File: Player.cpp

package info (click to toggle)
boost1.83 1.83.0-5
  • links: PTS, VCS
  • area: main
  • in suites: forky, sid
  • size: 545,632 kB
  • sloc: cpp: 3,857,086; xml: 125,552; ansic: 34,414; python: 25,887; asm: 5,276; sh: 4,799; ada: 1,681; makefile: 1,629; perl: 1,212; pascal: 1,139; sql: 810; yacc: 478; ruby: 102; lisp: 24; csh: 6
file content (24 lines) | stat: -rw-r--r-- 896 bytes parent folder | download | duplicates (18)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
//////////////////////////////////////////////////////////////////////////////
// Copyright 2008 Andreas Huber Doenni
// Distributed under the Boost Software License, Version 1.0. (See accompany-
// ing file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
//////////////////////////////////////////////////////////////////////////////



#include "Player.hpp"
#include "Waiting.hpp" // Waiting.hpp is only included here



//////////////////////////////////////////////////////////////////////////////
void Player::initiate_impl()
{
  // Since we can only initiate at a point where the definitions of all the
  // states in the initial state configuration are known, we duplicate
  // the implementation of asynchronous_state_machine<>::initiate_impl() here
  sc::state_machine< Player, Waiting, MyAllocator >::initiate();
}


unsigned int Player::totalNoOfProcessedEvents_ = 0;