1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59
|
// ************************************************************************************************
//
// BornAgain: simulate and fit reflection and scattering
//
//! @file Sample/Particle/Particle.cpp
//! @brief Implements class Particle.
//!
//! @homepage http://www.bornagainproject.org
//! @license GNU General Public License v3 or higher (see COPYING)
//! @copyright Forschungszentrum Jülich GmbH 2018
//! @authors Scientific Computing Group at MLZ (see CITATION, AUTHORS)
//
// ************************************************************************************************
#include "Sample/Particle/Particle.h"
#include "Base/Type/Span.h"
#include "Base/Util/Assert.h"
#include "Base/Vector/RotMatrix.h"
#include "Sample/Particle/IFormfactor.h"
#include "Sample/Scattering/Rotations.h"
Particle::Particle(const Material& material, const IFormfactor& formfactor)
: m_material(material)
, m_formfactor(formfactor.clone())
{
}
Particle::~Particle() = default;
Particle* Particle::clone() const
{
ASSERT(m_formfactor);
auto* result = new Particle(m_material, *m_formfactor);
result->setAbundance(m_abundance);
if (rotation())
result->rotate(*rotation());
result->translate(particlePosition());
return result;
}
std::vector<const INode*> Particle::nodeChildren() const
{
return std::vector<const INode*>() << IParticle::nodeChildren() << m_formfactor;
}
std::string Particle::validate() const
{
return m_formfactor->validate();
}
double Particle::volume() const
{
return m_formfactor->volume();
}
Span Particle::zSpan() const
{
return m_formfactor->spanZ(rotation()) + particlePosition().z();
}
|