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// ************************************************************************************************
//
// BornAgain: simulate and fit reflection and scattering
//
//! @file GUI/View/Sample/ParticleForm.cpp
//! @brief Implements class ParticleForm.
//!
//! @homepage http://www.bornagainproject.org
//! @license GNU General Public License v3 or higher (see COPYING)
//! @copyright Forschungszentrum Jülich GmbH 2021
//! @authors Scientific Computing Group at MLZ (see CITATION, AUTHORS)
//
// ************************************************************************************************
#include "GUI/View/Sample/ParticleForm.h"
#include "GUI/Model/Sample/FormfactorCatalog.h"
#include "GUI/Model/Sample/FormfactorItems.h"
#include "GUI/Model/Sample/ParticleItem.h"
#include "GUI/View/Base/SlotFactory.h"
#include "GUI/View/Sample/HeinzFormLayout.h"
#include "GUI/View/Sample/MaterialInplaceForm.h"
#include <QAction>
namespace {
QString titleOfItem(const ParticleItem* particleItem)
{
return "Particle (" + FormfactorCatalog::menuEntry(particleItem->formFactorItem()) + ")";
}
} // namespace
ParticleForm::ParticleForm(QWidget* parent, ParticleItem* particleItem, bool allowAbundance,
SampleEditorController* ec, bool allowRemove)
: CollapsibleGroupBox(::titleOfItem(particleItem), parent, particleItem->expandParticle)
{
auto* layout = new HeinzFormLayout(ec);
body()->setLayout(layout);
layout->addBoldRow("Material", new MaterialInplaceForm(particleItem, ec));
layout->addGroupOfValues("Geometry", particleItem->formFactorItem()->geometryProperties());
layout->addVector(particleItem->position(), false);
layout->addSelection(particleItem->rotationSelection());
if (allowAbundance)
layout->addValue(particleItem->abundance());
// top right corner actions
// show in real space
{
auto* showInRealspaceAction = SlotFactory::createShowInRealspaceSlot(
this, "particle", [ec, particleItem] { ec->requestViewInRealspace(particleItem); });
addTitleAction(showInRealspaceAction);
}
// duplicate
{
m_duplicate_action = SlotFactory::createDuplicateSlot(
this, "particle", [ec, particleItem] { ec->duplicateItemWithParticles(particleItem); });
addTitleAction(m_duplicate_action);
}
// remove
{
m_remove_action = SlotFactory::createRemoveSlot(
this, "particle", [ec, particleItem] { ec->removeParticle(particleItem); });
if (allowRemove)
addTitleAction(m_remove_action);
}
}
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