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// ************************************************************************** //
//
// BornAgain: simulate and fit scattering at grazing incidence
//
//! @file GUI/coregui/Views/SampleDesigner/SampleDesigner.h
//! @brief Defines class SampleDesigner
//!
//! @homepage http://www.bornagainproject.org
//! @license GNU General Public License v3 or higher (see COPYING)
//! @copyright Forschungszentrum Jülich GmbH 2018
//! @authors Scientific Computing Group at MLZ (see CITATION, AUTHORS)
//
// ************************************************************************** //
#ifndef BORNAGAIN_GUI_COREGUI_VIEWS_SAMPLEDESIGNER_SAMPLEDESIGNER_H
#define BORNAGAIN_GUI_COREGUI_VIEWS_SAMPLEDESIGNER_SAMPLEDESIGNER_H
#include "GUI/coregui/Views/SampleDesigner/DesignerScene.h"
#include "GUI/coregui/Views/SampleDesigner/DesignerView.h"
#include <QObject>
#include <QStackedWidget>
class DesignerScene;
class DesignerWidgetFactory;
class InstrumentModel;
class SampleModel;
class FilterPropertyProxy;
class ApplicationModels;
//! sample designer interface
class SampleDesignerInterface : public QObject
{
Q_OBJECT
public:
SampleDesignerInterface(QObject* parent = 0) : QObject(parent) {}
virtual ~SampleDesignerInterface() {}
// virtual DesignerScene *getScene() const = 0;
// virtual DesignerView *getView() const = 0;
};
//! sample designer provide central window with graphic scene to drag and drop
class SampleDesigner : public SampleDesignerInterface
{
Q_OBJECT
public:
SampleDesigner(QWidget* parent = 0);
virtual ~SampleDesigner();
DesignerScene* getScene() const { return m_designerScene; }
DesignerView* getView() const { return m_designerView; }
QWidget* getCentralWidget() { return m_designerView; }
void setModels(ApplicationModels* models);
void setSelectionModel(QItemSelectionModel* model, FilterPropertyProxy* proxy);
private:
DesignerScene* m_designerScene; //! scene which holds all objects
DesignerView* m_designerView; //! graphical representation of scene with object
};
#endif // BORNAGAIN_GUI_COREGUI_VIEWS_SAMPLEDESIGNER_SAMPLEDESIGNER_H
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