1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175
|
// Copyright 2010 Christophe Henry
// henry UNDERSCORE christophe AT hotmail DOT com
// This is an extended version of the state machine available in the boost::mpl library
// Distributed under the same license as the original.
// Copyright for the original version:
// Copyright 2005 David Abrahams and Aleksey Gurtovoy. Distributed
// under the Boost Software License, Version 1.0. (See accompanying
// file LICENSE_1_0.txt or copy at
// http://www.boost.org/LICENSE_1_0.txt)
#include <iostream>
// back-end
#include <boost/msm/back/state_machine.hpp>
#include <boost/msm/front/euml/euml.hpp>
namespace msm = boost::msm;
using namespace boost::msm::front::euml;
namespace
{
// events
BOOST_MSM_EUML_EVENT(event1)
BOOST_MSM_EUML_ACTION(State1_Entry)
{
template <class Event,class FSM,class STATE>
void operator()(Event const&,FSM&,STATE& )
{
std::cout << "entering: State1" << std::endl;
}
};
BOOST_MSM_EUML_ACTION(State1_Exit)
{
template <class Event,class FSM,class STATE>
void operator()(Event const&,FSM&,STATE& )
{
std::cout << "leaving: State1" << std::endl;
}
};
BOOST_MSM_EUML_ACTION(State2_Entry)
{
template <class Event,class FSM,class STATE>
void operator()(Event const&,FSM&,STATE& )
{
std::cout << "entering: State2" << std::endl;
}
};
BOOST_MSM_EUML_ACTION(State2_Exit)
{
template <class Event,class FSM,class STATE>
void operator()(Event const&,FSM&,STATE& )
{
std::cout << "leaving: State2" << std::endl;
}
};
BOOST_MSM_EUML_ACTION(State3_Entry)
{
template <class Event,class FSM,class STATE>
void operator()(Event const&,FSM&,STATE& )
{
std::cout << "entering: State3" << std::endl;
}
};
BOOST_MSM_EUML_ACTION(State3_Exit)
{
template <class Event,class FSM,class STATE>
void operator()(Event const&,FSM&,STATE& )
{
std::cout << "leaving: State3" << std::endl;
}
};
BOOST_MSM_EUML_ACTION(State4_Entry)
{
template <class Event,class FSM,class STATE>
void operator()(Event const&,FSM&,STATE& )
{
std::cout << "entering: State4" << std::endl;
}
};
BOOST_MSM_EUML_ACTION(State4_Exit)
{
template <class Event,class FSM,class STATE>
void operator()(Event const&,FSM&,STATE& )
{
std::cout << "leaving: State4" << std::endl;
}
};
// The list of FSM states
BOOST_MSM_EUML_STATE(( State1_Entry,State1_Exit ),State1)
BOOST_MSM_EUML_STATE(( State2_Entry,State2_Exit ),State2)
BOOST_MSM_EUML_STATE(( State3_Entry,State3_Exit ),State3)
BOOST_MSM_EUML_STATE(( State4_Entry,State4_Exit ),State4)
// transition actions
BOOST_MSM_EUML_ACTION(State2ToState3)
{
template <class FSM,class EVT,class SourceState,class TargetState>
void operator()(EVT const& ,FSM&,SourceState& ,TargetState& )
{
std::cout << "my_machine::State2ToState3" << std::endl;
}
};
BOOST_MSM_EUML_ACTION(State3ToState4)
{
template <class FSM,class EVT,class SourceState,class TargetState>
void operator()(EVT const& ,FSM&,SourceState& ,TargetState& )
{
std::cout << "my_machine::State3ToState4" << std::endl;
}
};
// guard conditions
BOOST_MSM_EUML_ACTION(always_true)
{
template <class FSM,class EVT,class SourceState,class TargetState>
bool operator()(EVT const& evt,FSM&,SourceState& ,TargetState& )
{
std::cout << "always_true" << std::endl;
return true;
}
};
BOOST_MSM_EUML_ACTION(always_false)
{
template <class FSM,class EVT,class SourceState,class TargetState>
bool operator()(EVT const& evt,FSM&,SourceState& ,TargetState& )
{
std::cout << "always_false" << std::endl;
return false;
}
};
// replaces the old transition table
BOOST_MSM_EUML_TRANSITION_TABLE((
State2 == State1 ,
State3 == State2 / State2ToState3,
State4 == State3 [always_true] / State3ToState4,
State4 == State3 [always_false],
State1 == State4 + event1
// +------------------------------------------------------------------------------+
),transition_table)
// create a state machine "on the fly"
BOOST_MSM_EUML_DECLARE_STATE_MACHINE(( transition_table, //STT
init_ << State1 // Init State
),
my_machine_) //fsm name
// Pick a back-end
typedef msm::back::state_machine<my_machine_> my_machine;
//
// Testing utilities.
//
static char const* const state_names[] = { "State1", "State2", "State3", "State4" };
void pstate(my_machine const& p)
{
std::cout << " -> " << state_names[p.current_state()[0]] << std::endl;
}
void test()
{
my_machine p;
// needed to start the highest-level SM. This will call on_entry and mark the start of the SM
// in this case it will also immediately trigger all anonymous transitions
p.start();
// this event will bring us back to the initial state and thus, a new "loop" will be started
p.process_event(event1);
}
}
int main()
{
test();
return 0;
}
|