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// ************************************************************************************************
//
// BornAgain: simulate and fit reflection and scattering
//
//! @file GUI/View/Realspace/RealspaceBuilder.h
//! @brief Defines class RealspaceBuilder.
//!
//! @homepage http://www.bornagainproject.org
//! @license GNU General Public License v3 or higher (see COPYING)
//! @copyright Forschungszentrum Jülich GmbH 2018
//! @authors Scientific Computing Group at MLZ (see CITATION, AUTHORS)
//
// ************************************************************************************************
#ifndef BORNAGAIN_GUI_VIEW_REALSPACE_REALSPACEBUILDER_H
#define BORNAGAIN_GUI_VIEW_REALSPACE_REALSPACEBUILDER_H
#include "Base/Type/Field2D.h"
#include "Img3D/View/Camera.h"
class Item3D;
class ItemWithParticles;
class LayerItem;
class LayerStackItem;
class ParticleLayoutItem;
class SampleItem;
struct SceneGeometry;
namespace Img3D {
class BuilderUtils;
class Model;
class Particle3DContainer;
} // namespace Img3D
class RealspaceBuilder {
public:
RealspaceBuilder(std::function<QColor(const QString&)> fnColorFromMaterialName);
~RealspaceBuilder();
void populate(Img3D::Model* model, const Item3D* item, const SampleItem* sampleItem,
const SceneGeometry& sceneGeometry, unsigned int& numParticles) const;
private:
std::unique_ptr<Img3D::BuilderUtils> m_builder_utils;
std::vector<Img3D::Particle3DContainer>
particle3DContainerVector(const ParticleLayoutItem& layoutItem,
const Img3D::F3& origin = {}) const;
void populateSample(Img3D::Model* model, const SampleItem& sampleItem,
const SceneGeometry& sceneGeometry, unsigned int& numParticles) const;
void populateStack(Img3D::Model* model, const LayerStackItem& stackItem,
const SampleItem& sampleItem, const SceneGeometry& sceneGeometry,
unsigned int& numParticles) const;
void populateLayer(Img3D::Model* model, const LayerItem& layerItem,
const SampleItem& sampleItem, const SceneGeometry& sceneGeometry,
unsigned int& numParticles, const Img3D::F3& origin = {},
const double2d_t* topRoughMap = nullptr,
const double2d_t* bottomRoughMap = nullptr, bool drawBottom = true,
bool independentLayer = true) const;
void populateLayout(Img3D::Model* model, const ParticleLayoutItem& layoutItem,
const SceneGeometry& sceneGeometry, unsigned int& numParticles,
const Img3D::F3& origin = {}) const;
Img3D::Particle3DContainer particlesFromItem(const ItemWithParticles& particleItem,
double total_abundance = 1,
const Img3D::F3& origin = {}) const;
void translateContainer(Img3D::Model* model,
const Img3D::Particle3DContainer& particle3DContainer,
unsigned& numParticles, const Img3D::F3& lattice_position = {}) const;
void populateParticlesInLattice(
const double2d_t& lattice_positions,
const std::vector<Img3D::Particle3DContainer>& particle3DContainer_vector,
Img3D::Model* model, const SceneGeometry& sceneGeometry, unsigned& numParticles,
int seed) const;
};
#endif // BORNAGAIN_GUI_VIEW_REALSPACE_REALSPACEBUILDER_H
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