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// ************************************************************************************************
//
// BornAgain: simulate and fit reflection and scattering
//
//! @file Sample/StandardSample/ParticleInVacuumBuilder.cpp
//! @brief Implements class ParticleInVacuumBuilder.
//!
//! @homepage http://www.bornagainproject.org
//! @license GNU General Public License v3 or higher (see COPYING)
//! @copyright Forschungszentrum Jülich GmbH 2018
//! @authors Scientific Computing Group at MLZ (see CITATION, AUTHORS)
//
// ************************************************************************************************
#include "Sample/StandardSample/ParticleInVacuumBuilder.h"
#include "Sample/Aggregate/ParticleLayout.h"
#include "Sample/HardParticle/Sphere.h"
#include "Sample/Multilayer/Layer.h"
#include "Sample/Multilayer/Sample.h"
#include "Sample/Particle/Particle.h"
#include "Sample/StandardSample/ReferenceMaterials.h"
#include <iostream>
Sample* ExemplarySamples::createParticleInVacuumWithFF(const IFormfactor* ff)
{
Layer vacuum_layer(refMat::Vacuum);
Particle particle(refMat::Particle, *ff);
ParticleLayout particle_layout(particle);
vacuum_layer.addLayout(particle_layout);
auto* result = new Sample;
result->setName("ParticleInVacuum_" + ff->className());
result->addLayer(vacuum_layer);
return result;
}
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