine a simplified
// 'std::auto_ptr<T>' ... this means you can expect
//
// T* operator->()
// T* release()
// deleting destructor
//
// but not more.
//</span>
<span class=keyword>typedef</span> <span class=identifier>barn_type</span><span class=special>::</span><span class=identifier>auto_type</span> <span class=identifier>animal_transport</span><span class=special>;</span>
<span class=comment>//
// Create an empty farm.
//</span>
<span class=identifier>farm</span><span class=special>()</span> <span class=special>{</span> <span class=special>}</span>
<span class=comment>//
// We need a constructor that can make a new
// farm by cloning a range of animals.
//</span>
<span class=identifier>farm</span><span class=special>(</span> <span class=identifier>animal_iterator</span> <span class=identifier>begin</span><span class=special>,</span> <span class=identifier>animal_iterator</span> <span class=identifier>end</span> <span class=special>)</span>
<span class=special>:</span>
<span class=comment>//
// Objects are always cloned before insertion
// unless we explicitly add a pointer or
// use 'release()'. Therefore we actually
// clone all animals in the range
//</span>
<span class=identifier>barn</span><span class=special>(</span> <span class=identifier>begin</span><span class=special>,</span> <span class=identifier>end</span> <span class=special>)</span> <span class=special>{</span> <span class=special>}</span>
<span class=comment>//
// ... so we need some other function too
//</span>
<span class=identifier>animal_iterator</span> <span class=identifier>begin</span><span class=special>()</span>
<span class=special>{</span>
<span class=keyword>return</span> <span class=identifier>barn</span><span class=special>.</span><span class=identifier>begin</span><span class=special>();</span>
<span class=special>}</span>
<span class=identifier>animal_iterator</span> <span class=identifier>end</span><span class=special>()</span>
<span class=special>{</span>
<span class=keyword>return</span> <span class=identifier>barn</span><span class=special>.</span><span class=identifier>end</span><span class=special>();</span>
<span class=special>}</span>
<span class=comment>//
// Here it is quite ok to have an 'animal*' argument.
// The smart container will handle all ownership
// issues.
//</span>
<span class=keyword>void</span> <span class=identifier>buy_animal</span><span class=special>(</span> <span class=identifier>animal</span><span class=special>*</span> <span class=identifier>a</span> <span class=special>)</span>
<span class=special>{</span>
<span class=identifier>barn</span><span class=special>.</span><span class=identifier>push_back</span><span class=special>(</span> <span class=identifier>a</span> <span class=special>);</span>
<span class=special>}</span>
<span class=comment>//
// The farm can also be in economical trouble and
// therefore be in the need to sell animals.
//</span>
<span class=identifier>animal_transport</span> <span class=identifier>sell_animal</span><span class=special>(</span> <span class=identifier>animal_iterator</span> <span class=identifier>to_sell</span> <span class=special>)</span>
<span class=special>{</span>
<span class=keyword>if</span><span class=special>(</span> <span class=identifier>to_sell</span> <span class=special>==</span> <span class=identifier>end</span><span class=special>()</span> <span class=special>)</span>
<span class=keyword>throw</span> <span class=identifier>farm_trouble</span><span class=special>();</span>
<span class=comment>//
// Here we remove the animal from the barn,
// but the animal is not deleted yet...it's
// up to the buyer to decide what
// to do with it.
//</span>
<span class=keyword>return</span> <span class=identifier>barn</span><span class=special>.</span><span class=identifier>release</span><span class=special>(</span> <span class=identifier>to_sell</span> <span class=special>);</span>
<span class=special>}</span>
<span class=comment>//
// How big a farm do we have?
//</span>
<span class=identifier>size_type</span> <span class=identifier>size</span><span class=special>()</span> <span class=keyword>const</span>
<span class=special>{</span>
<span class=keyword>return</span> <span class=identifier>barn</span><span class=special>.</span><span class=identifier>size</span><span class=special>();</span>
<span class=special>}</span>
<span class=comment>//
// If things are bad, we might choose to sell all animals :-(
//</span>
<span class=identifier>std</span><span class=special>::</span><span class=identifier>auto_ptr</span><span class=special><</span><span class=identifier>barn_type</span><span class=special>></span> <span class=identifier>sell_farm</span><span class=special>()</span>
<span class=special>{</span>
<span class=keyword>return</span> <span class=identifier>barn</span><span class=special>.</span><span class=identifier>release</span><span class=special>();</span>
<span class=special>}</span>
<span class=comment>//
// However, if things are good, we might buy somebody
// else's farm :-)
//</span>
<span class=keyword>void</span> <span class=identifier>buy_farm</span><span class=special>(</span> <span class=identifier>std</span><span class=special>::</span><span class=identifier>auto_ptr</span><span class=special><</span><span class=identifier>barn_type</span><span class=special>></span> <span class=identifier>other</span> <span class=special>)</span>
<span class=special>{</span>
<span class=comment>//
// This line inserts all the animals from 'other'
// and is guaranteed either to succeed or to have no
// effect
//</span>
<span class=identifier>barn</span><span class=special>.</span><span class=identifier>transfer</span><span class=special>(</span> <span class=identifier>barn</span><span class=special>.</span><span class=identifier>end</span><span class=special>(),</span> <span class=comment>// insert new animals at the end</span>
<span class=special>*</span><span class=identifier>other</span> <span class=special>);</span> <span class=comment>// we want to transfer all animals,
// so we use the whole container as argument
//
// You might think you would have to do
//
// other.release();
//
// but '*other' is empty and can go out of scope as it wants
//</span>
<span class=identifier>BOOST_ASSERT</span><span class=special>(</span> <span class=identifier>other</span><span class=special>-></span><span class=identifier>empty</span><span class=special>()</span> <span class=special>);</span>
<span class=special>}</span>
<span class=special>};</span> <span class=comment>// class 'farm'.</span>
<span class=keyword>int</span> <span class=identifier>main</span><span class=special>()</span>
<span class=special>{</span>
<span class=comment>//
// First we make a farm
//</span>
<span class=identifier>farm</span> <span class=identifier>animal_farm</span><span class=special>;</span>
<span class=identifier>BOOST_ASSERT</span><span class=special>(</span> <span class=identifier>animal_farm</span><span class=special>.</span><span class=identifier>size</span><span class=special>()</span> <span class=special>==</span> <span class=number>0u</span> <span class=special>);</span>
<span class=identifier>animal_farm</span><span class=special>.</span><span class=identifier>buy_animal</span><span class=special>(</span> <span class=keyword>new</span> <span class=identifier>pig</span><span class=special>(</span><span class=string>"Betty"</span><span class=special>)</span> <span class=special>);</span>
<span class=identifier>animal_farm</span><span class=special>.</span><span class=identifier>buy_animal</span><span class=special>(</span> <span class=keyword>new</span> <span class=identifier>pig</span><span class=special>(</span><span class=string>"Benny"</span><span class=special>)</span> <span class=special>);</span>
<span class=identifier>animal_farm</span><span class=special>.</span><span class=identifier>buy_animal</span><span class=special>(</span> <span class=keyword>new</span> <span class=identifier>pig</span><span class=special>(</span><span class=string>"Jeltzin"</span><span class=special>)</span> <span class=special>);</span>
<span class=identifier>animal_farm</span><span class=special>.</span><span class=identifier>buy_animal</span><span class=special>(</span> <span class=keyword>new</span> <span class=identifier>cow</span><span class=special>(</span><span class=string>"Hanz"</span><span class=special>)</span> <span class=special>);</span>
<span class=identifier>animal_farm</span><span class=special>.</span><span class=identifier>buy_animal</span><span class=special>(</span> <span class=keyword>new</span> <span class=identifier>cow</span><span class=special>(</span><span class=string>"Mary"</span><span class=special>)</span> <span class=special>);</span>
<span class=identifier>animal_farm</span><span class=special>.</span><span class=identifier>buy_animal</span><span class=special>(</span> <span class=keyword>new</span> <span class=identifier>cow</span><span class=special>(</span><span class=string>"Frederik"</span><span class=special>)</span> <span class=special>);</span>
<span class=identifier>BOOST_ASSERT</span><span class=special>(</span> <span class=identifier>animal_farm</span><span class=special>.</span><span class=identifier>size</span><span class=special>()</span> <span class=special>==</span> <span class=number>6u</span> <span class=special>);</span>
<span class=comment>//
// Then we make another farm...it will actually contain
// a clone of the other farm.
//</span>
<span class=identifier>farm</span> <span class=identifier>new_farm</span><span class=special>(</span> <span class=identifier>animal_farm</span><span class=special>.</span><span class=identifier>begin</span><span class=special>(),</span> <span class=identifier>animal_farm</span><span class=special>.</span><span class=identifier>end</span><span class=special>()</span> <span class=special>);</span>
<span class=identifier>BOOST_ASSERT</span><span class=special>(</span> <span class=identifier>new_farm</span><span class=special>.</span><span class=identifier>size</span><span class=special>()</span> <span class=special>==</span> <span class=number>6u</span> <span class=special>);</span>
<span class=comment>//
// Is it really clones in the new farm?
//</span>
<span class=identifier>BOOST_ASSERT</span><span class=special>(</span> <span class=identifier>new_farm</span><span class=special>.</span><span class=identifier>begin</span><span class=special>()-></span><span class=identifier>name</span><span class=special>()</span> <span class=special>==</span> <span class=string>"Betty"</span> <span class=special>);</span>
<span class=comment>//
// Then we search for an animal, Mary (the Crown Princess of Denmark),
// because we would like to buy her ...
//</span>
<span class=keyword>typedef</span> <span class=identifier>farm</span><span class=special>::</span><span class=identifier>animal_iterator</span> <span class=identifier>iterator</span><span class=special>;</span>
<span class=identifier>iterator</span> <span class=identifier>to_sell</span><span class=special>;</span>
<span class=keyword>for</span><span class=special>(</span> <span class=identifier>iterator</span> <span class=identifier>i</span> <span class=special>=</span> <span class=identifier>animal_farm</span><span class=special>.</span><span class=identifier>begin</span><span class=special>(),</span>
<span class=identifier>end</span> <span class=special>=</span> <span class=identifier>animal_farm</span><span class=special>.</span><span class=identifier>end</span><span class=special>();</span>
<span class=identifier>i</span> <span class=special>!=</span> <span class=identifier>end</span><span class=special>;</span> <span class=special>++</span><span class=identifier>i</span> <span class=special>)</span>
<span class=special>{</span>
<span class=keyword>if</span><span class=special>(</span> <span class=identifier>i</span><span class=special>-></span><span class=identifier>name</span><span class=special>()</span> <span class=special>==</span> <span class=string>"Mary"</span> <span class=special>)</span>
<span class=special>{</span>
<span class=identifier>to_sell</span> <span class=special>=</span> <span class=identifier>i</span><span class=special>;</span>
<span class=keyword>break</span><span class=special>;</span>
<span class=special>}</span>
<span class=special>}</span>
<span class=identifier>farm</span><span class=special>::</span><span class=identifier>animal_transport</span> <span class=identifier>mary</span> <span class=special>=</span> <span class=identifier>animal_farm</span><span class=special>.</span><span class=identifier>sell_animal</span><span class=special>(</span> <span class=identifier>to_sell</span> <span class=special>);</span>
<span class=keyword>if</span><span class=special>(</span> <span class=identifier>mary</span><span class=special>-></span><span class=identifier>speak</span><span class=special>()</span> <span class=special>==</span> <span class=identifier>muuuh</span> <span class=special>)</span>
<span class=comment>//
// Great, Mary is a cow, and she may live longer
//</span>
<span class=identifier>new_farm</span><span class=special>.</span><span class=identifier>buy_animal</span><span class=special>(</span> <span class=identifier>mary</span><span class=special>.</span><span class=identifier>release</span><span class=special>()</span> <span class=special>);</span>
<span class=keyword>else</span>
<span class=comment>//
// Then the animal would be destroyed (!)
// when we go out of scope.
//</span>
<span class=special>;</span>
<span class=comment>//
// Now we can observe some changes to the two farms...
//</span>
<span class=identifier>BOOST_ASSERT</span><span class=special>(</span> <span class=identifier>animal_farm</span><span class=special>.</span><span class=identifier>size</span><span class=special>()</span> <span class=special>==</span> <span class=number>5u</span> <span class=special>);</span>
<span class=identifier>BOOST_ASSERT</span><span class=special>(</span> <span class=identifier>new_farm</span><span class=special>.</span><span class=identifier>size</span><span class=special>()</span> <span class=special>==</span> <span class=number>7u</span> <span class=special>);</span>
<span class=comment>//
// The new farm has however underestimated how much
// it cost to feed Mary and its owner is forced to sell the farm...
//</span>
<span class=identifier>animal_farm</span><span class=special>.</span><span class=identifier>buy_farm</span><span class=special>(</span> <span class=identifier>new_farm</span><span class=special>.</span><span class=identifier>sell_farm</span><span class=special>()</span> <span class=special>);</span>
<span class=identifier>BOOST_ASSERT</span><span class=special>(</span> <span class=identifier>new_farm</span><span class=special>.</span><span class=identifier>size</span><span class=special>()</span> <span class=special>==</span> <span class=number>0u</span> <span class=special>);</span>
<span class=identifier>BOOST_ASSERT</span><span class=special>(</span> <span class=identifier>animal_farm</span><span class=special>.</span><span class=identifier>size</span><span class=special>()</span> <span class=special>==</span> <span class=number>12u</span> <span class=special>);</span>
<span class=special>}</span>
</pre>
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<!-- 10. Changing the Clone Allocator
++++++++++++++++++++++++++++++++
This example shows how we can change
the Clone Allocator to use the pointer containers
as view into other containers:
.. raw:: html
:file: tut2.html -->
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<tr class="field"><th class="field-name">Copyright:</th><td class="field-body">Thorsten Ottosen 2004-2006. Use, modification and distribution is subject to the Boost Software License, Version 1.0 (see <a class="reference" href="http://www.boost.org/LICENSE_1_0.txt">LICENSE_1_0.txt</a>).</td>
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