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// ************************************************************************************************
//
// BornAgain: simulate and fit reflection and scattering
//
//! @file GUI/Model/Sample/SampleItem.h
//! @brief Defines class SampleItem.
//!
//! @homepage http://www.bornagainproject.org
//! @license GNU General Public License v3 or higher (see COPYING)
//! @copyright Forschungszentrum Jülich GmbH 2018
//! @authors Scientific Computing Group at MLZ (see CITATION, AUTHORS)
//
// ************************************************************************************************
#ifndef BORNAGAIN_GUI_MODEL_SAMPLE_SAMPLEITEM_H
#define BORNAGAIN_GUI_MODEL_SAMPLE_SAMPLEITEM_H
#include "GUI/Model/Descriptor/VectorProperty.h"
#include "GUI/Model/Material/MaterialsSet.h"
#include "GUI/Model/Sample/Item3D.h"
#include "GUI/Model/Type/NamedItem.h"
class ItemWithLayers;
class ItemWithMaterial;
class LayerItem;
class LayerStackItem;
class SampleItem : public virtual Item3D, public NamedItem {
public:
SampleItem();
~SampleItem();
SampleItem* clone() const;
std::vector<ItemWithMaterial*> itemsWithMaterial() const;
void addStandardMaterials();
VectorProperty& externalField() { return m_external_field; }
const VectorProperty& externalField() const { return m_external_field; }
void setExternalField(const R3& r) { m_external_field.setR3(r); }
LayerStackItem& outerStackItem() const { return *m_outer_stack; }
void setOuterStackItem(LayerStackItem* outer_stack);
std::vector<LayerItem*> uniqueLayerItems() const;
std::vector<ItemWithLayers*> componentItems() const;
int indexOfComponent(const ItemWithLayers* item) const;
LayerStackItem* parentOfComponent(const ItemWithLayers* searchedItem);
//! Creates and inserts a layer at given index inside a stack.
//!
//! No properties etc. have been initialized; this has to be done by the caller.
//! If index = -1, create a layer at the end of the list.
LayerItem* createLayerItemAt(LayerStackItem& parentStack, int index = -1);
LayerStackItem* createLayerStackItemAt(LayerStackItem& parentStack, int index = -1);
void updateTopBottom();
void removeComponent(const ItemWithLayers* component);
void moveComponent(ItemWithLayers* component, ItemWithLayers* aboveThisComponent);
void writeTo(QXmlStreamWriter* w) const;
void readFrom(QXmlStreamReader* r);
MaterialsSet& materialModel() { return m_materials; }
const MaterialsSet& materialModel() const { return m_materials; }
void updateDefaultLayerColors();
void adjustLayerSeeds(bool update_all) const;
void adjustLayoutSeeds() const;
bool expandInfo = true;
bool showRoughness = true;
//! Seed for randomness in real-space representation.
//! Maintained here because RealspaceBuilder is recreated on any change within sample.
//! See also discussion at https://jugit.fz-juelich.de/mlz/bornagain/-/issues/1140.
mutable std::vector<int> seeds;
private:
VectorProperty m_external_field;
std::unique_ptr<LayerStackItem> m_outer_stack;
MaterialsSet m_materials;
};
#endif // BORNAGAIN_GUI_MODEL_SAMPLE_SAMPLEITEM_H
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