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/* Boost.MultiIndex example of use of rearrange facilities.
*
* Copyright 2003-2006 Joaqun M Lpez Muoz.
* Distributed under the Boost Software License, Version 1.0.
* (See accompanying file LICENSE_1_0.txt or copy at
* http://www.boost.org/LICENSE_1_0.txt)
*
* See http://www.boost.org/libs/multi_index for library home page.
*/
#if !defined(NDEBUG)
#define BOOST_MULTI_INDEX_ENABLE_INVARIANT_CHECKING
#define BOOST_MULTI_INDEX_ENABLE_SAFE_MODE
#endif
#include <boost/config.hpp>
#include <boost/detail/iterator.hpp>
#include <boost/multi_index_container.hpp>
#include <boost/multi_index/random_access_index.hpp>
#include <boost/random/binomial_distribution.hpp>
#include <boost/random/uniform_real.hpp>
#include <boost/random/mersenne_twister.hpp>
#include <algorithm>
#include <iostream>
#include <iterator>
#include <vector>
using boost::multi_index_container;
using namespace boost::multi_index;
/* We model a card deck with a random access array containing
* card numbers (from 0 to 51), supplemented with an additional
* index which retains the start ordering.
*/
class deck
{
BOOST_STATIC_CONSTANT(std::size_t,num_cards=52);
typedef multi_index_container<
int,
indexed_by<
random_access<>, /* base index */
random_access<> /* "start" index */
>
> container_type;
container_type cont;
public:
deck()
{
cont.reserve(num_cards);
get<1>(cont).reserve(num_cards);
for(std::size_t i=0;i<num_cards;++i)cont.push_back(i);
}
typedef container_type::iterator iterator;
typedef container_type::size_type size_type;
iterator begin()const{return cont.begin();}
iterator end()const{return cont.end();}
size_type size()const{return cont.size();}
template<typename InputIterator>
void rearrange(InputIterator it)
{
cont.rearrange(it);
}
void reset()
{
/* simply rearrange the base index like the start index */
cont.rearrange(get<1>(cont).begin());
}
std::size_t position(int i)const
{
/* The position of a card in the deck is calculated by locating
* the card through the start index (which is ordered), projecting
* to the base index and diffing with the begin position.
* Resulting complexity: constant.
*/
return project<0>(cont,get<1>(cont).begin()+i)-cont.begin();
}
std::size_t rising_sequences()const
{
/* Iterate through all cards and increment the sequence count
* when the current position is left to the previous.
* Resulting complexity: O(n), n=num_cards.
*/
std::size_t s=1;
std::size_t last_pos=0;
for(std::size_t i=0;i<num_cards;++i){
std::size_t pos=position(i);
if(pos<last_pos)++s;
last_pos=pos;
}
return s;
}
};
/* A vector of reference_wrappers to deck elements can be used
* as a view to the deck container.
* We use a special implicit_reference_wrapper having implicit
* ctor from its base type, as this simplifies the use of generic
* techniques on the resulting data structures.
*/
template<typename T>
class implicit_reference_wrapper:public boost::reference_wrapper<T>
{
private:
typedef boost::reference_wrapper<T> super;
public:
implicit_reference_wrapper(T& t):super(t){}
};
typedef std::vector<implicit_reference_wrapper<const int> > deck_view;
/* Riffle shuffle is modeled like this: A cut is selected in the deck
* following a binomial distribution. Then, cards are randomly selected
* from one packet or the other with probability proportional to
* packet size.
*/
template<typename RandomAccessIterator,typename OutputIterator>
void riffle_shuffle(
RandomAccessIterator first,RandomAccessIterator last,
OutputIterator out)
{
static boost::mt19937 rnd_gen;
typedef typename boost::detail::iterator_traits<
RandomAccessIterator>::difference_type difference_type;
typedef boost::binomial_distribution<
difference_type> rnd_cut_select_type;
typedef boost::uniform_real<> rnd_deck_select_type;
rnd_cut_select_type cut_select(last-first);
RandomAccessIterator middle=first+cut_select(rnd_gen);
difference_type s0=middle-first;
difference_type s1=last-middle;
rnd_deck_select_type deck_select;
while(s0!=0&&s1!=0){
if(deck_select(rnd_gen)<(double)s0/(s0+s1)){
*out++=*first++;
--s0;
}
else{
*out++=*middle++;
--s1;
}
}
std::copy(first,first+s0,out);
std::copy(middle,middle+s1,out);
}
struct riffle_shuffler
{
void operator()(deck& d)const
{
dv.clear();
dv.reserve(d.size());
riffle_shuffle(
d.begin(),d.end(),std::back_inserter(dv)); /* do the shuffling */
d.rearrange(dv.begin()); /* apply to the deck */
}
private:
mutable deck_view dv;
};
/* A truly random shuffle (up to stdlib implementation quality) using
* std::random_shuffle.
*/
struct random_shuffler
{
void operator()(deck& d)const
{
dv.clear();
dv.reserve(d.size());
std::copy(d.begin(),d.end(),std::back_inserter(dv));
std::random_shuffle(dv.begin(),dv.end()); /* do the shuffling */
d.rearrange(dv.begin()); /* apply to the deck */
}
private:
mutable deck_view dv;
};
/* Repeat a given shuffling algorithm repeats_num times
* and obtain the resulting rising sequences number. Average
* for tests_num trials.
*/
template<typename Shuffler>
double shuffle_test(
unsigned int repeats_num,unsigned int tests_num
BOOST_APPEND_EXPLICIT_TEMPLATE_TYPE(Shuffler))
{
deck d;
Shuffler sh;
unsigned long total=0;
for(unsigned int n=0;n<tests_num;++n){
for(unsigned m=0;m<repeats_num;++m)sh(d);
total+=d.rising_sequences();
d.reset();
}
return (double)total/tests_num;
}
int main()
{
unsigned rifs_num=0;
unsigned tests_num=0;
std::cout<<"number of riffle shuffles (vg 5):";
std::cin>>rifs_num;
std::cout<<"number of tests (vg 1000):";
std::cin>>tests_num;
std::cout<<"shuffling..."<<std::endl;
std::cout<<"riffle shuffling\n"
" avg number of rising sequences: "
<<shuffle_test<riffle_shuffler>(rifs_num,tests_num)
<<std::endl;
std::cout<<"random shuffling\n"
" avg number of rising sequences: "
<<shuffle_test<random_shuffler>(1,tests_num)
<<std::endl;
return 0;
}
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