1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203
|
//////////////////////////////////////////////////////////////////////////////
// Copyright 2005-2006 Andreas Huber Doenni
// Distributed under the Boost Software License, Version 1.0. (See accompany-
// ing file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
//////////////////////////////////////////////////////////////////////////////
#include <boost/statechart/state_machine.hpp>
#include <boost/statechart/event.hpp>
#include <boost/statechart/simple_state.hpp>
#include <boost/statechart/state.hpp>
#include <boost/statechart/transition.hpp>
#include <boost/statechart/custom_reaction.hpp>
#include <boost/mpl/list.hpp>
#include <boost/intrusive_ptr.hpp>
#include <boost/test/test_tools.hpp>
namespace sc = boost::statechart;
namespace mpl = boost::mpl;
struct EvToB : sc::event< EvToB > {};
struct EvToF : sc::event< EvToF > {};
struct EvCheck : sc::event< EvCheck > {};
struct A;
struct StateCastTest : sc::state_machine< StateCastTest, A >
{
template< class State >
void AssertInState()
{
BOOST_REQUIRE( state_downcast< const State * >() != 0 );
BOOST_REQUIRE_NO_THROW( state_downcast< const State & >() );
BOOST_REQUIRE( state_cast< const State * >() != 0 );
BOOST_REQUIRE_NO_THROW( state_cast< const State & >() );
}
template< class State >
void AssertNotInState()
{
BOOST_REQUIRE( state_downcast< const State * >() == 0 );
BOOST_REQUIRE_THROW( state_downcast< const State & >(), std::bad_cast );
BOOST_REQUIRE( state_cast< const State * >() == 0 );
BOOST_REQUIRE_THROW( state_cast< const State & >(), std::bad_cast );
}
};
template< class State, class FromState >
void AssertInState( const FromState & theState )
{
BOOST_REQUIRE( theState.template state_downcast< const State * >() != 0 );
BOOST_REQUIRE_NO_THROW( theState.template state_downcast< const State & >() );
BOOST_REQUIRE( theState.template state_cast< const State * >() != 0 );
BOOST_REQUIRE_NO_THROW( theState.template state_cast< const State & >() );
}
template< class State, class FromState >
void AssertNotInState( const FromState & theState )
{
BOOST_REQUIRE( theState.template state_downcast< const State * >() == 0 );
BOOST_REQUIRE_THROW( theState.template state_downcast< const State & >(), std::bad_cast );
BOOST_REQUIRE( theState.template state_cast< const State * >() == 0 );
BOOST_REQUIRE_THROW( theState.template state_cast< const State & >(), std::bad_cast );
}
struct B;
struct C;
struct D;
struct A : sc::simple_state< A, StateCastTest, mpl::list< C, D > >
{
typedef sc::transition< EvToB, B > reactions;
};
struct E;
struct C : sc::simple_state< C, A::orthogonal< 0 >, E > {};
struct E : sc::state< E, C >
{
typedef sc::custom_reaction< EvCheck > reactions;
E( my_context ctx ) : my_base( ctx )
{
post_event( boost::intrusive_ptr< EvCheck >( new EvCheck() ) );
}
sc::result react( const EvCheck & );
};
struct F : sc::state< F, C >
{
typedef sc::custom_reaction< EvCheck > reactions;
F( my_context ctx ) : my_base( ctx )
{
post_event( boost::intrusive_ptr< EvCheck >( new EvCheck() ) );
}
sc::result react( const EvCheck & );
};
struct G;
struct D : sc::simple_state< D, A::orthogonal< 1 >, G > {};
struct G : sc::simple_state< G, D > {};
struct H : sc::simple_state< H, D > {};
struct B : sc::simple_state< B, StateCastTest >
{
typedef sc::transition< EvToF, F > reactions;
};
sc::result E::react( const EvCheck & )
{
AssertInState< A >( *this );
AssertNotInState< B >( *this );
AssertInState< C >( *this );
AssertInState< D >( *this );
AssertInState< E >( *this );
AssertNotInState< F >( *this );
AssertInState< G >( *this );
AssertNotInState< H >( *this );
return discard_event();
}
sc::result F::react( const EvCheck & )
{
AssertInState< A >( *this );
AssertNotInState< B >( *this );
AssertInState< C >( *this );
AssertInState< D >( *this );
AssertNotInState< E >( *this );
AssertInState< F >( *this );
AssertInState< G >( *this );
AssertNotInState< H >( *this );
return discard_event();
}
int test_main( int, char* [] )
{
StateCastTest machine;
machine.AssertNotInState< A >();
machine.AssertNotInState< B >();
machine.AssertNotInState< C >();
machine.AssertNotInState< D >();
machine.AssertNotInState< E >();
machine.AssertNotInState< F >();
machine.AssertNotInState< G >();
machine.AssertNotInState< H >();
machine.initiate();
machine.AssertInState< A >();
machine.AssertNotInState< B >();
machine.AssertInState< C >();
machine.AssertInState< D >();
machine.AssertInState< E >();
machine.AssertNotInState< F >();
machine.AssertInState< G >();
machine.AssertNotInState< H >();
machine.process_event( EvToB() );
machine.AssertNotInState< A >();
machine.AssertInState< B >();
machine.AssertNotInState< C >();
machine.AssertNotInState< D >();
machine.AssertNotInState< E >();
machine.AssertNotInState< F >();
machine.AssertNotInState< G >();
machine.AssertNotInState< H >();
machine.process_event( EvToF() );
machine.AssertInState< A >();
machine.AssertNotInState< B >();
machine.AssertInState< C >();
machine.AssertInState< D >();
machine.AssertNotInState< E >();
machine.AssertInState< F >();
machine.AssertInState< G >();
machine.AssertNotInState< H >();
machine.terminate();
machine.AssertNotInState< A >();
machine.AssertNotInState< B >();
machine.AssertNotInState< C >();
machine.AssertNotInState< D >();
machine.AssertNotInState< E >();
machine.AssertNotInState< F >();
machine.AssertNotInState< G >();
machine.AssertNotInState< H >();
return 0;
}
|