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// ************************************************************************** //
//
// BornAgain: simulate and fit scattering at grazing incidence
//
//! @file GUI/ba3d/model/model.cpp
//! @brief Implements Model class
//!
//! @homepage http://www.bornagainproject.org
//! @license GNU General Public License v3 or higher (see COPYING)
//! @copyright Forschungszentrum Jülich GmbH 2018
//! @authors Scientific Computing Group at MLZ (see CITATION, AUTHORS)
//
// ************************************************************************** //
#include "GUI/ba3d/model/model.h"
#include "Base/Utils/Assert.h"
#include "GUI/ba3d/model/geometry.h"
namespace RealSpace
{
Model::Model() : defCamPos(Vector3D::_1, Vector3D::_0, Vector3D::_z) {}
Model::~Model()
{
for (auto o : objects) {
o->model = nullptr;
delete o;
}
for (auto o : objectsBlend) {
o->model = nullptr;
delete o;
}
}
void Model::clearOpaque()
{
while (!objects.isEmpty())
delete objects.first();
emit updated(false);
}
void Model::clearBlend()
{
while (!objectsBlend.isEmpty())
delete objectsBlend.first();
emit updated(false);
}
Particles::Particle* Model::newParticle(Particles::EShape k, float R)
{
using namespace Particles;
float D = 2 * R;
switch (k) {
case EShape::None:
return nullptr;
case EShape::BarGauss:
return new BarGauss(D, D, 5 * D);
case EShape::BarLorentz:
return new BarLorentz(D, D, 5 * D);
case EShape::Box:
return new Box(D, D, D);
case EShape::FullSphere:
return new FullSphere(R);
case EShape::FullSpheroid:
return new FullSpheroid(R / 2, D);
case EShape::Cylinder:
return new Cylinder(R, D);
case EShape::TruncatedSphere:
return new TruncatedSphere(R, D / 3);
case EShape::TruncatedSpheroid:
return new TruncatedSpheroid(R, 2 * R, 1.5);
case EShape::Cone:
return new Cone(R, D, 1.3f);
case EShape::Icosahedron:
return new Icosahedron(R * IcosahedronL2R);
case EShape::Dodecahedron:
return new Dodecahedron(R * DodecahedronL2R);
case EShape::TruncatedCube:
return new TruncatedCube(D, D / 3);
case EShape::Prism6:
return new Prism6(R, D);
case EShape::Cone6:
return new Cone6(R, D, 1.3f);
case EShape::Pyramid:
return new Pyramid(D, D, 1.3f);
case EShape::Cuboctahedron:
return new Cuboctahedron(D, R * 3 / 2, 2.f / 3, 2);
case EShape::Prism3:
return new Prism3(R, D);
case EShape::Tetrahedron:
return new Tetrahedron(R, D, 1.3f);
case EShape::EllipsoidalCylinder:
return new EllipsoidalCylinder(R, R / 2, D);
case EShape::HemiEllipsoid:
return new HemiEllipsoid(R, R, D);
case EShape::Dot:
return new Dot();
case EShape::CosineRippleBox:
return new CosineRippleBox(D, D, D); // TODO ripples should be elongated
case EShape::CosineRippleGauss:
return new CosineRippleGauss(D, D, D); // TODO ripples should be elongated
case EShape::CosineRippleLorentz:
return new CosineRippleLorentz(D, D, D); // TODO ripples should be elongated
case EShape::SawtoothRippleBox:
return new SawtoothRippleBox(D, D, D); // TODO ripples should be elongated
case EShape::SawtoothRippleGauss:
return new SawtoothRippleGauss(D, D, D); // TODO ripples should be elongated
case EShape::SawtoothRippleLorentz:
return new SawtoothRippleLorentz(D, D, D); // TODO ripples should be elongated
case EShape::AnisoPyramid:
return new AnisoPyramid(R, D, D, 1.3f);
}
return nullptr;
}
void Model::add(Object* o)
{
ASSERT(o);
ASSERT(!o->model);
o->model = this;
objects.append(o);
}
void Model::addBlend(Object* o)
{
ASSERT(o);
ASSERT(!o->model);
o->model = this;
objectsBlend.append(o);
}
void Model::rem(Object* o)
{
int i;
if ((i = objects.indexOf(o)) >= 0)
objects.remove(i);
else if ((i = objectsBlend.indexOf(o)) >= 0)
objectsBlend.remove(i);
else
ASSERT(false); // object not found, should not happen, bad caller!
o->releaseGeometry();
o->model = nullptr;
}
void Model::releaseGeometries()
{
for (auto o : objects)
o->releaseGeometry();
for (auto o : objectsBlend)
o->releaseGeometry();
}
bool Model::modelIsEmpty()
{
if (objects.isEmpty() && objectsBlend.isEmpty())
return true;
else
return false;
}
void Model::draw(Canvas& canvas) const
{
for (auto o : objects)
o->draw(canvas);
}
void Model::drawBlend(Canvas& canvas) const
{
for (auto o : objectsBlend)
o->draw(canvas);
}
} // namespace RealSpace
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