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// ************************************************************************** //
//
// BornAgain: simulate and fit scattering at grazing incidence
//
//! @file GUI/ba3d/model/geometry/truncbox.cpp
//! @brief Implements utility functions in ba3d namespace
//!
//! @homepage http://www.bornagainproject.org
//! @license GNU General Public License v3 or higher (see COPYING)
//! @copyright Forschungszentrum Jülich GmbH 2018
//! @authors Scientific Computing Group at MLZ (see CITATION, AUTHORS)
//
// ************************************************************************** //
#include "Base/Utils/Assert.h"
#include "GUI/ba3d/model/geometry.h"
namespace RealSpace
{
Geometry::Mesh Geometry::meshTruncBox(float tD)
{ // t/D
if (tD <= 0)
return meshBox();
float const D = .5f, t = D * (1 - qMin(tD, 1.f));
Vertices vs;
vs.reserve(150);
QVector<float> as({+D, +t, -t, -D, -D, -t, +t, +D});
QVector<float> bs({+t, +D, +D, +t, -t, -D, -D, -t});
auto side = [&](int ax, int ay, int az, int bx, int by, int bz, const Vector3D& d, bool rev) {
Vertices vs_(8);
for (int i = 0; i < 8; ++i)
vs_[rev ? 7 - i : i] =
Vector3D(ax * as.at(i) + bx * bs.at(i), ay * as.at(i) + by * bs.at(i),
az * as.at(i) + bz * bs.at(i))
+ d;
vs.addFan(vs_, {0, 1, 2, 3, 4, 5, 6, 7, 0});
};
// +0.5f is required to shift the bottom of the Truncated Box to the z=0 plane
auto corner = [&](int x, int y, int z) {
Vertices vs_({{D * x, D * y, t * z + 0.5f},
{D * x, t * y, D * z + 0.5f},
{t * x, D * y, D * z + 0.5f}});
if (x * y * z > 0)
vs.addTriangle(vs_.at(0), vs_.at(2), vs_.at(1));
else
vs.addTriangle(vs_.at(0), vs_.at(1), vs_.at(2));
};
side(0, 1, 0, 0, 0, 1, Vector3D(+D, 0, +0.5f), false);
side(0, 1, 0, 0, 0, 1, Vector3D(-D, 0, +0.5f), true);
side(1, 0, 0, 0, 0, 1, Vector3D(0, +D, +0.5f), true);
side(1, 0, 0, 0, 0, 1, Vector3D(0, -D, +0.5f), false);
side(1, 0, 0, 0, 1, 0, Vector3D(0, 0, +D + 0.5f), false);
side(1, 0, 0, 0, 1, 0, Vector3D(0, 0, -D + 0.5f), true);
for (int x : {-1, +1})
for (int y : {-1, +1})
for (int z : {-1, +1})
corner(x, y, z);
ASSERT(150 == vs.count());
return makeMesh(vs);
}
} // namespace RealSpace
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