File: SimpleTutorial.cpp

package info (click to toggle)
boost1.88 1.88.0-1
  • links: PTS, VCS
  • area: main
  • in suites: sid, trixie
  • size: 576,932 kB
  • sloc: cpp: 4,149,234; xml: 136,789; ansic: 35,092; python: 33,910; asm: 5,698; sh: 4,604; ada: 1,681; makefile: 1,633; pascal: 1,139; perl: 1,124; sql: 640; yacc: 478; ruby: 271; java: 77; lisp: 24; csh: 6
file content (213 lines) | stat: -rw-r--r-- 8,940 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
// Copyright 2010 Christophe Henry
// henry UNDERSCORE christophe AT hotmail DOT com
// This is an extended version of the state machine available in the boost::mpl library
// Distributed under the same license as the original.
// Copyright for the original version:
// Copyright 2005 David Abrahams and Aleksey Gurtovoy. Distributed
// under the Boost Software License, Version 1.0. (See accompanying
// file LICENSE_1_0.txt or copy at
// http://www.boost.org/LICENSE_1_0.txt)

#include <iostream>
// back-end
#include <boost/msm/back11/state_machine.hpp>
//front-end
#include <boost/msm/front/state_machine_def.hpp>

namespace msm = boost::msm;
namespace mpl = boost::mpl;

namespace
{
    // events
    struct play {};
    struct end_pause {};
    struct stop {};
    struct pause {};
    struct open_close {};

    // A "complicated" event type that carries some data.
	enum DiskTypeEnum
    {
        DISK_CD=0,
        DISK_DVD=1
    };
    struct cd_detected
    {
        cd_detected(std::string name, DiskTypeEnum diskType)
            : name(name),
            disc_type(diskType)
        {}

        std::string name;
        DiskTypeEnum disc_type;
    };

    // front-end: define the FSM structure 
    struct player_ : public msm::front::state_machine_def<player_>
    {
        template <class Event,class FSM>
        void on_entry(Event const& ,FSM&) 
        {
            std::cout << "entering: Player" << std::endl;
        }
        template <class Event,class FSM>
        void on_exit(Event const&,FSM& ) 
        {
            std::cout << "leaving: Player" << std::endl;
        }

        // The list of FSM states
        struct Empty : public msm::front::state<> 
        {
            // every (optional) entry/exit methods get the event passed.
            template <class Event,class FSM>
            void on_entry(Event const&,FSM& ) {std::cout << "entering: Empty" << std::endl;}
            template <class Event,class FSM>
            void on_exit(Event const&,FSM& ) {std::cout << "leaving: Empty" << std::endl;}
        };
        struct Open : public msm::front::state<> 
        {	 
            template <class Event,class FSM>
            void on_entry(Event const& ,FSM&) {std::cout << "entering: Open" << std::endl;}
            template <class Event,class FSM>
            void on_exit(Event const&,FSM& ) {std::cout << "leaving: Open" << std::endl;}
        };

        // sm_ptr still supported but deprecated as functors are a much better way to do the same thing
        struct Stopped : public msm::front::state<msm::front::default_base_state,msm::front::sm_ptr> 
        {	 
            template <class Event,class FSM>
            void on_entry(Event const& ,FSM&) {std::cout << "entering: Stopped" << std::endl;}
            template <class Event,class FSM>
            void on_exit(Event const&,FSM& ) {std::cout << "leaving: Stopped" << std::endl;}
            void set_sm_ptr(player_* pl)
            {
                m_player=pl;
            }
            player_* m_player;
        };

        struct Playing : public msm::front::state<>
        {
            template <class Event,class FSM>
            void on_entry(Event const&,FSM& ) {std::cout << "entering: Playing" << std::endl;}
            template <class Event,class FSM>
            void on_exit(Event const&,FSM& ) {std::cout << "leaving: Playing" << std::endl;}
        };

        // state not defining any entry or exit
        struct Paused : public msm::front::state<>
        {
        };

        // the initial state of the player SM. Must be defined
        typedef Empty initial_state;

        // transition actions
        void start_playback(play const&)       { std::cout << "player::start_playback\n"; }
        void open_drawer(open_close const&)    { std::cout << "player::open_drawer\n"; }
        void close_drawer(open_close const&)   { std::cout << "player::close_drawer\n"; }
        void store_cd_info(cd_detected const&) { std::cout << "player::store_cd_info\n"; }
        void stop_playback(stop const&)        { std::cout << "player::stop_playback\n"; }
        void pause_playback(pause const&)      { std::cout << "player::pause_playback\n"; }
        void resume_playback(end_pause const&)      { std::cout << "player::resume_playback\n"; }
        void stop_and_open(open_close const&)  { std::cout << "player::stop_and_open\n"; }
        void stopped_again(stop const&)	{std::cout << "player::stopped_again\n";}
        // guard conditions
        bool good_disk_format(cd_detected const& evt)
        {
            // to test a guard condition, let's say we understand only CDs, not DVD
            if (evt.disc_type != DISK_CD)
            {
                std::cout << "wrong disk, sorry" << std::endl;
                return false;
            }
            return true;
        }
        // used to show a transition conflict. This guard will simply deactivate one transition and thus
        // solve the conflict
        bool auto_start(cd_detected const&)
        {
            return false;
        }

        typedef player_ p; // makes transition table cleaner

        // Transition table for player
        struct transition_table : mpl::vector<
            //    Start     Event         Next      Action				 Guard
            //  +---------+-------------+---------+---------------------+----------------------+
          a_row < Stopped , play        , Playing , &p::start_playback                         >,
          a_row < Stopped , open_close  , Open    , &p::open_drawer                            >,
           _row < Stopped , stop        , Stopped                                              >,
            //  +---------+-------------+---------+---------------------+----------------------+
          a_row < Open    , open_close  , Empty   , &p::close_drawer                           >,
            //  +---------+-------------+---------+---------------------+----------------------+
          a_row < Empty   , open_close  , Open    , &p::open_drawer                            >,
            row < Empty   , cd_detected , Stopped , &p::store_cd_info   ,&p::good_disk_format  >,
            row < Empty   , cd_detected , Playing , &p::store_cd_info   ,&p::auto_start        >,
            //  +---------+-------------+---------+---------------------+----------------------+
          a_row < Playing , stop        , Stopped , &p::stop_playback                          >,
          a_row < Playing , pause       , Paused  , &p::pause_playback                         >,
          a_row < Playing , open_close  , Open    , &p::stop_and_open                          >,
            //  +---------+-------------+---------+---------------------+----------------------+
          a_row < Paused  , end_pause   , Playing , &p::resume_playback                        >,
          a_row < Paused  , stop        , Stopped , &p::stop_playback                          >,
          a_row < Paused  , open_close  , Open    , &p::stop_and_open                          >
            //  +---------+-------------+---------+---------------------+----------------------+
        > {};
        // Replaces the default no-transition response.
        template <class FSM,class Event>
        void no_transition(Event const& e, FSM&,int state)
        {
            std::cout << "no transition from state " << state
                << " on event " << typeid(e).name() << std::endl;
        }
    };
    // Pick a back-end
    typedef msm::back11::state_machine<player_> player;

    //
    // Testing utilities.
    //
    static char const* const state_names[] = { "Stopped", "Open", "Empty", "Playing", "Paused" };
    void pstate(player const& p)
    {
        std::cout << " -> " << state_names[p.current_state()[0]] << std::endl;
    }

    void test()
    {        
		player p;
        // needed to start the highest-level SM. This will call on_entry and mark the start of the SM
        p.start(); 
        // go to Open, call on_exit on Empty, then action, then on_entry on Open
        p.process_event(open_close()); pstate(p);
        p.process_event(open_close()); pstate(p);
        // will be rejected, wrong disk type
        p.process_event(
            cd_detected("louie, louie",DISK_DVD)); pstate(p);
        p.process_event(
            cd_detected("louie, louie",DISK_CD)); pstate(p);
		p.process_event(play());

        // at this point, Play is active      
        p.process_event(pause()); pstate(p);
        // go back to Playing
        p.process_event(end_pause());  pstate(p);
        p.process_event(pause()); pstate(p);
        p.process_event(stop());  pstate(p);
        // event leading to the same state
        // no action method called as it is not present in the transition table
        p.process_event(stop());  pstate(p);
        std::cout << "stop fsm" << std::endl;
        p.stop();
    }
}

int main()
{
    test();
    return 0;
}