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<h1><img height="86" alt="boost.png (6897 bytes)" src="../../boost.png"
width="277" align="middle" border="0">intrusive_ptr class template</h1>
<p>
<a href="#Introduction">Introduction</a><br>
<a href="#Synopsis">Synopsis</a><br>
<a href="#Members">Members</a><br>
<a href="#functions">Free Functions</a><br>
</p>
<h2><a name="Introduction">Introduction</a></h2>
<p>The <code>intrusive_ptr</code> class template stores a pointer to an object with an
embedded reference count. Every new <code>intrusive_ptr</code> instance increments
the reference count by using an unqualified call to the function <code>intrusive_ptr_add_ref</code>,
passing it the pointer as an argument. Similarly, when an <code>intrusive_ptr</code>
is destroyed, it calls <code>intrusive_ptr_release</code>; this function is
responsible for destroying the object when its reference count drops to zero.
The user is expected to provide suitable definitions of these two functions. On
compilers that support argument-dependent lookup, <code>intrusive_ptr_add_ref</code>
and <code>intrusive_ptr_release</code> should be defined in the namespace
that corresponds to their parameter; otherwise, the definitions need to go in
namespace <code>boost</code>. The library provides a helper base class template
<code><a href="intrusive_ref_counter.html">intrusive_ref_counter</a></code> which may
help adding support for <code>intrusive_ptr</code> to user types.</p>
<p>The class template is parameterized on <code>T</code>, the type of the object pointed
to. <code>intrusive_ptr<T></code> can be implicitly converted to <code>intrusive_ptr<U></code>
whenever <code>T*</code> can be implicitly converted to <code>U*</code>.</p>
<p>The main reasons to use <code>intrusive_ptr</code> are:</p>
<ul>
<li>
Some existing frameworks or OSes provide objects with embedded reference
counts;</li>
<li>
The memory footprint of <code>intrusive_ptr</code>
is the same as the corresponding raw pointer;</li>
<li>
<code>intrusive_ptr<T></code> can be constructed from an arbitrary
raw pointer of type <code>T *</code>.</li></ul>
<p>As a general rule, if it isn't obvious whether <code>intrusive_ptr</code> better
fits your needs than <code>shared_ptr</code>, try a <code>shared_ptr</code>-based
design first.</p>
<h2><a name="Synopsis">Synopsis</a></h2>
<pre>namespace boost {
template<class T> class intrusive_ptr {
public:
typedef T <a href="#element_type" >element_type</a>;
<a href="#constructors" >intrusive_ptr</a>(); // never throws
<a href="#constructors" >intrusive_ptr</a>(T * p, bool add_ref = true);
<a href="#constructors" >intrusive_ptr</a>(intrusive_ptr const & r);
template<class Y> <a href="#constructors" >intrusive_ptr</a>(intrusive_ptr<Y> const & r);
<a href="#destructor" >~intrusive_ptr</a>();
intrusive_ptr & <a href="#assignment" >operator=</a>(intrusive_ptr const & r);
template<class Y> intrusive_ptr & <a href="#assignment" >operator=</a>(intrusive_ptr<Y> const & r);
intrusive_ptr & <a href="#assignment" >operator=</a>(T * r);
void <a href="#reset" >reset</a>();
void <a href="#reset" >reset</a>(T * r);
void <a href="#reset" >reset</a>(T * r, bool add_ref);
T & <a href="#indirection" >operator*</a>() const; // never throws
T * <a href="#indirection" >operator-></a>() const; // never throws
T * <a href="#get" >get</a>() const; // never throws
T * <a href="#detach" >detach</a>(); // never throws
operator <a href="#conversions" ><i>unspecified-bool-type</i></a>() const; // never throws
void <a href="#swap" >swap</a>(intrusive_ptr & b); // never throws
};
template<class T, class U>
bool <a href="#comparison" >operator==</a>(intrusive_ptr<T> const & a, intrusive_ptr<U> const & b); // never throws
template<class T, class U>
bool <a href="#comparison" >operator!=</a>(intrusive_ptr<T> const & a, intrusive_ptr<U> const & b); // never throws
template<class T>
bool <a href="#comparison" >operator==</a>(intrusive_ptr<T> const & a, T * b); // never throws
template<class T>
bool <a href="#comparison" >operator!=</a>(intrusive_ptr<T> const & a, T * b); // never throws
template<class T>
bool <a href="#comparison" >operator==</a>(T * a, intrusive_ptr<T> const & b); // never throws
template<class T>
bool <a href="#comparison" >operator!=</a>(T * a, intrusive_ptr<T> const & b); // never throws
template<class T, class U>
bool <a href="#comparison" >operator<</a>(intrusive_ptr<T> const & a, intrusive_ptr<U> const & b); // never throws
template<class T> void <a href="#free-swap" >swap</a>(intrusive_ptr<T> & a, intrusive_ptr<T> & b); // never throws
template<class T> T * <a href="#get_pointer" >get_pointer</a>(intrusive_ptr<T> const & p); // never throws
template<class T, class U>
intrusive_ptr<T> <a href="#static_pointer_cast" >static_pointer_cast</a>(intrusive_ptr<U> const & r); // never throws
template<class T, class U>
intrusive_ptr<T> <a href="#const_pointer_cast" >const_pointer_cast</a>(intrusive_ptr<U> const & r); // never throws
template<class T, class U>
intrusive_ptr<T> <a href="#dynamic_pointer_cast" >dynamic_pointer_cast</a>(intrusive_ptr<U> const & r); // never throws
template<class E, class T, class Y>
std::basic_ostream<E, T> & <a href="#insertion-operator" >operator<<</a> (std::basic_ostream<E, T> & os, intrusive_ptr<Y> const & p);
}</pre>
<h2><a name="Members">Members</a></h2>
<h3><a name="element_type">element_type</a></h3>
<pre>typedef T element_type;</pre>
<blockquote>
<p>Provides the type of the template parameter <code>T</code>.</p>
</blockquote>
<h3><a name="constructors">constructors</a></h3>
<pre>intrusive_ptr(); // never throws</pre>
<blockquote>
<p><b>Postconditions:</b> <code>get() == 0</code>.</p>
<p><b>Throws:</b> nothing.</p>
</blockquote>
<pre>intrusive_ptr(T * p, bool add_ref = true);</pre>
<blockquote>
<p><b>Effects:</b> <code>if(p != 0 && add_ref) intrusive_ptr_add_ref(p);</code>.</p>
<p><b>Postconditions:</b> <code>get() == p</code>.</p>
</blockquote>
<pre>intrusive_ptr(intrusive_ptr const & r);
template<class Y> intrusive_ptr(intrusive_ptr<Y> const & r);</pre>
<blockquote>
<p><b>Effects:</b> <code>if(r.get() != 0) intrusive_ptr_add_ref(r.get());</code>.</p>
<p><b>Postconditions:</b> <code>get() == r.get()</code>.</p>
</blockquote>
<h3><a name="destructor">destructor</a></h3>
<pre>~intrusive_ptr();</pre>
<blockquote>
<p><b>Effects:</b> <code>if(get() != 0) intrusive_ptr_release(get());</code>.</p>
</blockquote>
<h3><a name="assignment">assignment</a></h3>
<pre>intrusive_ptr & operator=(intrusive_ptr const & r);
template<class Y> intrusive_ptr & operator=(intrusive_ptr<Y> const & r);
intrusive_ptr & operator=(T * r);</pre>
<blockquote>
<p><b>Effects:</b> Equivalent to <code>intrusive_ptr(r).swap(*this)</code>.</p>
<p><b>Returns:</b> <code>*this</code>.</p>
</blockquote>
<h3><a name="reset">reset</a></h3>
<pre>void reset();</pre>
<blockquote>
<p><b>Effects:</b> Equivalent to <code>intrusive_ptr().swap(*this)</code>.</p>
</blockquote>
<pre>void reset(T * r);</pre>
<blockquote>
<p><b>Effects:</b> Equivalent to <code>intrusive_ptr(r).swap(*this)</code>.</p>
</blockquote>
<pre>void reset(T * r, bool add_ref);</pre>
<blockquote>
<p><b>Effects:</b> Equivalent to <code>intrusive_ptr(r, add_ref).swap(*this)</code>.</p>
</blockquote>
<h3><a name="indirection">indirection</a></h3>
<pre>T & operator*() const; // never throws</pre>
<blockquote>
<p><b>Requirements:</b> <code>get() != 0</code>.</p>
<p><b>Returns:</b> <code>*get()</code>.</p>
<p><b>Throws:</b> nothing.</p>
</blockquote>
<pre>T * operator->() const; // never throws</pre>
<blockquote>
<p><b>Requirements:</b> <code>get() != 0</code>.</p>
<p><b>Returns:</b> <code>get()</code>.</p>
<p><b>Throws:</b> nothing.</p>
</blockquote>
<h3><a name="get">get</a></h3>
<pre>T * get() const; // never throws</pre>
<blockquote>
<p><b>Returns:</b> the stored pointer.</p>
<p><b>Throws:</b> nothing.</p>
</blockquote>
<h3><a name="detach">detach</a></h3>
<pre>T * detach(); // never throws</pre>
<blockquote>
<p><b>Returns:</b> the stored pointer.</p>
<p><b>Throws:</b> nothing.</p>
<p><b>Postconditions:</b> <code>get() == 0</code>.</p>
<p><b>Notes:</b> The returned pointer has an elevated reference count. This
allows conversion of an <code>intrusive_ptr</code> back to a raw pointer,
without the performance overhead of acquiring and dropping an extra
reference. It can be viewed as the complement of the
non-reference-incrementing constructor.</p>
<p><b>Caution:</b> Using <code>detach</code> escapes the safety of automatic
reference counting provided by <code>intrusive_ptr</code>. It should
by used only where strictly necessary (such as when interfacing to an
existing API), and when the implications are thoroughly understood.</p>
</blockquote>
<h3><a name="conversions">conversions</a></h3>
<pre>operator <i>unspecified-bool-type</i> () const; // never throws</pre>
<blockquote>
<p><b>Returns:</b> an unspecified value that, when used in boolean contexts, is
equivalent to <code>get() != 0</code>.</p>
<p><b>Throws:</b> nothing.</p>
<p><b>Notes:</b> This conversion operator allows <code>intrusive_ptr</code> objects to be
used in boolean contexts, like <code>if (p && p->valid()) {}</code>.
The actual target type is typically a pointer to a member function, avoiding
many of the implicit conversion pitfalls.</p>
</blockquote>
<h3><a name="swap">swap</a></h3>
<pre>void swap(intrusive_ptr & b); // never throws</pre>
<blockquote>
<p><b>Effects:</b> Exchanges the contents of the two smart pointers.</p>
<p><b>Throws:</b> nothing.</p>
</blockquote>
<h2><a name="functions">Free Functions</a></h2>
<h3><a name="comparison">comparison</a></h3>
<pre>template<class T, class U>
bool operator==(intrusive_ptr<T> const & a, intrusive_ptr<U> const & b); // never throws</pre>
<blockquote>
<p><b>Returns:</b> <code>a.get() == b.get()</code>.</p>
<p><b>Throws:</b> nothing.</p>
</blockquote>
<pre>template<class T, class U>
bool operator!=(intrusive_ptr<T> const & a, intrusive_ptr<U> const & b); // never throws</pre>
<blockquote>
<p><b>Returns:</b> <code>a.get() != b.get()</code>.</p>
<p><b>Throws:</b> nothing.</p>
</blockquote>
<pre>template<class T, class U>
bool operator==(intrusive_ptr<T> const & a, U * b); // never throws</pre>
<blockquote>
<p><b>Returns:</b> <code>a.get() == b</code>.</p>
<p><b>Throws:</b> nothing.</p>
</blockquote>
<pre>template<class T, class U>
bool operator!=(intrusive_ptr<T> const & a, U * b); // never throws</pre>
<blockquote>
<p><b>Returns:</b> <code>a.get() != b</code>.</p>
<p><b>Throws:</b> nothing.</p>
</blockquote>
<pre>template<class T, class U>
bool operator==(T * a, intrusive_ptr<U> const & b); // never throws</pre>
<blockquote>
<p><b>Returns:</b> <code>a == b.get()</code>.</p>
<p><b>Throws:</b> nothing.</p>
</blockquote>
<pre>template<class T, class U>
bool operator!=(T * a, intrusive_ptr<U> const & b); // never throws</pre>
<blockquote>
<p><b>Returns:</b> <code>a != b.get()</code>.</p>
<p><b>Throws:</b> nothing.</p>
</blockquote>
<pre>template<class T, class U>
bool operator<(intrusive_ptr<T> const & a, intrusive_ptr<U> const & b); // never throws</pre>
<blockquote>
<p><b>Returns:</b> <code>std::less<T *>()(a.get(), b.get())</code>.</p>
<p><b>Throws:</b> nothing.</p>
<p><b>Notes:</b> Allows <code>intrusive_ptr</code> objects to be used as keys
in associative containers.</p>
</blockquote>
<h3><a name="free-swap">swap</a></h3>
<pre>template<class T>
void swap(intrusive_ptr<T> & a, intrusive_ptr<T> & b); // never throws</pre>
<blockquote>
<p><b>Effects:</b> Equivalent to <code>a.swap(b)</code>.</p>
<p><b>Throws:</b> nothing.</p>
<p><b>Notes:</b> Matches the interface of <code>std::swap</code>. Provided as an aid to
generic programming.</p>
</blockquote>
<h3><a name="get_pointer">get_pointer</a></h3>
<pre>template<class T>
T * get_pointer(intrusive_ptr<T> const & p); // never throws</pre>
<blockquote>
<p><b>Returns:</b> <code>p.get()</code>.</p>
<p><b>Throws:</b> nothing.</p>
<p><b>Notes:</b> Provided as an aid to generic programming. Used by <a href="../bind/mem_fn.html">
mem_fn</a>.</p>
</blockquote>
<h3><a name="static_pointer_cast">static_pointer_cast</a></h3>
<pre>template<class T, class U>
intrusive_ptr<T> static_pointer_cast(intrusive_ptr<U> const & r); // never throws</pre>
<blockquote>
<p><b>Returns:</b> <code>intrusive_ptr<T>(static_cast<T*>(r.get()))</code>.</p>
<p><b>Throws:</b> nothing.</p>
</blockquote>
<h3><a name="const_pointer_cast">const_pointer_cast</a></h3>
<pre>template<class T, class U>
intrusive_ptr<T> const_pointer_cast(intrusive_ptr<U> const & r); // never throws</pre>
<blockquote>
<p><b>Returns:</b> <code>intrusive_ptr<T>(const_cast<T*>(r.get()))</code>.</p>
<p><b>Throws:</b> nothing.</p>
</blockquote>
<h3><a name="dynamic_pointer_cast">dynamic_pointer_cast</a></h3>
<pre>template<class T, class U>
intrusive_ptr<T> dynamic_pointer_cast(intrusive_ptr<U> const & r);</pre>
<blockquote>
<p><b>Returns:</b> <code>intrusive_ptr<T>(dynamic_cast<T*>(r.get()))</code>.</p>
<p><b>Throws:</b> nothing.</p>
</blockquote>
<h3><a name="insertion-operator">operator<<</a></h3>
<pre>template<class E, class T, class Y>
std::basic_ostream<E, T> & operator<< (std::basic_ostream<E, T> & os, intrusive_ptr<Y> const & p);</pre>
<blockquote>
<p><b>Effects:</b> <code>os << p.get();</code>.</p>
<p><b>Returns:</b> <code>os</code>.</p>
</blockquote>
<hr>
<p>$Date$</p>
<p>
<small>Copyright © 2003-2005, 2013 Peter Dimov. Distributed under the Boost Software License, Version
1.0. See accompanying file <a href="../../LICENSE_1_0.txt">LICENSE_1_0.txt</a> or
copy at <a href="http://www.boost.org/LICENSE_1_0.txt">http://www.boost.org/LICENSE_1_0.txt</a>.</small></p>
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