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// ************************************************************************************************
//
// BornAgain: simulate and fit reflection and scattering
//
//! @file GUI/Model/Material/MaterialsSet.h
//! @brief Defines class MaterialsSet.
//!
//! @homepage http://www.bornagainproject.org
//! @license GNU General Public License v3 or higher (see COPYING)
//! @copyright Forschungszentrum Jülich GmbH 2018
//! @authors Scientific Computing Group at MLZ (see CITATION, AUTHORS)
//
// ************************************************************************************************
#ifndef BORNAGAIN_GUI_MODEL_MATERIAL_MATERIALSSET_H
#define BORNAGAIN_GUI_MODEL_MATERIAL_MATERIALSSET_H
#include "Base/Type/VectorWC.h"
#include <QMap>
#include <QObject>
#include <QVector>
#include <QXmlStreamReader>
//! Materials created by default
enum class DefaultMaterials { Default, Vacuum, Particle, Core, Substrate };
extern const QMap<QString, DefaultMaterials> materialMap;
class MaterialItem;
class MaterialsSet : public QObject, public VectorWC<MaterialItem> {
Q_OBJECT
public:
MaterialsSet();
~MaterialsSet();
//! Add the material and take ownership of it.
MaterialItem* addMaterialItem(MaterialItem* materialItem);
MaterialItem* addRefractiveMaterialItem(const QString& name, double delta, double beta);
MaterialItem* addSLDMaterialItem(const QString& name, double sld, double abs_term);
MaterialItem* materialItemFromName(const QString& name) const;
MaterialItem* materialItemFromIdentifier(const QString& identifier) const;
const MaterialItem* defaultMaterialItem() const;
const MaterialItem* defaultCoreMaterialItem() const;
const MaterialItem* defaultParticleMaterialItem() const;
void removeMaterialItem(MaterialItem* materialItem);
void writeTo(QXmlStreamWriter* w) const;
void readFrom(QXmlStreamReader* r);
signals:
void materialAddedOrRemoved();
void materialChanged();
private:
//! Add the material and take ownership of it.
//!
//! In the given flag the signal "materialAddedOrRemoved" can be suppressed.
MaterialItem* addMaterialItem(MaterialItem* material, bool signalAdding);
MaterialItem* addMaterialItem();
};
#endif // BORNAGAIN_GUI_MODEL_MATERIAL_MATERIALSSET_H
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