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// ************************************************************************************************
//
// BornAgain: simulate and fit reflection and scattering
//
//! @file GUI/View/Scene/MaskGraphicsScene.cpp
//! @brief Implements class MaskGraphicsScene.
//!
//! @homepage http://www.bornagainproject.org
//! @license GNU General Public License v3 or higher (see COPYING)
//! @copyright Forschungszentrum Jülich GmbH 2018
//! @authors Scientific Computing Group at MLZ (see CITATION, AUTHORS)
//
// ************************************************************************************************
#include "GUI/View/Scene/MaskGraphicsScene.h"
#include "Base/Util/Assert.h"
#include "GUI/Model/Data/Data2DItem.h"
#include "GUI/Model/Mask/MasksSet.h"
#include "GUI/Model/Mask/PointItem.h"
#include "GUI/Model/Project/ProjectDocument.h"
#include "GUI/View/Overlay/EllipseOverlay.h"
#include "GUI/View/Overlay/FullframeOverlay.h"
#include "GUI/View/Overlay/LineOverlays.h"
#include "GUI/View/Overlay/PolygonOverlay.h"
#include "GUI/View/Overlay/ROIOverlay.h"
#include "GUI/View/Overlay/RectangleOverlay.h"
#include "GUI/View/Overlay/SizeHandle.h"
#include "GUI/View/Overlay/VertexOverlay.h"
#include "GUI/View/Overlay/Viewport.h"
#include "GUI/View/Plotter/ColorMap.h"
#include "GUI/View/Scene/MaskGraphicsProxy.h"
#include <QGraphicsSceneContextMenuEvent>
namespace {
const qreal min_distance_to_create_rect = 10;
//! Return true if area beneath the mouse contains views of given type.
template <typename T> bool areaContains(QVector<QGraphicsItem*> items)
{
for (QGraphicsItem* item : items)
if (dynamic_cast<T*>(item))
return true;
return false;
}
IOverlay* createOverlay(OverlayItem* item, ColorMap* plot, bool is_projection)
{
if (auto* mask = dynamic_cast<RectangleItem*>(item))
return new RectangleOverlay(mask, plot);
if (auto* mask = dynamic_cast<PolygonItem*>(item))
return new PolygonOverlay(mask, plot);
if (auto* mask = dynamic_cast<PointItem*>(item))
return new VertexOverlay(mask, plot);
if (auto* mask = dynamic_cast<VerticalLineItem*>(item))
return new VerticalLineOverlay(mask, plot, is_projection);
if (auto* mask = dynamic_cast<HorizontalLineItem*>(item))
return new HorizontalLineOverlay(mask, plot, is_projection);
if (auto* mask = dynamic_cast<EllipseItem*>(item))
return new EllipseOverlay(mask, plot);
if (auto* mask = dynamic_cast<FullframeItem*>(item))
return new FullframeOverlay(mask, plot);
if (auto* mask = dynamic_cast<RegionOfInterestItem*>(item))
return new ROIOverlay(mask, plot);
ASSERT_NEVER;
}
} // namespace
MaskGraphicsScene::MaskGraphicsScene()
: m_plot(std::make_unique<ColorMap>())
, m_proxy(new MaskGraphicsProxy)
, m_viewport(new Viewport(m_plot.get()))
{
m_proxy->setWidget(m_plot.get());
addItem(m_proxy); // takes ownership
addItem(m_viewport); // takes ownership
}
MaskGraphicsScene::~MaskGraphicsScene() = default;
void MaskGraphicsScene::switchDataContext(Data2DItem* data_item)
{
connectOverlaySelection(false);
clearOverlays();
associateItems(data_item);
updateOverlays();
connectMaskSet(true);
connectProjSet(true);
connectOverlaySelection(true);
// adjust scene visual selection to the state of the Sets
onMaskSetChanged();
onProjSetChanged();
// update bounding rectangle and replot masks on widget resize
connect(m_plot.get(), &ColorMap::marginsChanged, this, &MaskGraphicsScene::updBoundingRect,
Qt::UniqueConnection);
}
void MaskGraphicsScene::updBoundingRect()
{
if (!m_data_item)
return;
updateOverlays();
}
void MaskGraphicsScene::clearOverlays()
{
for (QGraphicsItem* overlay : m_viewport->childItems()) {
removeItem(overlay);
delete overlay;
}
m_mask2overlay.clear();
}
void MaskGraphicsScene::associateItems(Data2DItem* data_item)
{
ASSERT(data_item);
m_data_item = data_item;
connect(m_data_item, &QObject::destroyed, this, &MaskGraphicsScene::onDataDestroyed,
Qt::UniqueConnection);
m_plot->itemToMap(data_item);
m_masks = data_item->masksRW();
m_prjns = data_item->prjnsRW();
ASSERT(m_masks);
ASSERT(m_prjns);
}
void MaskGraphicsScene::onDataDestroyed()
{
m_data_item = nullptr;
m_masks = nullptr;
m_prjns = nullptr;
m_active_mask = nullptr;
connectOverlaySelection(false); // before clearing overlays
clearOverlays();
}
void MaskGraphicsScene::updateSize(const QSize& newSize)
{
if (!m_proxy)
return;
m_proxy->resize(newSize);
setSceneRect(0, 0, newSize.width(), newSize.height());
m_proxy->setPos(0, 0);
}
void MaskGraphicsScene::deleteCurrentItem()
{
const IMaskOverlay* selected_overlay = selectedMaskOverlay();
if (!selected_overlay)
return;
// To delete the current mask or projection, its overlay MUST be selected!
const MaskItem* selected_item = maskItemForOverlay(selected_overlay);
ASSERT(selected_item);
MasksSet* current_set = modelOfMaskItem(selected_item);
ASSERT(current_set->currentItem() == selected_item);
connectOverlaySelection(false); // do not switch selection in the intermediate state
removeOverlay(current_set->currentItem());
connectOverlaySelection(true);
current_set->delete_current();
}
void MaskGraphicsScene::cancelCurrentDrawing()
{
if (!m_drawing_in_progress)
return;
ASSERT(m_active_mask);
ASSERT(m_active_mask == modelOfMaskItem(m_active_mask)->currentItem());
deleteCurrentItem();
setDrawingInProgress(false);
update(); // clears ghost lines from the unfinished polygon
}
void MaskGraphicsScene::onActivityChanged(Canvas2DMode::Flag mode)
{
if (!m_proxy)
return;
if (m_drawing_in_progress && m_mode == Canvas2DMode::POLYGON && mode != m_mode)
cancelCurrentDrawing();
m_mode = mode;
m_proxy->setZooming(m_mode == Canvas2DMode::PAN_ZOOM);
updateCursors();
}
void MaskGraphicsScene::mousePressEvent(QGraphicsSceneMouseEvent* event)
{
// forbid multiple visual selection
event->setModifiers(Qt::NoModifier);
if (event->buttons() & Qt::LeftButton)
m_mouse_is_pressed = true;
if (event->buttons() & Qt::RightButton) {
if (m_drawing_in_progress)
cancelCurrentDrawing();
else
selectOnlyItemAtMousePos(event);
return;
}
if (!isValidMouseClick(event))
return QGraphicsScene::mousePressEvent(event);
if (isValidForPolygonDrawing(event))
processPolygonItem(event);
else if (isValidForLineDrawing(event))
processLineItem(event);
else if (isValidForMaskAllDrawing(event))
processFullframeItem(event);
else if (isValidForRectangleShapeDrawing(event))
setDrawingInProgress(true);
else
QGraphicsScene::mousePressEvent(event);
}
void MaskGraphicsScene::mouseMoveEvent(QGraphicsSceneMouseEvent* event)
{
if (m_drawing_in_progress && Canvas2DMode::basedOnRectangle(m_mode)) {
processRectangleOrEllipseItem(event);
return;
}
QGraphicsScene::mouseMoveEvent(event);
if ((m_drawing_in_progress && m_mode == Canvas2DMode::POLYGON)
|| Canvas2DMode::isLineMode(m_mode)) {
m_mouse_position = event->scenePos();
QGraphicsScene::invalidate(); // Cached content in layers is invalidated and redrawn.
}
}
//! Finalizes item drawing or pass events to other items.
void MaskGraphicsScene::mouseReleaseEvent(QGraphicsSceneMouseEvent* event)
{
event->setModifiers(Qt::NoModifier);
m_mouse_is_pressed = false;
if (!m_drawing_in_progress)
QGraphicsScene::mouseReleaseEvent(event);
else if (Canvas2DMode::basedOnRectangle(m_mode)) {
if (m_active_mask) {
// drawing ended up with item drawn, let's make it selected
selectOnlyGivenItem(m_mask2overlay[m_active_mask]);
} else {
// drawing ended without item to be draw (too short mouse move)
// making item beneath of mouse release position to be selected
selectOnlyItemAtMousePos(event);
}
setDrawingInProgress(false);
}
}
//! Draws dashed line to the current mouse position if we are constructing a polygon
//! or if we are going to place a horizontal or vertical line.
void MaskGraphicsScene::drawForeground(QPainter* painter, const QRectF&)
{
if (!m_plot)
return;
if (m_mouse_position == QPointF())
return;
painter->setPen(QPen((Canvas2DMode::isPrjn(m_mode) ? QColorConstants::Svg::darkcyan
: QColorConstants::Svg::darkolivegreen),
2, Qt::DashLine));
if (const PolygonOverlay* polygon = currentPolygon()) {
painter->drawLine(QLineF(polygon->lastAddedPoint(), m_mouse_position));
} else if (Canvas2DMode::isLineMode(m_mode)) {
const QRectF& plot_scene_rectangle = GUI::Util::viewportRectangle(m_plot.get());
if (!plot_scene_rectangle.contains(m_mouse_position))
return;
if (Canvas2DMode::isVerticalLine(m_mode)) {
QPointF p1(m_mouse_position.x(), plot_scene_rectangle.bottom());
QPointF p2(m_mouse_position.x(), plot_scene_rectangle.top());
painter->drawLine(QLineF(p1, p2));
}
if (Canvas2DMode::isHorizontalLine(m_mode)) {
QPointF p1(plot_scene_rectangle.left(), m_mouse_position.y());
QPointF p2(plot_scene_rectangle.right(), m_mouse_position.y());
painter->drawLine(QLineF(p1, p2));
}
}
}
//! Creates item context menu if there is IMaskView beneath the mouse right click.
void MaskGraphicsScene::contextMenuEvent(QGraphicsSceneContextMenuEvent* event)
{
if (m_drawing_in_progress)
return;
const MaskItem* selected_item = maskItemForOverlay(selectedMaskOverlay());
emit itemContextMenuRequest(event->screenPos(), selected_item);
}
void MaskGraphicsScene::updateCursors()
{
const bool zooming = m_mode == Canvas2DMode::PAN_ZOOM;
const auto zoom_cursor = Qt::ClosedHandCursor;
for (auto const& [item, overlay] : m_mask2overlay) {
overlay->setAcceptedMouseButtons(zooming ? Qt::NoButton : Qt::LeftButton);
if (dynamic_cast<HorizontalLineOverlay*>(overlay))
overlay->setCursor(zooming ? zoom_cursor : Qt::SizeVerCursor);
else if (dynamic_cast<VerticalLineOverlay*>(overlay))
overlay->setCursor(zooming ? zoom_cursor : Qt::SizeHorCursor);
else if (dynamic_cast<VertexOverlay*>(overlay))
overlay->setCursor(zooming ? zoom_cursor : Qt::CrossCursor);
else
// rectangle, ellipse, polygon
overlay->setCursor(zooming ? zoom_cursor : Qt::PointingHandCursor);
}
m_viewport->setCursor(zooming ? zoom_cursor : Qt::ArrowCursor);
}
//! Runs through the model and creates corresponding views.
void MaskGraphicsScene::updateOverlays()
{
ASSERT(m_masks);
ASSERT(m_prjns);
// Z-values of all overlays reflect stacking order.
// Projections are always on top of masks.
int z = 0;
for (MaskItem* mask_item : *m_masks) {
IOverlay* overlay = registerOverlay(mask_item, false);
ASSERT(overlay);
// Add views for the points of the PolygonItem
if (auto* polygon_item = dynamic_cast<PolygonItem*>(mask_item)) {
auto* polygon_overlay = dynamic_cast<PolygonOverlay*>(overlay);
ASSERT(polygon_overlay);
for (PointItem* point_item : polygon_item->points()) {
IOverlay* point_overlay = registerOverlay(point_item, false);
polygon_overlay->addOverlay(point_overlay);
}
}
overlay->setZValue(z);
++z;
}
for (MaskItem* t : *m_prjns) {
IOverlay* overlay = registerOverlay(t, true);
ASSERT(overlay);
overlay->setZValue(z);
++z;
}
updateCursors();
}
//! Creates a view for given item.
IOverlay* MaskGraphicsScene::registerOverlay(OverlayItem* item, bool is_projection)
{
ASSERT(m_plot);
ASSERT(item);
IOverlay* overlay = m_mask2overlay[item];
if (!overlay) {
overlay = ::createOverlay(item, m_plot.get(), is_projection);
m_mask2overlay[item] = overlay;
m_viewport->addChildGraphics(overlay); // takes ownership
}
item->disconnect();
connect(item, &OverlayItem::maskGeometryChanged, [this] {
if (m_mouse_is_pressed)
gDoc->setModified(); // manual mask movement
});
if (is_projection) {
if (auto* line_item = dynamic_cast<LineItem*>(item)) {
connect(line_item, &OverlayItem::maskGeometryChanged, [this, line_item] {
emit lineItemMoved(line_item); // -> update projections plot
});
connect(line_item, &OverlayItem::maskToBeDestroyed,
[this, line_item] { emit lineItemDeleted(line_item); });
}
}
connect(m_plot.get(), &QCustomPlot::afterReplot, overlay, &IOverlay::onGeometryChange,
Qt::UniqueConnection);
connect(item, &OverlayItem::maskGeometryChanged, overlay, &IOverlay::onGeometryChange,
Qt::UniqueConnection);
if (auto* mask_item = dynamic_cast<MaskItem*>(item)) {
if (auto* mask_overlay = dynamic_cast<IMaskOverlay*>(overlay)) {
mask_overlay->setVisible(mask_item->isVisible());
connect(mask_item, &OverlayItem::maskVisibilityChanged, mask_overlay,
&IMaskOverlay::onVisibilityChange, Qt::UniqueConnection);
} else
ASSERT_NEVER;
}
overlay->update_view();
return overlay;
}
//! Removes single view from scene.
void MaskGraphicsScene::removeOverlay(const OverlayItem* item)
{
if (auto it = m_mask2overlay.find(item); it != m_mask2overlay.end()) {
// at first, delete views for the points of the PolygonItem
if (const auto* polygon_item = dynamic_cast<const PolygonItem*>(item))
for (PointItem* point_item : polygon_item->points())
removeOverlay(point_item);
IOverlay* overlay = it->second;
overlay->setSelected(false);
m_mask2overlay.erase(it);
removeItem(overlay);
delete overlay;
}
}
MasksSet* MaskGraphicsScene::modelOfMaskItem(const MaskItem* item) const
{
ASSERT(m_masks);
ASSERT(m_prjns);
ASSERT(item);
if (m_masks->index_of(item) != -1)
return m_masks;
else if (m_prjns->index_of(item) != -1)
return m_prjns;
else
ASSERT_NEVER;
}
void MaskGraphicsScene::unselectOtherModelThan(const MasksSet* current_set)
{
ASSERT(m_masks);
ASSERT(m_prjns);
if (current_set == m_masks)
m_prjns->setCurrentIndex(-1);
else if (current_set == m_prjns)
m_masks->setCurrentIndex(-1);
else
ASSERT_NEVER;
}
const MaskItem* MaskGraphicsScene::maskItemForOverlay(const IOverlay* given_overlay) const
{
for (const auto& [over_item, overlay] : m_mask2overlay)
if (overlay == given_overlay)
if (const MaskItem* mask_item = dynamic_cast<const MaskItem*>(over_item))
return mask_item;
return nullptr;
}
const IMaskOverlay* MaskGraphicsScene::selectedMaskOverlay() const
{
if (!selectedItems().size())
return nullptr;
ASSERT(selectedItems().size() == 1);
const auto* selected_mask_overlay = dynamic_cast<const IMaskOverlay*>(selectedItems().front());
ASSERT(selected_mask_overlay);
return selected_mask_overlay;
}
void MaskGraphicsScene::connectMaskSet(bool isConnected)
{
if (!m_masks)
return;
if (isConnected)
connect(m_masks, &MasksSet::setChanged, this, &MaskGraphicsScene::onMaskSetChanged,
Qt::UniqueConnection);
else
disconnect(m_masks, &MasksSet::setChanged, this, &MaskGraphicsScene::onMaskSetChanged);
}
void MaskGraphicsScene::connectProjSet(bool isConnected)
{
if (!m_prjns)
return;
if (isConnected)
connect(m_prjns, &MasksSet::setChanged, this, &MaskGraphicsScene::onProjSetChanged,
Qt::UniqueConnection);
else
disconnect(m_prjns, &MasksSet::setChanged, this, &MaskGraphicsScene::onProjSetChanged);
}
void MaskGraphicsScene::connectOverlaySelection(bool isConnected)
{
if (isConnected)
connect(this, &MaskGraphicsScene::selectionChanged, this,
&MaskGraphicsScene::onSceneSelectionChanged, Qt::UniqueConnection);
else
disconnect(this, &MaskGraphicsScene::selectionChanged, this,
&MaskGraphicsScene::onSceneSelectionChanged);
}
void MaskGraphicsScene::onMaskSetChanged()
{
ASSERT(m_masks);
if (!m_masks->currentItem())
return;
// Selecting mask means unselecting projection!
connectProjSet(false);
unselectOtherModelThan(m_masks);
connectProjSet(true);
connectOverlaySelection(false);
selectOnlyGivenItem(m_mask2overlay[m_masks->currentItem()]);
connectOverlaySelection(true);
}
void MaskGraphicsScene::onProjSetChanged()
{
ASSERT(m_prjns);
if (!m_prjns->currentItem())
return;
// Selecting projection means unselecting mask!
connectMaskSet(false);
unselectOtherModelThan(m_prjns);
connectMaskSet(true);
connectOverlaySelection(false);
selectOnlyGivenItem(m_mask2overlay[m_prjns->currentItem()]);
connectOverlaySelection(true);
// switch projection plot
const auto* line_item = dynamic_cast<const LineItem*>(m_prjns->currentItem());
ASSERT(line_item);
emit lineItemMoved(line_item);
}
void MaskGraphicsScene::onSceneSelectionChanged()
{
ASSERT(m_masks);
ASSERT(m_prjns);
connectMaskSet(false);
connectProjSet(false);
if (!selectedMaskOverlay()) {
// if mask is not selected because it was hidden, do not switch Set to unselected state
if (m_masks->currentItem() && m_masks->currentItem()->isVisible())
m_masks->setCurrentIndex(-1);
m_prjns->setCurrentIndex(-1);
connectSelectedLineMove(nullptr);
} else {
const MaskItem* selected_item = maskItemForOverlay(selectedMaskOverlay());
ASSERT(selected_item);
MasksSet* current_set = modelOfMaskItem(selected_item);
current_set->setCurrentIndex(current_set->index_of(selected_item));
unselectOtherModelThan(current_set);
if (current_set == m_prjns) {
const auto* line_item = dynamic_cast<const LineItem*>(selected_item);
ASSERT(line_item);
emit lineItemMoved(line_item); // switch projection plot
connectSelectedLineMove(line_item); // activate updating projection plot while moving
}
// switch panel
emit switchPanelRequest(1 + int(current_set == m_prjns));
}
connectMaskSet(true);
connectProjSet(true);
}
void MaskGraphicsScene::setDrawingInProgress(bool value)
{
m_drawing_in_progress = value;
if (value)
gDoc->setModified(); // manual mask creation
else
m_active_mask = nullptr;
}
void MaskGraphicsScene::selectOnlyItemAtMousePos(QGraphicsSceneMouseEvent* event)
{
selectOnlyGivenItem(itemAt(event->scenePos(), QTransform()));
}
void MaskGraphicsScene::selectOnlyGivenItem(QGraphicsItem* givenItem)
{
// prevent signaling with 'selectionChanged' during intermediate operations
blockSignals(true);
auto old_selection = selectedItems();
for (QGraphicsItem* otherItem : old_selection)
otherItem->setSelected(false);
if (givenItem && givenItem != m_viewport)
givenItem->setSelected(true);
blockSignals(false);
if (old_selection != selectedItems())
emit selectionChanged();
}
void MaskGraphicsScene::connectSelectedLineMove(const LineItem* given_line)
{
for (const auto& [item, overlay] : m_mask2overlay) {
if (item == given_line) {
if (dynamic_cast<const HorizontalLineItem*>(given_line))
connect(overlay, &QGraphicsObject::yChanged, item,
&OverlayItem::maskGeometryChanged, Qt::UniqueConnection);
else if (dynamic_cast<const VerticalLineItem*>(given_line))
connect(overlay, &QGraphicsObject::xChanged, item,
&OverlayItem::maskGeometryChanged, Qt::UniqueConnection);
} else {
disconnect(overlay, &QGraphicsObject::xChanged, item,
&OverlayItem::maskGeometryChanged);
disconnect(overlay, &QGraphicsObject::yChanged, item,
&OverlayItem::maskGeometryChanged);
}
}
}
//! Processes RectangleItem and EllipseItem drawing.
//! Called upon mouse move event (with left button down).
//! If mouse has moved sufficiently far, a new item is created.
//! On further calls, size and position of the rectangle are updated.
void MaskGraphicsScene::processRectangleOrEllipseItem(QGraphicsSceneMouseEvent* event)
{
ASSERT(m_plot);
const QPointF click_pos = event->buttonDownScenePos(Qt::LeftButton);
const QPointF mouse_pos = event->scenePos();
//... Create new item?
if (!m_active_mask) {
if (QLineF(mouse_pos, click_pos).length() < min_distance_to_create_rect)
return; // selected area is too small => don't create object yet
if (m_mode == Canvas2DMode::RECTANGLE)
m_active_mask = new RectangleItem;
else if (m_mode == Canvas2DMode::ELLIPSE)
m_active_mask = new EllipseItem;
else if (m_mode == Canvas2DMode::ROI)
m_active_mask = new RegionOfInterestItem;
else
ASSERT_NEVER;
m_masks->add_item(m_active_mask);
if (m_mode != Canvas2DMode::ROI)
m_active_mask->setMaskValue(m_mask_value);
}
//... Update item geometry
const double dxl = std::min(click_pos.x(), mouse_pos.x());
const double dxh = std::max(click_pos.x(), mouse_pos.x());
const double dyl = std::min(click_pos.y(), mouse_pos.y());
const double dyh = std::max(click_pos.y(), mouse_pos.y());
const double xl = m_plot->xAxis->pixelToCoord(dxl);
const double xh = m_plot->xAxis->pixelToCoord(dxh);
const double yl = m_plot->yAxis->pixelToCoord(dyl);
const double yh = m_plot->yAxis->pixelToCoord(dyh);
if (auto* rectItem = dynamic_cast<RectangleItem*>(m_active_mask)) {
// RectangleItem or RegionOfInterestItem
rectItem->setXLow(xl);
rectItem->setXHig(xh);
rectItem->setYLow(yh);
rectItem->setYHig(yl);
} else if (auto* ellItem = dynamic_cast<EllipseItem*>(m_active_mask)) {
ellItem->setXCenter((xh + xl) / 2);
ellItem->setYCenter((yh + yl) / 2);
ellItem->setXRadius((xh - xl) / 2);
ellItem->setYRadius((yl - yh) / 2);
}
emit m_active_mask->maskGeometryChanged();
// produce views for the created shape
updateOverlays();
}
void MaskGraphicsScene::processPolygonItem(QGraphicsSceneMouseEvent* event)
{
ASSERT(m_plot);
ASSERT(m_mode == Canvas2DMode::POLYGON);
if (!m_active_mask) {
setDrawingInProgress(true);
MaskItem* new_poly = new PolygonItem;
m_masks->add_item(new_poly);
new_poly->setMaskValue(m_mask_value);
m_active_mask = new_poly;
registerOverlay(new_poly, false);
}
ASSERT(dynamic_cast<PolygonItem*>(m_active_mask));
ASSERT(dynamic_cast<PolygonOverlay*>(currentPolygon()));
selectOnlyGivenItem(currentPolygon());
if (currentPolygon()->closePolygonIfNecessary()) {
setDrawingInProgress(false);
m_mouse_position = {};
} else {
const QPointF click_pos = event->buttonDownScenePos(Qt::LeftButton);
const double x = m_plot->xAxis->pixelToCoord(click_pos.x());
const double y = m_plot->yAxis->pixelToCoord(click_pos.y());
dynamic_cast<PolygonItem*>(m_active_mask)->addPoint(x, y);
}
updateOverlays();
}
void MaskGraphicsScene::processLineItem(QGraphicsSceneMouseEvent* event)
{
ASSERT(m_plot);
setDrawingInProgress(true);
QPointF pos = event->buttonDownScenePos(Qt::LeftButton);
if (Canvas2DMode::isVerticalLine(m_mode))
m_active_mask = new VerticalLineItem(m_plot->xAxis->pixelToCoord(pos.x()));
else if (Canvas2DMode::isHorizontalLine(m_mode))
m_active_mask = new HorizontalLineItem(m_plot->yAxis->pixelToCoord(pos.y()));
else
ASSERT_NEVER;
if (Canvas2DMode::isPrjn(m_mode))
m_prjns->add_item(m_active_mask);
else
m_masks->add_item(m_active_mask);
emit m_active_mask->maskGeometryChanged();
m_active_mask->setMaskValue(m_mask_value);
emit lineItemProcessed();
setDrawingInProgress(false);
updateOverlays();
}
// TODO: check FullframeItem
void MaskGraphicsScene::processFullframeItem(QGraphicsSceneMouseEvent* event)
{
Q_UNUSED(event);
setDrawingInProgress(true);
MaskItem* item = new FullframeItem;
m_masks->add_item(item);
m_active_mask = item;
setDrawingInProgress(false);
}
// ************************************************************************************************
// private const functions
// ************************************************************************************************
//! Returns true if left mouse bottom click was inside ColorMap viewport rectangle.
bool MaskGraphicsScene::isValidMouseClick(QGraphicsSceneMouseEvent* event) const
{
return (event->buttons() & Qt::LeftButton) && m_plot
&& GUI::Util::viewportRectangle(m_plot.get()).contains(event->scenePos());
}
//! Returns true if mouse click is valid for rectangular/elliptic/ROI shapes.
bool MaskGraphicsScene::isValidForRectangleShapeDrawing(QGraphicsSceneMouseEvent* event) const
{
if (m_drawing_in_progress)
return false;
if (!Canvas2DMode::basedOnRectangle(m_mode))
return false;
if (areaContains<SizeHandle>(items(event->scenePos())))
return false;
if (m_mode == Canvas2DMode::ROI)
// only one ROI is allowed
for (const auto& [item, overlay] : m_mask2overlay)
if (dynamic_cast<const RegionOfInterestItem*>(item))
return false;
return true;
}
//! Returns true if mouse click is in context suitable for polygon drawing.
bool MaskGraphicsScene::isValidForPolygonDrawing(QGraphicsSceneMouseEvent* event) const
{
if (m_mode != Canvas2DMode::POLYGON)
return false;
if (!m_drawing_in_progress && areaContains<VertexOverlay>(items(event->scenePos())))
return false;
return true;
}
//! Returns true if mouse click is in context suitable for line drawing.
bool MaskGraphicsScene::isValidForLineDrawing(QGraphicsSceneMouseEvent* event) const
{
if (m_drawing_in_progress)
return false;
if (!Canvas2DMode::isLineMode(m_mode))
return false;
if (QGraphicsItem* graphicsItem = itemAt(event->scenePos(), QTransform()))
if (dynamic_cast<LineOverlay*>(graphicsItem))
return false;
return true;
}
//! Returns true if FullframeItem can be drawn. Only one item of such type is allowed.
bool MaskGraphicsScene::isValidForMaskAllDrawing(QGraphicsSceneMouseEvent*) const
{
if (m_drawing_in_progress)
return false;
if (m_mode != Canvas2DMode::MASKALL)
return false;
for (const auto& [item, overlay] : m_mask2overlay)
if (dynamic_cast<const FullframeItem*>(item))
return false;
return true;
}
//! Returns polygon which is currently under the drawing.
PolygonOverlay* MaskGraphicsScene::currentPolygon()
{
if (m_drawing_in_progress && m_mode == Canvas2DMode::POLYGON && m_active_mask)
return dynamic_cast<PolygonOverlay*>(m_mask2overlay[m_active_mask]);
return nullptr;
}
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