1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218
|
// Copyright 2010 Christophe Henry
// henry UNDERSCORE christophe AT hotmail DOT com
// This is an extended version of the state machine available in the boost::mpl library
// Distributed under the same license as the original.
// Copyright for the original version:
// Copyright 2005 David Abrahams and Aleksey Gurtovoy. Distributed
// under the Boost Software License, Version 1.0. (See accompanying
// file LICENSE_1_0.txt or copy at
// http://www.boost.org/LICENSE_1_0.txt)
#include <vector>
#include <iostream>
#include <boost/msm/back/state_machine.hpp>
#include <boost/msm/front/euml/euml.hpp>
using namespace std;
using namespace boost::msm::front::euml;
using namespace boost::msm::front;
namespace msm = boost::msm;
// entry/exit/action/guard logging functors
#include "logging_functors.h"
namespace // Concrete FSM implementation
{
// events
// note that unlike the SimpleTutorial, events must derive from euml_event.
BOOST_MSM_EUML_EVENT(play)
BOOST_MSM_EUML_EVENT(end_pause)
BOOST_MSM_EUML_EVENT(stop)
BOOST_MSM_EUML_EVENT(pause)
BOOST_MSM_EUML_EVENT(open_close)
BOOST_MSM_EUML_EVENT(internal_event)
BOOST_MSM_EUML_EVENT(next_song)
BOOST_MSM_EUML_EVENT(previous_song)
// A "complicated" event type that carries some data.
BOOST_MSM_EUML_DECLARE_ATTRIBUTE(std::string,cd_name)
BOOST_MSM_EUML_DECLARE_ATTRIBUTE(DiskTypeEnum,cd_type)
BOOST_MSM_EUML_ATTRIBUTES((attributes_ << cd_name << cd_type ), cd_detected_attributes)
BOOST_MSM_EUML_EVENT_WITH_ATTRIBUTES(cd_detected,cd_detected_attributes)
// Concrete FSM implementation
// The list of FSM states
BOOST_MSM_EUML_STATE(( Empty_Entry,Empty_Exit ),Empty)
// we just declare a state type but do not create any instance as we want to inherit from this type
BOOST_MSM_EUML_DECLARE_STATE((Open_Entry,Open_Exit),Open_def)
// derive to be able to add an internal transition table
struct Open_impl : public Open_def
{
BOOST_MSM_EUML_DECLARE_INTERNAL_TRANSITION_TABLE((
open_close [internal_guard1] / internal_action1 ,
open_close [internal_guard2] / internal_action2 ,
internal_event / internal_action
))
};
// declare an instance for the stt as we are manually declaring a state
Open_impl const Open;
BOOST_MSM_EUML_STATE(( Stopped_Entry,Stopped_Exit ),Stopped)
// Playing is a state machine itself.
// It has 3 substates
BOOST_MSM_EUML_STATE(( Song1_Entry,Song1_Exit ),Song1)
BOOST_MSM_EUML_STATE(( Song2_Entry,Song2_Exit ),Song2)
BOOST_MSM_EUML_STATE(( Song3_Entry,Song3_Exit ),Song3)
// Playing has a transition table
BOOST_MSM_EUML_TRANSITION_TABLE((
// +------------------------------------------------------------------------------+
Song2 == Song1 + next_song / start_next_song,
Song1 == Song2 + previous_song / start_prev_song,
Song3 == Song2 + next_song / start_next_song,
Song2 == Song3 + previous_song / start_prev_song
// +------------------------------------------------------------------------------+
),playing_transition_table )
BOOST_MSM_EUML_DECLARE_STATE_MACHINE( (playing_transition_table, //STT
init_ << Song1 // Init State
),Playing_def)
// some action for the internal transition
BOOST_MSM_EUML_ACTION(playing_internal_action)
{
template <class FSM,class EVT,class SourceState,class TargetState>
void operator()(EVT const&, FSM& ,SourceState& ,TargetState& )
{
cout << "Playing::internal action" << endl;
}
};
// derive to be able to add an internal transition table
struct Playing_ : public Playing_def
{
BOOST_MSM_EUML_DECLARE_INTERNAL_TRANSITION_TABLE((
internal_event / playing_internal_action
))
};
// choice of back-end
typedef msm::back::state_machine<Playing_> Playing_type;
Playing_type const Playing;
// state not needing any entry or exit
BOOST_MSM_EUML_STATE((),Paused)
// guard conditions
BOOST_MSM_EUML_ACTION(good_disk_format)
{
template <class FSM,class EVT,class SourceState,class TargetState>
bool operator()(EVT const& evt,FSM&,SourceState& ,TargetState& )
{
// to test a guard condition, let's say we understand only CDs, not DVD
if (evt.get_attribute(cd_type)!=DISK_CD)
{
std::cout << "wrong disk, sorry" << std::endl;
// just for logging, does not block any transition
return true;
}
std::cout << "good disk" << std::endl;
return true;
}
};
// replaces the old transition table
BOOST_MSM_EUML_TRANSITION_TABLE((
Stopped + play / start_playback == Playing ,
Stopped + open_close / open_drawer == Open ,
Stopped + stop == Stopped ,
// +------------------------------------------------------------------------------+
Open + open_close / close_drawer == Empty ,
// +------------------------------------------------------------------------------+
Empty + open_close / open_drawer == Open ,
Empty + cd_detected
[good_disk_format&&(event_(cd_type)==Int_<DISK_CD>())]
/ (store_cd_info,process_(play))
== Stopped ,
// +------------------------------------------------------------------------------+
Playing + stop / stop_playback == Stopped ,
Playing + pause / pause_playback == Paused ,
Playing + open_close / stop_and_open == Open ,
// +------------------------------------------------------------------------------+
Paused + end_pause / resume_playback == Playing ,
Paused + stop / stop_playback == Stopped ,
Paused + open_close / stop_and_open == Open
// +------------------------------------------------------------------------------+
),transition_table)
// create a state machine "on the fly"
BOOST_MSM_EUML_DECLARE_STATE_MACHINE(( transition_table, //STT
init_ << Empty, // Init State
no_action, // Entry
no_action, // Exit
attributes_ << no_attributes_, // Attributes
configure_ << no_configure_, // configuration
Log_No_Transition // no_transition handler
),
player_) //fsm name
// choice of back-end
typedef msm::back::state_machine<player_> player;
//
// Testing utilities.
//
static char const* const state_names[] = { "Stopped", "Open", "Empty", "Playing", "Paused" };
void pstate(player const& p)
{
std::cout << " -> " << state_names[p.current_state()[0]] << std::endl;
}
void test()
{
player p;
// needed to start the highest-level SM. This will call on_entry and mark the start of the SM
p.start();
// go to Open, call on_exit on Empty, then action, then on_entry on Open
p.process_event(open_close); pstate(p);
std::cout << "sending internal event (not rejected)" << std::endl;
p.process_event(internal_event);
std::cout << "sending open_close event. Conflict with internal transitions (rejecting event)" << std::endl;
p.process_event(open_close); pstate(p);
// will be rejected, wrong disk type
p.process_event(
cd_detected("louie, louie",DISK_DVD)); pstate(p);
p.process_event(
cd_detected("louie, louie",DISK_CD)); pstate(p);
// no need to call play as the previous event does it in its action method
//p.process_event(play);
// at this point, Play is active
// make transition happen inside it. Player has no idea about this event but it's ok.
p.process_event(next_song);pstate(p); //2nd song active
p.process_event(next_song);pstate(p);//3rd song active
p.process_event(previous_song);pstate(p);//2nd song active
// event handled internally in Playing, without region checking
std::cout << "sending internal event (not rejected)" << std::endl;
p.process_event(internal_event);
p.process_event(pause); pstate(p);
// go back to Playing
p.process_event(end_pause); pstate(p);
p.process_event(pause); pstate(p);
p.process_event(stop); pstate(p);
// event leading to the same state
// no action method called as none is defined in the transition table
p.process_event(stop); pstate(p);
// test call to no_transition
p.process_event(pause); pstate(p);
}
}
int main()
{
test();
return 0;
}
|