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// ************************************************************************************************
//
// BornAgain: simulate and fit reflection and scattering
//
//! @file GUI/View/Overlay/VertexOverlay.h
//! @brief Defines class VertexOverlay.
//!
//! @homepage http://www.bornagainproject.org
//! @license GNU General Public License v3 or higher (see COPYING)
//! @copyright Forschungszentrum Jülich GmbH 2018
//! @authors Scientific Computing Group at MLZ (see CITATION, AUTHORS)
//
// ************************************************************************************************
#ifndef BORNAGAIN_GUI_VIEW_OVERLAY_VERTEXOVERLAY_H
#define BORNAGAIN_GUI_VIEW_OVERLAY_VERTEXOVERLAY_H
#include "GUI/View/Overlay/IOverlay.h"
class PointItem;
//! Represents a vertex of a polygon.
class VertexOverlay : public IOverlay {
Q_OBJECT
public:
explicit VertexOverlay(PointItem* item, ColorMap* plot);
QRectF boundingRect() const override;
OverlayItem* parameterizedItem() const override;
void updateParameterizedItem(const QPointF& pos);
signals:
void closePolygonRequest(bool);
void propertyChanged();
private slots:
void update_view() override;
void onPropertyChange() override;
private:
void paint(QPainter* painter, const QStyleOptionGraphicsItem*, QWidget*) override;
void mouseMoveEvent(QGraphicsSceneMouseEvent* event) override;
void hoverEnterEvent(QGraphicsSceneHoverEvent* event) override;
void hoverLeaveEvent(QGraphicsSceneHoverEvent* event) override;
PointItem* m_item;
bool m_on_hover;
};
#endif // BORNAGAIN_GUI_VIEW_OVERLAY_VERTEXOVERLAY_H
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