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// ************************************************************************************************
//
// BornAgain: simulate and fit reflection and scattering
//
//! @file Sim/Export/MaterialKeyHandler.cpp
//! @brief Implement class MaterialKeyHandler.
//!
//! @homepage http://www.bornagainproject.org
//! @license GNU General Public License v3 or higher (see COPYING)
//! @copyright Forschungszentrum Jülich GmbH 2018
//! @authors Scientific Computing Group at MLZ (see CITATION, AUTHORS)
//
// ************************************************************************************************
#include "Sim/Export/MaterialKeyHandler.h"
#include "Base/Util/Assert.h"
#include "Sample/Material/Material.h"
void MaterialKeyHandler::insertMaterial(const Material* mat)
{
for (const auto& it : m_Mat2Unique)
if (*it.second == *mat) {
m_Mat2Unique.emplace(mat, it.second);
return;
}
m_Mat2Unique.emplace(mat, mat);
const std::string key = "material_" + mat->materialName();
// material must not be exported more than once
ASSERT(!m_Key2Mat.contains(key));
m_Key2Mat.emplace(key, mat);
}
const std::string& MaterialKeyHandler::mat2key(const Material* mat) const
{
const Material* unique_mat = m_Mat2Unique.at(mat);
for (const auto& it : m_Key2Mat)
if (it.second == unique_mat)
return it.first;
ASSERT_NEVER;
}
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