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// ************************************************************************************************
//
// BornAgain: simulate and fit reflection and scattering
//
//! @file GUI/View/Sample/MesocrystalForm.cpp
//! @brief Implements class MesocrystalForm.
//!
//! @homepage http://www.bornagainproject.org
//! @license GNU General Public License v3 or higher (see COPYING)
//! @copyright Forschungszentrum Jülich GmbH 2021
//! @authors Scientific Computing Group at MLZ (see CITATION, AUTHORS)
//
// ************************************************************************************************
#include "GUI/View/Sample/MesocrystalForm.h"
#include "Base/Util/Assert.h"
#include "GUI/Model/Sample/FormfactorItems.h"
#include "GUI/Model/Sample/MesocrystalItem.h"
#include "GUI/Model/Sample/ParticleItem.h"
#include "GUI/View/Base/SlotFactory.h"
#include "GUI/View/Sample/HeinzFormLayout.h"
#include <QAction>
MesocrystalForm::MesocrystalForm(QWidget* parent, MesocrystalItem* mesocrystalItem,
SampleEditorController* ec, bool allowRemove)
: CollapsibleGroupBox("Mesocrystal", parent, mesocrystalItem->expandMesocrystal)
, m_layout(new HeinzFormLayout(ec))
, m_item(mesocrystalItem)
, m_ec(ec)
, m_basis_combo(createBasisCombo(this, mesocrystalItem->basisItem()))
{
body()->setLayout(m_layout);
m_layout->setContentsMargins(30, 6, 0, 0);
m_layout->addVector(mesocrystalItem->position(), false);
m_layout->addSelection(mesocrystalItem->rotationSelection());
m_layout->addValue(mesocrystalItem->abundance());
m_layout->addVector(mesocrystalItem->vectorA(), false);
m_layout->addVector(mesocrystalItem->vectorB(), false);
m_layout->addVector(mesocrystalItem->vectorC(), false);
m_layout->addSelection(mesocrystalItem->outerShapeSelection());
connect(m_basis_combo, &QComboBox::currentIndexChanged, this,
&MesocrystalForm::onBasisComboChanged);
m_layout->addBoldRow("Basis type", m_basis_combo);
m_row_of_basis_type_combo = m_layout->rowCount() - 1;
createBasisWidgets();
//... top right corner actions
// show in real space
auto* showInRealspaceAction =
SlotFactory::createShowInRealspaceSlot(this, "meso crystal", [ec, mesocrystalItem] {
ec->requestViewInRealspace(mesocrystalItem);
});
addTitleAction(showInRealspaceAction);
// duplicate
m_duplicate_action =
SlotFactory::createDuplicateSlot(this, "meso crystal", [ec, mesocrystalItem] {
ec->duplicateItemWithParticles(mesocrystalItem);
});
addTitleAction(m_duplicate_action);
// remove
m_remove_action = SlotFactory::createRemoveSlot(
this, "meso crystal", [ec, mesocrystalItem] { ec->removeParticle(mesocrystalItem); });
if (allowRemove)
addTitleAction(m_remove_action);
}
QComboBox* MesocrystalForm::createBasisCombo(QWidget* parent, ItemWithParticles* current)
{
auto* combo = new QComboBox(parent);
WheelEventEater::install(combo);
combo->setSizePolicy(QSizePolicy::Minimum, QSizePolicy::Fixed);
uint32_t currentData = 0;
for (auto type : FormfactorCatalog::types()) {
const auto ui = FormfactorCatalog::uiInfo(type);
combo->addItem(QIcon(ui.iconPath), ui.menuEntry, static_cast<uint32_t>(type));
if (auto* p = dynamic_cast<ParticleItem*>(current))
if (FormfactorCatalog::type(p->formFactorItem()) == type)
currentData = static_cast<uint32_t>(type);
}
for (auto type : ParticleCatalog::assemblyTypes()) {
const auto ui = ParticleCatalog::uiInfo(type);
combo->addItem(QIcon(ui.iconPath), ui.menuEntry, 1000 + static_cast<uint32_t>(type));
if (ParticleCatalog::type(current) == type)
currentData = 1000 + static_cast<uint32_t>(type);
}
combo->setMaxVisibleItems(combo->count());
const auto currentIndex = combo->findData(currentData);
ASSERT(currentIndex >= 0);
combo->setCurrentIndex(currentIndex);
return combo;
}
void MesocrystalForm::onBasisComboChanged()
{
while (m_layout->rowCount() > m_row_of_basis_type_combo + 1)
m_layout->removeRow(m_row_of_basis_type_combo + 1);
const auto currentData = m_basis_combo->currentData().toUInt();
if (currentData < 1000)
m_ec->setMesocrystalBasis(this, static_cast<FormfactorCatalog::Type>(currentData));
else
m_ec->setMesocrystalBasis(this, static_cast<ParticleCatalog::Type>(currentData - 1000));
}
void MesocrystalForm::createBasisWidgets()
{
if (!m_item->basisItem())
return;
m_layout->addRow(GUI::Util::Layer::createWidgetForItemWithParticles(this, m_item->basisItem(),
false, m_ec, false));
}
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