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// Copyright 2010 Christophe Henry
// henry UNDERSCORE christophe AT hotmail DOT com
// This is an extended version of the state machine available in the boost::mpl library
// Distributed under the same license as the original.
// Copyright for the original version:
// Copyright 2005 David Abrahams and Aleksey Gurtovoy. Distributed
// under the Boost Software License, Version 1.0. (See accompanying
// file LICENSE_1_0.txt or copy at
// http://www.boost.org/LICENSE_1_0.txt)
#define BOOST_MPL_CFG_NO_PREPROCESSED_HEADERS
#define BOOST_MPL_LIMIT_VECTOR_SIZE 30
// back-end
#include "BackCommon.hpp"
//front-end
#include <boost/msm/front/state_machine_def.hpp>
#ifndef BOOST_MSM_NONSTANDALONE_TEST
#define BOOST_TEST_MODULE big_with_functors_test
#endif
#include <boost/test/unit_test.hpp>
namespace msm = boost::msm;
namespace mpl = boost::mpl;
using namespace boost::msm::front;
namespace
{
// events
struct event1 {};
struct event2 {};
// front-end: define the FSM structure
struct my_machine_ : public msm::front::state_machine_def<my_machine_>
{
my_machine_()
{}
// The list of FSM states
struct State1 : public msm::front::state<>
{
template <class Event,class FSM>
void on_entry(Event const&,FSM& ) {++entry_counter;}
template <class Event,class FSM>
void on_exit(Event const&,FSM& ) {++exit_counter;}
int entry_counter=0;
int exit_counter=0;
};
struct State2 : public msm::front::state<>
{
template <class Event,class FSM>
void on_entry(Event const&,FSM& ) {++entry_counter;}
template <class Event,class FSM>
void on_exit(Event const&,FSM& ) {++exit_counter;}
int entry_counter=0;
int exit_counter=0;
};
struct State3 : public msm::front::state<>
{
template <class Event,class FSM>
void on_entry(Event const&,FSM& ) {++entry_counter;}
template <class Event,class FSM>
void on_exit(Event const&,FSM& ) {++exit_counter;}
int entry_counter=0;
int exit_counter=0;
};
struct State4 : public msm::front::state<>
{
template <class Event,class FSM>
void on_entry(Event const&,FSM& ) {++entry_counter;}
template <class Event,class FSM>
void on_exit(Event const&,FSM& ) {++exit_counter;}
int entry_counter=0;
int exit_counter=0;
};
struct State5 : public msm::front::state<>
{
template <class Event,class FSM>
void on_entry(Event const&,FSM& ) {++entry_counter;}
template <class Event,class FSM>
void on_exit(Event const&,FSM& ) {++exit_counter;}
int entry_counter=0;
int exit_counter=0;
};
struct State6 : public msm::front::state<>
{
template <class Event,class FSM>
void on_entry(Event const&,FSM& ) {++entry_counter;}
template <class Event,class FSM>
void on_exit(Event const&,FSM& ) {++exit_counter;}
int entry_counter=0;
int exit_counter=0;
};
struct State7 : public msm::front::state<>
{
template <class Event,class FSM>
void on_entry(Event const&,FSM& ) {++entry_counter;}
template <class Event,class FSM>
void on_exit(Event const&,FSM& ) {++exit_counter;}
int entry_counter=0;
int exit_counter=0;
};
struct State8 : public msm::front::state<>
{
template <class Event,class FSM>
void on_entry(Event const&,FSM& ) {++entry_counter;}
template <class Event,class FSM>
void on_exit(Event const&,FSM& ) {++exit_counter;}
int entry_counter=0;
int exit_counter=0;
};
struct State9 : public msm::front::state<>
{
template <class Event,class FSM>
void on_entry(Event const&,FSM& ) {++entry_counter;}
template <class Event,class FSM>
void on_exit(Event const&,FSM& ) {++exit_counter;}
int entry_counter=0;
int exit_counter=0;
};
struct State10 : public msm::front::state<>
{
template <class Event,class FSM>
void on_entry(Event const&,FSM& ) {++entry_counter;}
template <class Event,class FSM>
void on_exit(Event const&,FSM& ) {++exit_counter;}
int entry_counter=0;
int exit_counter=0;
};
struct State11 : public msm::front::state<>
{
template <class Event,class FSM>
void on_entry(Event const&,FSM& ) {++entry_counter;}
template <class Event,class FSM>
void on_exit(Event const&,FSM& ) {++exit_counter;}
int entry_counter=0;
int exit_counter=0;
};
struct State12 : public msm::front::state<>
{
template <class Event,class FSM>
void on_entry(Event const&,FSM& ) {++entry_counter;}
template <class Event,class FSM>
void on_exit(Event const&,FSM& ) {++exit_counter;}
int entry_counter=0;
int exit_counter=0;
};
// the initial state of the player SM. Must be defined
typedef State1 initial_state;
// transition actions
// guard conditions
typedef my_machine_ p; // makes transition table cleaner
// Transition table for player
struct transition_table : mpl::vector<
// Start Event Next Action Guard
// +---------+-------------+---------+---------------------+----------------------+
_row < State1 , event1 , State2 >,
_row < State2 , event1 , State3 >,
_row < State3 , event1 , State4 >,
_row < State4 , event1 , State5 >,
_row < State5 , event1 , State6 >,
_row < State6 , event1 , State7 >,
_row < State7 , event1 , State8 >,
_row < State8 , event1 , State9 >,
_row < State9 , event1 , State10 >,
_row < State10 , event1 , State11 >,
_row < State11 , event1 , State12 >,
_row < State12 , event2 , State11 >,
_row < State11 , event2 , State10 >,
_row < State10 , event2 , State9 >,
_row < State9 , event2 , State8 >,
_row < State8 , event2 , State7 >,
_row < State7 , event2 , State6 >,
_row < State6 , event2 , State5 >,
_row < State5 , event2 , State4 >,
_row < State4 , event2 , State3 >,
_row < State3 , event2 , State2 >,
_row < State2 , event2 , State1 >
// +---------+-------------+---------+---------------------+----------------------+
> {};
// Replaces the default no-transition response.
template <class FSM,class Event>
void no_transition(Event const&, FSM&,int)
{
BOOST_FAIL("no_transition called!");
}
// init counters
template <class Event,class FSM>
void on_entry(Event const&,FSM&)
{
}
};
// Pick a back-end
typedef get_test_machines<my_machine_> my_machines;
BOOST_AUTO_TEST_CASE_TEMPLATE( big_with_functors_test, my_machine, my_machines )
{
my_machine p;
// needed to start the highest-level SM.
p.start();
BOOST_CHECK_MESSAGE(p.current_state()[0] == 0,"State1 should be active"); //State1
BOOST_CHECK_MESSAGE(p.template get_state<my_machine_::State1&>().exit_counter == 0,"State1 exit not called correctly");
BOOST_CHECK_MESSAGE(p.template get_state<my_machine_::State1&>().entry_counter == 1,"State1 entry not called correctly");
BOOST_CHECK_MESSAGE(p.template get_state<my_machine_::State5&>().exit_counter == 0,"State5 exit not called correctly");
BOOST_CHECK_MESSAGE(p.template get_state<my_machine_::State5&>().entry_counter == 0,"State5 entry not called correctly");
p.process_event(event1());
p.process_event(event1());
p.process_event(event1());
p.process_event(event1());
p.process_event(event1());
p.process_event(event1());
p.process_event(event1());
p.process_event(event1());
p.process_event(event1());
p.process_event(event1());
p.process_event(event1());
BOOST_CHECK_MESSAGE(p.current_state()[0] == 11,"State12 should be active"); //State12
BOOST_CHECK_MESSAGE(p.template get_state<my_machine_::State12&>().exit_counter == 0,"State12 exit not called correctly");
BOOST_CHECK_MESSAGE(p.template get_state<my_machine_::State12&>().entry_counter == 1,"State12 entry not called correctly");
BOOST_CHECK_MESSAGE(p.template get_state<my_machine_::State2&>().exit_counter == 1,"State2 exit not called correctly");
BOOST_CHECK_MESSAGE(p.template get_state<my_machine_::State2&>().entry_counter == 1,"State2 entry not called correctly");
BOOST_CHECK_MESSAGE(p.template get_state<my_machine_::State7&>().exit_counter == 1,"State7 exit not called correctly");
BOOST_CHECK_MESSAGE(p.template get_state<my_machine_::State7&>().entry_counter == 1,"State7 entry not called correctly");
BOOST_CHECK_MESSAGE(p.template get_state<my_machine_::State10&>().exit_counter == 1,"State10 exit not called correctly");
BOOST_CHECK_MESSAGE(p.template get_state<my_machine_::State10&>().entry_counter == 1,"State10 entry not called correctly");
p.process_event(event2());
p.process_event(event2());
p.process_event(event2());
p.process_event(event2());
p.process_event(event2());
p.process_event(event2());
p.process_event(event2());
p.process_event(event2());
p.process_event(event2());
p.process_event(event2());
p.process_event(event2());
BOOST_CHECK_MESSAGE(p.current_state()[0] == 0,"State1 should be active"); //State1
BOOST_CHECK_MESSAGE(p.template get_state<my_machine_::State1&>().exit_counter == 1,"State1 exit not called correctly");
BOOST_CHECK_MESSAGE(p.template get_state<my_machine_::State1&>().entry_counter == 2,"State1 entry not called correctly");
BOOST_CHECK_MESSAGE(p.template get_state<my_machine_::State2&>().exit_counter == 2,"State2 exit not called correctly");
BOOST_CHECK_MESSAGE(p.template get_state<my_machine_::State2&>().entry_counter == 2,"State2 entry not called correctly");
BOOST_CHECK_MESSAGE(p.template get_state<my_machine_::State7&>().exit_counter == 2,"State7 exit not called correctly");
BOOST_CHECK_MESSAGE(p.template get_state<my_machine_::State7&>().entry_counter == 2,"State7 entry not called correctly");
BOOST_CHECK_MESSAGE(p.template get_state<my_machine_::State10&>().exit_counter == 2,"State10 exit not called correctly");
BOOST_CHECK_MESSAGE(p.template get_state<my_machine_::State10&>().entry_counter == 2,"State10 entry not called correctly");
}
}
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