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== `process.hpp`
[#process]
[source,cpp]
----
// A class managing a subprocess
/* A `basic_process` object manages a subprocess; it tracks the status and exit-code,
* and will terminate the process on destruction if `detach` was not called.
*/
template<typename Executor = net::any_io_executor>
struct basic_process
{
// The executor of the process
using executor_type = Executor;
// Get the executor of the process
executor_type get_executor() {return process_handle_.get_executor();}
// The non-closing handle type
using handle_type = basic_process_handle<executor_type>;
// Get the underlying non-closing handle
handle_type & handle() { return process_handle_; }
// Get the underlying non-closing handle
const handle_type & handle() const { return process_handle_; }
// Provides access to underlying operating system facilities
using native_handle_type = typename handle_type::native_handle_type;
// Rebinds the process_handle to another executor.
template <typename Executor1>
struct rebind_executor
{
// The socket type when rebound to the specified executor.
typedef basic_process<Executor1> other;
};
/** An empty process is similar to a default constructed thread. It holds an empty
handle and is a place holder for a process that is to be launched later. */
basic_process() = default;
basic_process(const basic_process&) = delete;
basic_process& operator=(const basic_process&) = delete;
// Move construct the process. It will be detached from `lhs`.
basic_process(basic_process&& lhs) = default;
// Move assign a process. It will be detached from `lhs`.
basic_process& operator=(basic_process&& lhs) = default;
// Move construct and rebind the executor.
template<typename Executor1>
basic_process(basic_process<Executor1>&& lhs);
// Construct a child from a property list and launch it using the default launcher..
template<typename ... Inits>
explicit basic_process(
executor_type executor,
const filesystem::path& exe,
std::initializer_list<string_view> args,
Inits&&... inits);
// Construct a child from a property list and launch it using the default launcher..
template<typename Args, typename ... Inits>
explicit basic_process(
executor_type executor,
const filesystem::path& exe,
Args&& args, Inits&&... inits);
// Construct a child from a property list and launch it using the default launcher..
template<typename ExecutionContext, typename ... Inits>
explicit basic_process(
ExecutionContext & context,
const filesystem::path& exe,
std::initializer_list<string_view> args,
Inits&&... inits);
// Construct a child from a property list and launch it using the default launcher.
template<typename ExecutionContext, typename Args, typename ... Inits>
explicit basic_process(
ExecutionContext & context,
const filesystem::path&>::type exe,
Args&& args, Inits&&... inits);
// Attach to an existing process
explicit basic_process(executor_type exec, pid_type pid);
// Attach to an existing process and the internal handle
explicit basic_process(executor_type exec, pid_type pid, native_handle_type native_handle);
// Create an invalid handle
explicit basic_process(executor_type exec);
// Attach to an existing process
template <typename ExecutionContext>
explicit basic_process(ExecutionContext & context, pid_type pid);
// Attach to an existing process and the internal handle
template <typename ExecutionContext>
explicit basic_process(ExecutionContext & context, pid_type pid, native_handle_type native_handle);
// Create an invalid handle
template <typename ExecutionContext>
explicit basic_process(ExecutionContext & context);
// Destruct the handle and terminate the process if it wasn't detached.
~basic_process();
// Sends the process a signal to ask for an interrupt, which the process may interpret as a shutdown.
/** Maybe be ignored by the subprocess. */
void interrupt(error_code & ec);
void interrupt();
// Throwing @overload void interrupt()
// Sends the process a signal to ask for a graceful shutdown. Maybe be ignored by the subprocess.
void request_exit(error_code & ec);
void request_exit();
// Send the process a signal requesting it to stop. This may rely on undocumented functions.
void suspend(error_code &ec);
void suspend();
// Send the process a signal requesting it to resume. This may rely on undocumented functions.
void resume(error_code &ec);
void resume();
// Unconditionally terminates the process and stores the exit code in exit_status.
void terminate(error_code & ec);
void terminate();
// Waits for the process to exit, store the exit code internally and return it.
int wait(error_code & ec);
int wait();
// Detach the process.
handle_type detach();
// Get the native
native_handle_type native_handle() {return process_handle_.native_handle(); }
// Return the evaluated exit_code.
int exit_code() cons;
// Get the id of the process;
pid_type id() const;
// The native handle of the process.
/** This might be undefined on posix systems that only support signals */
native_exit_code_type native_exit_code() const;
// Checks if the current process is running.
/* If it has already completed the exit code will be stored internally
* and can be obtained by calling `exit_code.
*/
bool running();
bool running(error_code & ec) noexcept;
// Check if the process is referring to an existing process.
/** Note that this might be a process that already exited.*/
bool is_open() const;
// Asynchronously wait for the process to exit and deliver the native exit-code in the completion handler.
template <BOOST_PROCESS_V2_COMPLETION_TOKEN_FOR(void (error_code, int))
WaitHandler = net::default_completion_token_t<executor_type>>
auto async_wait(WaitHandler && handler = net::default_completion_token_t<executor_type>());
};
// Process with the default executor.
typedef basic_process<> process;
----
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