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// ************************************************************************************************
//
// BornAgain: simulate and fit reflection and scattering
//
//! @file GUI/View/Base/SlotFactory.h
//! @brief Defines class ActionFactory.
//!
//! @homepage http://www.bornagainproject.org
//! @license GNU General Public License v3 or higher (see COPYING)
//! @copyright Forschungszentrum Jülich GmbH 2021
//! @authors Scientific Computing Group at MLZ (see CITATION, AUTHORS)
//
// ************************************************************************************************
#ifndef BORNAGAIN_GUI_VIEW_BASE_SLOTFACTORY_H
#define BORNAGAIN_GUI_VIEW_BASE_SLOTFACTORY_H
#include <QAction>
#include <QObject>
#include <QString>
#include <functional>
//! Factory to create commonly used actions
namespace SlotFactory {
//! Create "remove" action.
//!
//! The "what" text will be used in the tooltip, appended to "Remove ".
//! If a slot is given, it will be connected to the "triggered" signal.
QAction* createRemoveSlot(QObject* parent, const QString& what,
std::function<void()> slot = nullptr);
//! Create "duplicate" action.
//!
//! The "what" text will be used in the tooltip, appended to "Duplicate ".
//! If a slot is given, it will be connected to the "triggered" signal.
QAction* createDuplicateSlot(QObject* parent, const QString& what,
std::function<void()> slot = nullptr);
//! Create "show in Realspace" action.
//!
//! The "what" text will be used in the tooltip.
//! If a slot is given, it will be connected to the "triggered" signal.
QAction* createShowInRealspaceSlot(QObject* parent, const QString& what,
std::function<void()> slot = nullptr);
} // namespace SlotFactory
#endif // BORNAGAIN_GUI_VIEW_BASE_SLOTFACTORY_H
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