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// ************************************************************************** //
//
// BornAgain: simulate and fit scattering at grazing incidence
//
//! @file GUI/ba3d/view/program.h
//! @brief Defines Program class
//!
//! @homepage http://www.bornagainproject.org
//! @license GNU General Public License v3 or higher (see COPYING)
//! @copyright Forschungszentrum Jülich GmbH 2018
//! @authors Scientific Computing Group at MLZ (see CITATION, AUTHORS)
//
// ************************************************************************** //
#ifndef BORNAGAIN_GUI_BA3D_VIEW_PROGRAM_H
#define BORNAGAIN_GUI_BA3D_VIEW_PROGRAM_H
#include "GUI/ba3d/def.h"
#include <QOpenGLShaderProgram>
namespace RealSpace
{
class Camera;
class Canvas;
class Program : public QOpenGLShaderProgram
{
friend class Canvas;
public:
Program();
private:
void needsInit(); // mark as needed init
void init(); // inits, if needed
void set(Camera const&);
void set(QColor const&); // object color
void set(QMatrix4x4 const&); // set matObject
void setMatModel(QMatrix4x4 const&); // set matModel
void setAxis(bool const&);
bool doInit;
int locMatProj, locMatModel, locMatObject;
int locLightPos1, locColor, ambient, eye;
int locAxis;
};
} // namespace RealSpace
#endif // BORNAGAIN_GUI_BA3D_VIEW_PROGRAM_H
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