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// ************************************************************************************************
//
// BornAgain: simulate and fit reflection and scattering
//
//! @file Sample/Particle/IParticle.h
//! @brief Defines interface IParticle.
//!
//! @homepage http://www.bornagainproject.org
//! @license GNU General Public License v3 or higher (see COPYING)
//! @copyright Forschungszentrum Jülich GmbH 2018
//! @authors Scientific Computing Group at MLZ (see CITATION, AUTHORS)
//
// ************************************************************************************************
#ifndef BORNAGAIN_SAMPLE_PARTICLE_IPARTICLE_H
#define BORNAGAIN_SAMPLE_PARTICLE_IPARTICLE_H
#include "Base/Type/OwningVector.h"
#include "Sample/Scattering/ISampleNode.h"
#include <heinz/Vectors3D.h>
#include <memory>
class IRotation;
class Span;
//! Abstract base class for Particle, Compound, CoreAndShell, Mesocrystal.
//! Provides position/rotation and form factor. Abundance is inherited from IParticle.
class IParticle : public ISampleNode {
public:
~IParticle() override;
//! Translates the particle, and returns this.
IParticle* translate(const R3& translation);
//! Translates the particle, and returns this.
IParticle* translate(double x, double y, double z) { return translate(R3(x, y, z)); }
//! Rotates the particle, and returns this.
IParticle* rotate(const IRotation& rotation);
//! Sets abundance, i.e. fraction of this type of particles among all particles in the layout.
void setAbundance(double abundance) { m_abundance = abundance; }
#ifndef SWIG
IParticle* clone() const override = 0;
std::vector<const INode*> nodeChildren() const override;
double abundance() const { return m_abundance; }
R3 particlePosition() const { return m_position; }
const IRotation* rotation() const;
virtual Material avgeMaterial() const;
virtual double volume() const;
virtual Span zSpan() const = 0;
//! Decompose in constituent IParticle objects
virtual OwningVector<IParticle> decompose() const;
std::string validate() const override = 0;
protected:
double m_abundance{1.0};
private:
R3 m_position;
std::unique_ptr<IRotation> m_rotation;
#endif // SWIG
};
#endif // BORNAGAIN_SAMPLE_PARTICLE_IPARTICLE_H
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