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// ************************************************************************** //
//
// BornAgain: simulate and fit scattering at grazing incidence
//
//! @file GUI/ba3d/view/buffer.h
//! @brief Defines Buffer class
//!
//! @homepage http://www.bornagainproject.org
//! @license GNU General Public License v3 or higher (see COPYING)
//! @copyright Forschungszentrum Jülich GmbH 2018
//! @authors Scientific Computing Group at MLZ (see CITATION, AUTHORS)
//
// ************************************************************************** //
#ifndef BORNAGAIN_GUI_BA3D_VIEW_BUFFER_H
#define BORNAGAIN_GUI_BA3D_VIEW_BUFFER_H
#include "GUI/ba3d/def.h"
#include <QOpenGLBuffer>
#include <QOpenGLFunctions>
#include <QOpenGLVertexArrayObject>
namespace RealSpace
{
class Geometry;
// GL buffer
class Buffer final : protected QOpenGLFunctions
{
public:
Buffer(Geometry const&);
void draw();
private:
int m_vertexCount;
QOpenGLVertexArrayObject m_vao;
QOpenGLBuffer m_glBuffer;
};
// Buffer for drawing 3D Coordinate Axes on canvas
class Buffer3DAxes final : protected QOpenGLFunctions
{
public:
Buffer3DAxes();
void draw3DAxes();
private:
int m_vertexCount3DAxes;
QOpenGLVertexArrayObject m_vao3DAxes;
QOpenGLBuffer m_glBuffer3DAxes;
};
} // namespace RealSpace
#endif // BORNAGAIN_GUI_BA3D_VIEW_BUFFER_H
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