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// ************************************************************************** //
//
// BornAgain: simulate and fit scattering at grazing incidence
//
//! @file GUI/ba3d/model/model.h
//! @brief Defines Model class
//!
//! @homepage http://www.bornagainproject.org
//! @license GNU General Public License v3 or higher (see COPYING)
//! @copyright Forschungszentrum Jülich GmbH 2018
//! @authors Scientific Computing Group at MLZ (see CITATION, AUTHORS)
//
// ************************************************************************** //
#ifndef BORNAGAIN_GUI_BA3D_MODEL_MODEL_H
#define BORNAGAIN_GUI_BA3D_MODEL_MODEL_H
#include "GUI/ba3d/model/particles.h"
#include "GUI/ba3d/view/camera.h"
#include <QVector>
namespace RealSpace
{
//------------------------------------------------------------------------------
class Canvas;
class Object;
class Model : public QObject
{
Q_OBJECT
friend class Canvas;
friend class Camera;
friend class Object;
public:
Model();
virtual ~Model();
void clearOpaque();
void clearBlend();
static Particles::Particle* newParticle(Particles::EShape k, float R);
void add(Object*); // add an opaque object, the model takes ownership
void addBlend(Object*); // add a transparent object, the model takes ownership
void rem(Object*); // removes an object, the caller becomes responsible
void releaseGeometries(); // may be called any time
bool modelIsEmpty();
virtual void cameraUpdated(Camera const&) {}
Camera::Position defCamPos; // default camera params
signals:
void updated(bool withEye);
private:
QVector<Object*> objects, objectsBlend;
void draw(Canvas&) const;
void drawBlend(Canvas&) const;
};
} // namespace RealSpace
#endif // BORNAGAIN_GUI_BA3D_MODEL_MODEL_H
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