File: SampleDesigner.h

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//  ************************************************************************************************
//
//  BornAgain: simulate and fit reflection and scattering
//
//! @file      GUI/coregui/Views/SampleDesigner/SampleDesigner.h
//! @brief     Defines class SampleDesigner
//!
//! @homepage  http://www.bornagainproject.org
//! @license   GNU General Public License v3 or higher (see COPYING)
//! @copyright Forschungszentrum Jülich GmbH 2018
//! @authors   Scientific Computing Group at MLZ (see CITATION, AUTHORS)
//
//  ************************************************************************************************

#ifndef BORNAGAIN_GUI_COREGUI_VIEWS_SAMPLEDESIGNER_SAMPLEDESIGNER_H
#define BORNAGAIN_GUI_COREGUI_VIEWS_SAMPLEDESIGNER_SAMPLEDESIGNER_H

#include "GUI/coregui/Views/SampleDesigner/DesignerScene.h"
#include "GUI/coregui/Views/SampleDesigner/DesignerView.h"
#include <QObject>
#include <QStackedWidget>

class DesignerScene;
class DesignerWidgetFactory;
class InstrumentModel;
class SampleModel;
class FilterPropertyProxy;
class ApplicationModels;

//! sample designer interface
class SampleDesignerInterface : public QObject {
    Q_OBJECT

public:
    SampleDesignerInterface(QObject* parent = 0) : QObject(parent) {}
    virtual ~SampleDesignerInterface() {}

    //    virtual DesignerScene *getScene() const = 0;
    //    virtual DesignerView *getView() const = 0;
};

//! sample designer provide central window with graphic scene to drag and drop
class SampleDesigner : public SampleDesignerInterface {
    Q_OBJECT

public:
    SampleDesigner(QWidget* parent = 0);
    virtual ~SampleDesigner();

    DesignerScene* getScene() const { return m_designerScene; }
    DesignerView* getView() const { return m_designerView; }

    QWidget* getCentralWidget() { return m_designerView; }

    void setModels(ApplicationModels* models);
    void setSelectionModel(QItemSelectionModel* model, FilterPropertyProxy* proxy);

private:
    DesignerScene* m_designerScene; //! scene which holds all objects
    DesignerView* m_designerView;   //! graphical representation of scene with object
};

#endif // BORNAGAIN_GUI_COREGUI_VIEWS_SAMPLEDESIGNER_SAMPLEDESIGNER_H