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// ************************************************************************************************
//
// BornAgain: simulate and fit reflection and scattering
//
//! @file Sample/StandardSample/PercusYevickBuilder.cpp
//! @brief Implements class PercusYevickBuilder.
//!
//! @homepage http://www.bornagainproject.org
//! @license GNU General Public License v3 or higher (see COPYING)
//! @copyright Forschungszentrum Jülich GmbH 2018
//! @authors Scientific Computing Group at MLZ (see CITATION, AUTHORS)
//
// ************************************************************************************************
#include "Sample/StandardSample/PercusYevickBuilder.h"
#include "Sample/Aggregate/InterferenceHardDisk.h"
#include "Sample/Aggregate/ParticleLayout.h"
#include "Sample/HardParticle/Cylinder.h"
#include "Sample/Multilayer/Layer.h"
#include "Sample/Multilayer/Sample.h"
#include "Sample/Particle/Particle.h"
#include "Sample/StandardSample/ReferenceMaterials.h"
Sample* ExemplarySamples::createHardDisk()
{
const double m_cylinder_height(5);
const double m_cylinder_radius(5);
const double m_disk_radius(5);
const double m_density(0.006);
Layer vacuum_layer(refMat::Vacuum);
Layer substrate_layer(refMat::Substrate);
Cylinder ff_cylinder(m_cylinder_radius, m_cylinder_height);
Particle particle(refMat::Particle, ff_cylinder);
ParticleLayout particle_layout(particle);
InterferenceHardDisk interparticle(m_disk_radius, m_density);
particle_layout.setInterference(interparticle);
vacuum_layer.addLayout(particle_layout);
auto* sample = new Sample;
sample->addLayer(vacuum_layer);
sample->addLayer(substrate_layer);
return sample;
}
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