File: CylindersBuilder.cpp

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//  ************************************************************************************************
//
//  BornAgain: simulate and fit reflection and scattering
//
//! @file      Sample/StandardSample/CylindersBuilder.cpp
//! @brief     Implements classes of CylindersBuilder family.
//!
//! @homepage  http://www.bornagainproject.org
//! @license   GNU General Public License v3 or higher (see COPYING)
//! @copyright Forschungszentrum Jülich GmbH 2018
//! @authors   Scientific Computing Group at MLZ (see CITATION, AUTHORS)
//
//  ************************************************************************************************

#include "Sample/StandardSample/CylindersBuilder.h"
#include "Sample/Aggregate/ParticleLayout.h"
#include "Sample/HardParticle/Cylinder.h"
#include "Sample/Multilayer/Layer.h"
#include "Sample/Multilayer/Sample.h"
#include "Sample/Particle/Particle.h"
#include "Sample/StandardSample/ReferenceMaterials.h"

Sample* ExemplarySamples::createCylindersInDWBA()
{
    double height(5);
    double radius(5);

    Layer vacuum_layer(refMat::Vacuum);
    Layer substrate_layer(refMat::Substrate);

    Cylinder ff_cylinder(radius, height);

    Particle particle(refMat::Particle, ff_cylinder);
    ParticleLayout particle_layout(particle);

    vacuum_layer.addLayout(particle_layout);

    auto* sample = new Sample;
    sample->addLayer(vacuum_layer);
    sample->addLayer(substrate_layer);
    return sample;
}

Sample* ExemplarySamples::createCylindersInBA(double height, double radius)
{
    Layer vacuum_layer(refMat::Vacuum);

    Cylinder ff_cylinder(radius, height);
    Particle cylinder(refMat::Particle, ff_cylinder);

    ParticleLayout particle_layout(cylinder);

    vacuum_layer.addLayout(particle_layout);

    auto* sample = new Sample;
    sample->addLayer(vacuum_layer);
    return sample;
}

Sample* ExemplarySamples::createLargeCylindersInDWBA(double height, double radius)
{
    Layer vacuum_layer(refMat::Vacuum);
    Layer substrate_layer(refMat::Substrate);

    Cylinder ff_cylinder(radius, height);

    Particle particle(refMat::Particle, ff_cylinder);
    ParticleLayout particle_layout(particle);

    vacuum_layer.addLayout(particle_layout);

    auto* sample = new Sample;
    sample->addLayer(vacuum_layer);
    sample->addLayer(substrate_layer);
    return sample;
}