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// ************************************************************************** //
//
// BornAgain: simulate and fit scattering at grazing incidence
//
//! @file GUI/ba3d/model/object.h
//! @brief Defines Object class
//!
//! @homepage http://www.bornagainproject.org
//! @license GNU General Public License v3 or higher (see COPYING)
//! @copyright Forschungszentrum Jülich GmbH 2018
//! @authors Scientific Computing Group at MLZ (see CITATION, AUTHORS)
//
// ************************************************************************** //
#ifndef BORNAGAIN_GUI_BA3D_MODEL_OBJECT_H
#define BORNAGAIN_GUI_BA3D_MODEL_OBJECT_H
#include "GUI/ba3d/model/geometry_inc.h"
#include <QColor>
#include <QMatrix4x4>
namespace RealSpace
{
class Model;
class Canvas;
class Object
{
friend class Model;
public:
Object(GeometricID::Key);
virtual ~Object();
QColor color;
void transform(float scale, Vector3D rotate, Vector3D translate);
void transform(Vector3D scale, Vector3D rotate, Vector3D translate);
void transform(Vector3D scale, QQuaternion, Vector3D translate);
void transform(Vector3D turn, Vector3D scale, Vector3D rotate, Vector3D translate);
void addExtrinsicRotation(Vector3D turn, Vector3D scale, Vector3D& rotate,
Vector3D rotateExtrinsic, Vector3D& translate);
protected:
bool isNull;
private:
Model* model;
GeometricID::Key gky;
GeometryHandle geo; // retrieved on demand
void releaseGeometry(); // can be released whenever
QMatrix4x4 mat;
void draw(Canvas&);
};
} // namespace RealSpace
#endif // BORNAGAIN_GUI_BA3D_MODEL_OBJECT_H
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