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// ************************************************************************** //
//
// BornAgain: simulate and fit scattering at grazing incidence
//
//! @file GUI/ba3d/def.h
//! @brief Definitions
//!
//! @homepage http://www.bornagainproject.org
//! @license GNU General Public License v3 or higher (see COPYING)
//! @copyright Forschungszentrum Jülich GmbH 2018
//! @authors Scientific Computing Group at MLZ (see CITATION, AUTHORS)
//
// ************************************************************************** //
#ifndef BORNAGAIN_GUI_BA3D_DEF_H
#define BORNAGAIN_GUI_BA3D_DEF_H
#if defined(__GNUC__) && !defined(__APPLE__)
#pragma GCC diagnostic ignored "-Wswitch-enum"
#pragma GCC diagnostic ignored "-Wpadded"
#pragma GCC diagnostic ignored "-Wfloat-equal"
#endif
//------------------------------------------------------------------------------
// coordinates
#include <QVector3D>
namespace RealSpace
{
//------------------------------------------------------------------------------
struct Vector3D {
float x, y, z;
Vector3D();
Vector3D(float);
Vector3D(float, float, float);
Vector3D(const Vector3D&) = default;
Vector3D(QVector3D const&);
operator QVector3D() const;
float length() const;
Vector3D normalized() const;
Vector3D interpolateTo(const Vector3D&, float) const;
static Vector3D const _0, _1, _x, _y, _z;
};
// products
Vector3D cross(const Vector3D&, const Vector3D&);
float dot(const Vector3D&, const Vector3D&);
Vector3D operator+(const Vector3D&);
Vector3D operator-(const Vector3D&);
Vector3D operator*(const Vector3D&, float);
Vector3D operator+(const Vector3D&, const Vector3D&);
Vector3D operator-(const Vector3D&, const Vector3D&);
//------------------------------------------------------------------------------
// range of float
struct Range {
float min, max;
Range(float, float);
float size() const;
float mid() const;
};
// range of coordinates
struct VectorRange {
Range x, y, z;
VectorRange(Range, Range, Range);
VectorRange(Vector3D, Vector3D);
Vector3D size() const;
Vector3D mid() const;
float length() const;
};
//------------------------------------------------------------------------------
} // namespace RealSpace
#endif // BORNAGAIN_GUI_BA3D_DEF_H
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