1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166
|
//
// random_access_handle.cpp
// ~~~~~~~~~~~~~~~~~~~~~~~~
//
// Copyright (c) 2003-2023 Christopher M. Kohlhoff (chris at kohlhoff dot com)
//
// Distributed under the Boost Software License, Version 1.0. (See accompanying
// file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
//
// Disable autolinking for unit tests.
#if !defined(BOOST_ALL_NO_LIB)
#define BOOST_ALL_NO_LIB 1
#endif // !defined(BOOST_ALL_NO_LIB)
// Test that header file is self-contained.
#include <boost/asio/windows/random_access_handle.hpp>
#include <boost/asio/io_context.hpp>
#include "../archetypes/async_result.hpp"
#include "../unit_test.hpp"
//------------------------------------------------------------------------------
// windows_random_access_handle_compile test
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// The following test checks that all public member functions on the class
// windows::random_access_handle compile and link correctly. Runtime failures
// are ignored.
namespace windows_random_access_handle_compile {
void write_some_handler(const boost::system::error_code&, std::size_t)
{
}
void read_some_handler(const boost::system::error_code&, std::size_t)
{
}
void test()
{
#if defined(BOOST_ASIO_HAS_WINDOWS_RANDOM_ACCESS_HANDLE)
using namespace boost::asio;
namespace win = boost::asio::windows;
try
{
io_context ioc;
const io_context::executor_type ioc_ex = ioc.get_executor();
char mutable_char_buffer[128] = "";
const char const_char_buffer[128] = "";
boost::asio::uint64_t offset = 0;
archetypes::lazy_handler lazy;
boost::system::error_code ec;
// basic_random_access_handle constructors.
win::random_access_handle handle1(ioc);
HANDLE native_handle1 = INVALID_HANDLE_VALUE;
#if defined(BOOST_ASIO_MSVC) && (_MSC_VER < 1910)
// Skip this on older MSVC due to mysterious ambiguous overload errors.
#else
win::random_access_handle handle2(ioc, native_handle1);
#endif
win::random_access_handle handle3(ioc_ex);
HANDLE native_handle2 = INVALID_HANDLE_VALUE;
win::random_access_handle handle4(ioc_ex, native_handle2);
#if defined(BOOST_ASIO_HAS_MOVE)
win::random_access_handle handle5(std::move(handle4));
win::basic_random_access_handle<io_context::executor_type> handle6(ioc);
win::random_access_handle handle7(std::move(handle6));
#endif // defined(BOOST_ASIO_HAS_MOVE)
// basic_random_access_handle operators.
#if defined(BOOST_ASIO_HAS_MOVE)
handle1 = win::random_access_handle(ioc);
handle1 = std::move(handle4);
handle1 = std::move(handle6);
#endif // defined(BOOST_ASIO_HAS_MOVE)
// basic_io_object functions.
windows::random_access_handle::executor_type ex = handle1.get_executor();
(void)ex;
// basic_overlapped_handle functions.
win::random_access_handle::lowest_layer_type& lowest_layer
= handle1.lowest_layer();
(void)lowest_layer;
const win::random_access_handle& handle8 = handle1;
const win::random_access_handle::lowest_layer_type& lowest_layer2
= handle8.lowest_layer();
(void)lowest_layer2;
HANDLE native_handle3 = INVALID_HANDLE_VALUE;
handle1.assign(native_handle3);
bool is_open = handle1.is_open();
(void)is_open;
handle1.close();
handle1.close(ec);
win::random_access_handle::native_handle_type native_handle4
= handle1.release();
(void)native_handle4;
win::random_access_handle::native_handle_type native_handle5
= handle1.release(ec);
(void)native_handle5;
win::random_access_handle::native_handle_type native_handle6
= handle1.native_handle();
(void)native_handle6;
handle1.cancel();
handle1.cancel(ec);
// basic_random_access_handle functions.
handle1.write_some_at(offset, buffer(mutable_char_buffer));
handle1.write_some_at(offset, buffer(const_char_buffer));
handle1.write_some_at(offset, buffer(mutable_char_buffer), ec);
handle1.write_some_at(offset, buffer(const_char_buffer), ec);
handle1.async_write_some_at(offset,
buffer(mutable_char_buffer), &write_some_handler);
handle1.async_write_some_at(offset,
buffer(const_char_buffer), &write_some_handler);
int i1 = handle1.async_write_some_at(offset,
buffer(mutable_char_buffer), lazy);
(void)i1;
int i2 = handle1.async_write_some_at(offset,
buffer(const_char_buffer), lazy);
(void)i2;
handle1.read_some_at(offset, buffer(mutable_char_buffer));
handle1.read_some_at(offset, buffer(mutable_char_buffer), ec);
handle1.async_read_some_at(offset,
buffer(mutable_char_buffer), &read_some_handler);
int i3 = handle1.async_read_some_at(offset,
buffer(mutable_char_buffer), lazy);
(void)i3;
}
catch (std::exception&)
{
}
#endif // defined(BOOST_ASIO_HAS_WINDOWS_RANDOM_ACCESS_HANDLE)
}
} // namespace windows_random_access_handle_compile
//------------------------------------------------------------------------------
BOOST_ASIO_TEST_SUITE
(
"windows/random_access_handle",
BOOST_ASIO_COMPILE_TEST_CASE(windows_random_access_handle_compile::test)
)
|