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// ************************************************************************************************
//
// BornAgain: simulate and fit reflection and scattering
//
//! @file GUI/coregui/Views/SampleDesigner/ParticleDistributionView.cpp
//! @brief Implements class ParticleDistributionView
//!
//! @homepage http://www.bornagainproject.org
//! @license GNU General Public License v3 or higher (see COPYING)
//! @copyright Forschungszentrum Jülich GmbH 2018
//! @authors Scientific Computing Group at MLZ (see CITATION, AUTHORS)
//
// ************************************************************************************************
#include "GUI/coregui/Views/SampleDesigner/ParticleDistributionView.h"
#include "GUI/coregui/Models/SessionItem.h"
#include "GUI/coregui/Views/SampleDesigner/DesignerHelper.h"
#include "GUI/coregui/utils/StyleUtils.h"
ParticleDistributionView::ParticleDistributionView(QGraphicsItem* parent) : ConnectableView(parent)
{
setName("ParticleDistribution");
setColor(DesignerHelper::getDefaultParticleColor());
setRectangle(DesignerHelper::getDefaultBoundingRect("ParticleDistribution"));
addPort("out", NodeEditorPort::OUTPUT, NodeEditorPort::FORM_FACTOR)
->setToolTip("Connect to the ParticleLayout");
addPort("particle", NodeEditorPort::INPUT, NodeEditorPort::FORM_FACTOR)
->setToolTip("Connect particle to this port. It will be a prototype \n"
"for parametric distribution.");
m_label_vspace = StyleUtils::SizeOfLetterM().height() * 3.0;
}
void ParticleDistributionView::addView(IView* childView, int /* row */)
{
connectInputPort(dynamic_cast<ConnectableView*>(childView), 0);
}
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